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Submarine-Lighthouse can't get it to dive. #111904
09/03/02 06:20 PM
09/03/02 06:20 PM
Joined: Mar 2001
Posts: 3,971
Brooklyn, New York
housewife Offline OP
Addicted Boomer
housewife  Offline OP
Addicted Boomer

Joined: Mar 2001
Posts: 3,971
Brooklyn, New York
Hello Boomers,

I am at the submarine, and can't get this sub to dive for me. I even followed the instructions on two walkthroughs and no diving sequence. What am I missing. Here is what I did so far.

I put the throttle in the slot by the captain's chair.
turned on the ignition
click switch 1
flipped switch 6 to up position
then I went to the back to engine room and pulled a lever.
went back to the bridge
turned on swith 1 off
turned on switch 3 on
at the ballast
I flipped lever 1
and flipped lever2
clicked on the valve 1, waited until it each the blue line and click valve 2
I hear a siren and the water level on both of the tubes on the left side goes all the way up and then comes down. and it turns all the valves off.
There where the walkthrough says the sub should dive at this point but no luck.

I tried a few times and nothing.
If I wait for the tubes on the left side to reach to the blue line and click on the valve 2. the sub should start diving but nothing.

I don't know what else to do.
Can anyone help me pleaseeees.

Liz. <img border="0" title="" alt="[Confused]" src="confused.gif" />


Playing now: Still Life 2..Last Half of Darkness: Tomb of Zojir:
Re: Submarine-Lighthouse can't get it to dive. #111905
09/03/02 07:47 PM
09/03/02 07:47 PM
Joined: Aug 2000
Posts: 5,470
Between Buffalo and Syracuse
Tally Ho Offline
BAAG Specialist
Tally Ho  Offline
BAAG Specialist

Joined: Aug 2000
Posts: 5,470
Between Buffalo and Syracuse
You're all making it complicated.

Turn on switch 1 and leave it on forever.

Switches 4, 5, and 6 only need to be turned on for their specific jobs.

Six is for the engine-room, and will need to be on whenever you wish to start the engines. After that, turn it off.

Four is for the ballast control, and will only be turned on to use ballast to dive out of Martin's Roost. After that, turn it off.

Five must be switched on whenever you need to set a destination. (Always.)

You must never turn on more than two of three switches from the group 4-5-6.

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