HOWEVER, I really, really do hope that deveopers will give those of us with dexterity issues will Stop making a game where a Jump or a very, very short timed sequence puzzle is the only answer to continuing forward in the game.
I don't remember any short timed sequences in Uru.
However I do remember a really long timed sequence where you had to wait 15 minutes for something to happen.
I find it very frustrating in games when you're so hobbled you can't even jump over a pebble. But the biggest problem with jumping in Uru is the lack of a real save. If you miss a jump, you have to start all over from Relto, then link to the nearest journey cloth -- two level loads. I have no problem with alternate solutions, but I'd hate to be unable to jump, and so would all the fans who figured out how to climb the buildings in D'Ni by jumping.
the utube walkthrough is great, but the game it self is crappy, controls are very bad...so bad it would take me a year to finish...and with the timed sequence puzzles YIKES..if U play it good luck.
I've played it at least seven times, so obviously I disagree with you about the quality of the game. It's one of my favorites, despite the lack of a save. The keyboard controls are fine, the mouse adaptation not so much. IMO holding down a mouse button to move is very clumsy and using the keyboard to move is much easier.
Unfortunately if you can't handle keyboard controls there are a lot of newer games you won't be able to play.