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#112637 - 11/26/02 08:56 AM Return To Zork
Rick36 Offline
Settled Boomer

Registered: 08/22/00
Posts: 594
Loc: OXON, UK.
I am at the closing stages of the game in front of the Citadel Bridge. I through some stuff at it and was encouraged by the game's prompt to continue. So I threw everything I had at it but it did not allow me to cross.

I eventually consulted a walk through where the list of items was given. I have all of these and throw them all in, but still cannot get the bridge to come up fully.

There are a few things I did/did not do in the game and wonder if these are having an effect.

1) I did not pay the ferryman upon returning from Canuk's house, I just showed him the coin again (I know...what a cheapskate!), so I have retained this in my inventory so I actually have more in my inventory than the WT (it doesn't work even if I throw everything in and leave the coin in my inventory).

2) I completely forgot to go to the Inn of Isenough, but after consulting the WT I did not think it necessary as the WT does not mention it either. You do not appear to get anything from the Inn.

Anyone have any suggestions as to how I can fully activate the bridge and move on to meet my foe? There is not a certain order that items need to be thrown in is there??

#112638 - 11/26/02 09:08 AM Re: Return To Zork
MaG Offline

Sonic Boomer

Registered: 12/28/99
Posts: 69947
Hi Rick,

Here's a thorough explanations about How to raise the lava bridge . It explains what you need to throw and such.

Hope that partial wt for that specific topic answers all the questions.


#112639 - 11/26/02 09:08 AM Re: Return To Zork
syd Offline
Adept Boomer

Registered: 11/12/99
Posts: 12307
Loc: Body in California/Heart in Ha...
Hi Rick--

I know a lot of people get stuck here. I played it years ago and vaguely remember the same problem but managed to get the right stuff to throw. Here is what the walkthrough said that I used:

At this point you must have the following in inventory:

shield, helmet, arrows, fairy dust,sword, hay, book, bonding plant, fear necklace, knife, tele-orb, thermozz, illuminite, mirror, wire, zorkmids, matches, box, talon,, puzzle, metal thing, boos keys, flask, bow,rope, witch stick, carrots, rag, gold key. At this point the instructions are to start throwing everything into the fire - when enough objects are thrown in the bridge will raise.

I don't know if you need all this stuff, if it even makes a difference (the hints book I have said you have to have at least 7 inventory objects to throw in - just not which ones) - but I had all of it and I made it across okay.
Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.

#112640 - 11/26/02 09:45 AM Re: Return To Zork
Carolin Offline
Settled Boomer

Registered: 09/05/02
Posts: 586
Loc: Oslo, Norway

I was also stuck here, but found out you needed to get more hay and milk (from the Cow) don't forget you warm your hands first...
I haven't lost it, I just can't find it....

#112641 - 11/27/02 02:19 AM Re: Return To Zork
Rick36 Offline
Settled Boomer

Registered: 08/22/00
Posts: 594
Loc: OXON, UK.
Well, thanks all for your help. I have managed to finish, but still a slightly different way. I took the partial WT's advice and went to get the diseased mice and the bat droppings, but the blacksmith had no coins for me to pick up so once again I was stuck.

But I had a brainwave and went back to the zorkmid tree with my sword, but the sword did not work!!! I'll never finish this game mad

But wait a minute what is that shiny round thing on the ground under the right hand branch. A solitary zorkmid! thumbsup Hoorah!

The rest is history, well Morphius is anyway.


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