Dark City Notes:
I am well past the demo stage although not finished yet. Thus far, I like what I'm seeing enough to offer the following:
Deductions: I don't want deductions handed to me. I would have enjoyed them as a logic problem or as a memory game with those blue highlights as optional hints. As handled, the deductions are a pretty throwaway with pleasant VO. They could be much more.
Microscope: The microscope puzzles’ tiny translucent molecules were too difficult for me to see which spoiled two puzzles I would have otherwise enjoyed monkeying with. An eyesight test shouldn’t be the point of a mental challenge, particularly when an in-game lens is supposed to be magnifying the little blighters.
No Stupid Runes: I have not yet encountered any stupid sizzling rune puzzles, which ruined/runed for me the otherwise engaging Edge of Reality: Ring of Destiny from 4Friends. I even quite liked the dog and other animals in that one enough that the almost constant annoying rune blitzes didn't stop me in my tracks. Dark City as a series is perfectly themed for a genuine, cipher-based translation puzzle not dependent on either tracing or finding like objects or shapes in the environment.
Other Paths: 19th (and earlier) century Great Britain gave the western world many breeds of domestic animals. A Dark City detective's visit to a country house could take advantage of that rich cultural heritage.
Matching Symbols to Businesses: Why on earth not take advantage of the grand tradition of odd pub names? Three-Legged Mare and I Am the Only Running Footman are two; there is a series of detective novels that uses some of these. Remember the Curl Up and Dye beauty salon in Blues Brothers? Dark City’s signage doesn’t have to be authentic, just reasonably amusing while simultaneously possible to deduce from a list: Off the Top of My Head (an early psychoanalyst), the Errant Sheepdog (dog with a mission as in Ring of Destiny or Toby in Sherlock Holmes), etc. I mention this because one of the main failings of casual games series is insufficient attention to details that make the particular game world intellectually unique. The graphics are splendid. Add some collaboration between puzzle makers and imaginative writers.
Edited by 8dognight (12/04/17 01:44 PM)