Fallout 4 Patch and DLC on the way
#1055384
02/19/16 12:41 AM
02/19/16 12:41 AM
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Trail_Mystic
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1055701
02/20/16 11:35 PM
02/20/16 11:35 PM
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Joined: Nov 2000
Posts: 8,160 B.C. Canada
hagatha
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Already purchased!
I see that the DLC will be coming in dribbles over a couple of months. I've already logged a ridiculous number of hours in the game and would be reluctant to start a new game so soon just for the DLC. Maybe I'll download everything and wait a few months. Now that I know what to do and what not to do (i.e. build EVERY miserable little swamp-ridden, bug-infested settlement that comes along) I'd play a more streamlined game.
Edit: Oh, and I see that the cost of the DLC will be $49.00, but those of us who purchased it early will still get everything for $29.00. Gotta like that.
Last edited by hagatha; 02/21/16 02:25 PM.
I think I'm quite ready for another adventure.
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Re: Fallout 4 Patch and DLC on the way
[Re: hagatha]
#1057733
03/04/16 05:03 PM
03/04/16 05:03 PM
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Joined: Feb 2004
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Trail_Mystic
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Wow, there are very few games I've played that have caused me to develop such a strong "love/hate" relationship so early on. So much to like in this new Fallout game, but so much not to like. Why does Bethesda keep going back to that same darn gaming engine!!! GAH! Horrid looking character models and I had to go back to previous saves at least three times due to my character getting caught in some kind of landscape or building rubble. Then there's that dialogue system! Why did they have to copy that terrible Bioware system! I have no clue what my character's response is really going to be. One thing, I noticed they improved the companion AI programming, NOT!! OK, other than those gripes it is actually a pretty cool game and I can see myself getting pulled into it. The settlement portion, not so much though. I have to check and see if they have or are planning a Creation Kit for FO4, because the first mod I'm going to make is a pulled back isometric view for Settlement building and maintenance. Doing it in first person is like trying to build a feng shui oriented apartment in a cigar box Sad thing is I know I'm still going to get addicted to it.
I feel a lot more like I do now, then when I first got here
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1057747
03/04/16 08:33 PM
03/04/16 08:33 PM
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Joined: Apr 2004
Posts: 48,905 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
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Trail, well, they got your attention Thanks, mj2c
Last edited by looney4labs; 03/04/16 08:34 PM.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1057839
03/05/16 05:41 PM
03/05/16 05:41 PM
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Joined: Feb 2004
Posts: 6,919 Hogwarts
Trail_Mystic
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Well, I've got 18 hours into the game and despite its issues really find myself enjoying it. While I don't like the dialogue system, I personally feel the dialogue itself and voice acting is much better than Fallout 3. It feels more along the line of the Wolfenstein series, another one of Bethesda's classics. Seems like they pulled in different production teams on this one. It's definitely more FPS oriented. Considering that the "event" occurred around Halloween I keep thinking in my head that the game is an FPS in an RPG costume This seems especially true at night when you are over run by feral ghouls and/or other foes or come across high numbers of mutants after stumbling into one of their camps. Almost has a Doom feel at times. I've put aside both the settlement building piece and have not picked up a companion. It's easier for me to get to know a game like this without having to constantly deal with another character. I was gearing my build more towards sneak/sniper, but the crafting aspect and encounters with overwhelming numbers of enemies has moved me into more of a "Gunzerker" build, to steal a term from Borderlands. I've already aligned myself with the Brotherhood of Steel, the quests seem a bit more to my liking than the Minutemen, although I only tried their quests when I first started messing with the game, prior to this restart.
I feel a lot more like I do now, then when I first got here
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1057861
03/05/16 10:14 PM
03/05/16 10:14 PM
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Joined: Nov 2000
Posts: 8,160 B.C. Canada
hagatha
BAAG Specialist
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BAAG Specialist
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Trail, I'm glad you're enjoying it. It is flawed, but somehow still lots of fun. Reminds me of a big, dumb dog.
From hard experience I've learned a couple of things about settlement building -- keep the population down, and build large numbers of Laser and Missile turrets. You never want to rely on the settlers to fend off an attack, unless you've beefed them up with great armour and weapons. To keep happiness up, make lots of Restaurants and Surgeries, as well as General Traders and Clothing stores. Next time around I'll make sure to turn off the Recruitment beacons much sooner than I have this time. A population of ten is easier to keep happy than a population of 25, with the exception of Sentinel Island and Sunshine Happy, where you can build and build and not hit the upper limit.
The sneaker/sniper works very well at higher levels. I had to rely on a companion for the first 30 levels, but once I had all five levels of rifle I was golden.
I think I'm quite ready for another adventure.
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Re: Fallout 4 Patch and DLC on the way
[Re: hagatha]
#1057874
03/06/16 01:25 AM
03/06/16 01:25 AM
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Joined: Feb 2004
Posts: 6,919 Hogwarts
Trail_Mystic
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I started messing around with settlement building at that first Red Rocket outside of Concord where you meet Dogmeat v2. Figured I'd start really small and fortify the heck out of it. Didn't realize what perks you needed to build vendors and medics. I'm thinking of getting the guide book because nothing in the game is very intuitive, you pretty much just do things, screw up and then come back around later to do it better. I don't mind that approach, but would be nice if there was a more in-depth tutorial that covered some of the more complex things like crafting and settlements. I also didn't realize that there isn't really a level cap and no hard ending. THAT could be very dangerous for me. Remember how many hours I put into Skyrim? Gah! I can't do this now that I'm starting a new job!
Last edited by Trail_Mystic; 03/06/16 01:26 AM. Reason: grammer!
I feel a lot more like I do now, then when I first got here
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1058073
03/07/16 02:30 PM
03/07/16 02:30 PM
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Joined: Nov 2000
Posts: 8,160 B.C. Canada
hagatha
BAAG Specialist
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BAAG Specialist
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Trail, I'm at 423 hours, but I did complete the main quest line (or at least AN ending, insofar as I got a video of my Joanie Shark walking away with Dogmeat, and the narrator intoning on about how "War, war never changes"...) You'll have more than enough time to get your settlements built. Don't build them all, is what I learned the hard way (Mirelurk, e.g., which is a nasty little dump, or Jamaica Plain). Also, make sure you set up Trade Supply lines (Q) between all your settlements. That way your resources stack and are available to all places at once. And don't be a dummy like me and set up multiple trade lines from one colony to several; just one large circle is best. EDIT: And I never did finish Skyrim, with over 400 hours of play. I think I'll tackle it again next winter.
Last edited by looney4labs; 03/07/16 03:42 PM.
I think I'm quite ready for another adventure.
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Re: Fallout 4 Patch and DLC on the way
[Re: hagatha]
#1058105
03/07/16 08:21 PM
03/07/16 08:21 PM
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Joined: Feb 2004
Posts: 6,919 Hogwarts
Trail_Mystic
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I'm already up to 40 hours, most of which was done during something that was just going to be a little experiment and then turned into the massive Red Rocket Fortress Yes, hidden in that mass of steel and wood is the Red Rocket service station near Sanctuary and Concord. I spent about 10 real-time hours gathering literally tons of junk to break down then another 10 building this maximum security settlement, that has no settlers yet. It's just a turn key set up for when I get the urge to actually have to deal with people. Dogmeat keeps looking at me like, "Are you OK dude? You look a little strung out there. I mean one shot of Jet and you build this, get a life." He has a very expressive face. I'll probably enclose Sanctuary next I just need to get over the heebeejeebees that Mama Murphy gives me. That character really creeps me out for some reason.
I feel a lot more like I do now, then when I first got here
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1058259
03/08/16 02:28 PM
03/08/16 02:28 PM
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Joined: Nov 2000
Posts: 8,160 B.C. Canada
hagatha
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I tried enclosing settlements, but in the end realized that the most important things were to equip my settlers with big guns and good armour, and set up Laser turrets everywhere. Nothing gets past those. I've started a new game with Madeleine Crowne, a tougher, meaner character who likes big guns. At level 4 she took out that Concord Deathclaw at close range. Joanie Shark had to shoot from a building top and it took her ages to take it down. Madeleine took 15 seconds with a minigun, facing it head on. I'll also get her using Rifles for long-range sniping. Right now she's blasting her way through the Corvega Assembly plant, ripping through those raiders like a hot knife in butter. 'Course, my ammo will run out very soon....
I think I'm quite ready for another adventure.
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Re: Fallout 4 Patch and DLC on the way
[Re: Trail_Mystic]
#1058294
03/08/16 08:21 PM
03/08/16 08:21 PM
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Joined: Nov 2000
Posts: 8,160 B.C. Canada
hagatha
BAAG Specialist
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And now that my .55 ammo is out, I am reduced to using a pipe-type gun. Useless. Better find me a real rifle!
I think Madeleine might also end up being very good with grenades. I didn't use them much in my last game.
I think I'm quite ready for another adventure.
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