Living Legends: Uninvited Guests - New HOPA on Big Fish
#1133677
12/01/17 10:00 AM
12/01/17 10:00 AM
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Joined: Jul 2000
Posts: 48,419 near Yosemite
Marian
OP
Global Moderator
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OP
Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 48,419
near Yosemite
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Today's game for Club Members, tomorrow's game for all. You can download Living Legends: Uninvited Guests here. To view the comments and access the link to the Collector's Edition, click here. 4Friends Games proudly bring you the latest installment in their acclaimed Living Legends series! Your cousin Leo is getting married! But when you get to Leo's castle, you realize your happy reunion will have to wait a while – a horrible Beast has attacked the castle and now controls everyone within its walls. Luckily, you were running late and are not affected by the Beast's curse. Team up with a mysterious hunter to break into the castle and save everyone before the guest list becomes lunch! Just be careful – even everyday objects are working against you in this magical hidden-object puzzle adventure game! Check out our Blog Walkthrough. As always, please remember to come back and tell us what you think. Happy gaming!
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Marian]
#1134572
12/09/17 12:21 PM
12/09/17 12:21 PM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 34,388
United Kingdom
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I went for this title with the Big Fish code I just won. [So kindly provided by our anonymous Donor.] Looks pretty good !!
Time : The Most Precious Commodity
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Marian]
#1134592
12/09/17 01:59 PM
12/09/17 01:59 PM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 34,388
United Kingdom
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Thank you, Marian. I'm sure I will I'm not actually supposed to be buying any more games until after Christmas and yet somehow I found myself back at Big Fish purchasing "Dark City : London" in their sale AND then at GOG purchasing "The Remains of Edith Finch" in their sale !!!! I am SO ashamed of myself .... NOT ....
Time : The Most Precious Commodity
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Mad]
#1135233
12/14/17 05:58 PM
12/14/17 05:58 PM
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Joined: Mar 2000
Posts: 4,229 San Francisco Bay Area, CA
Reenie
Addicted Boomer
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Addicted Boomer
Joined: Mar 2000
Posts: 4,229
San Francisco Bay Area, CA
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Thanks, Mad. I played the Demo and found it fun to play but haven't bought it yet. The uneven difficulty of the mini-games may stump some people. This is an issue with many of these games, though. I am playing Dreampath: Guardian of the Forest, for example. I find most of the so-called puzzles to be ludicrously simple and then, suddenly, there is a rotation puzzle or slider that defies half an hour of tries to get it. I even Skipped one, finally. That is something I never do. Had to go back and reset the game difficulty to Easy in order to Skip it, then go back in and return it to Hard again. Humph!
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Reenie]
#1135236
12/14/17 07:05 PM
12/14/17 07:05 PM
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Joined: Jan 2004
Posts: 83,351 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,351
In the Naughty Corner
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Thanks, Mad. I played the Demo and found it fun to play but haven't bought it yet. The uneven difficulty of the mini-games may stump some people. This is an issue with many of these games, though. I am playing Dreampath: Guardian of the Forest, for example. I find most of the so-called puzzles to be ludicrously simple and then, suddenly, there is a rotation puzzle or slider that defies half an hour of tries to get it. I even Skipped one, finally. That is something I never do. Had to go back and reset the game difficulty to Easy in order to Skip it, then go back in and return it to Hard again. Humph! I used to spend about 6 hours replaying sliders to find the least amount of moves to write the walkthroughs for the CE's for BigFish. We were not given puzzle solutions and have to include the solutions for all puzzles that are not random. A half hour is nothing! Isn't that the point of playing the game? The puzzles are the best part!
Don't feed the Trolls
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Reenie]
#1135321
12/15/17 01:32 PM
12/15/17 01:32 PM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 34,388
United Kingdom
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Just as a matter of interest, Reenie .... if you play more for the puzzles, do you play Adventures at all ?? There are plenty of those with much more challenging puzzles AND more engaging storylines
Time : The Most Precious Commodity
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Mad]
#1135333
12/15/17 02:30 PM
12/15/17 02:30 PM
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Joined: Mar 2000
Posts: 4,229 San Francisco Bay Area, CA
Reenie
Addicted Boomer
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Addicted Boomer
Joined: Mar 2000
Posts: 4,229
San Francisco Bay Area, CA
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Oh, yes! I started playing Adventure Games with the original Myst and the Kings Quest series and made my way through all the major game series for two decades at least. You name it, I probably played it. I still play one or two a year, as long as they aren't DRM types or anything that requires on-line play. The Next Big Thing is the last one I played. Unfortunately, good Adventure Games are not as plentiful on the ground these days, so I have taken to replaying older games, like the Gabriel Knight stuff, Zork series, etc. And I replay Safecracker at least once a year, as it is totally puzzles, like 7th Guest and 11th Hour. No "story line" at all, just puzzles.
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Reenie]
#1135335
12/15/17 03:07 PM
12/15/17 03:07 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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This is an issue with many of these games, though. I am playing Dreampath: Guardian of the Forest, for example. I find most of the so-called puzzles to be ludicrously simple and then, suddenly, there is a rotation puzzle or slider that defies half an hour of tries to get it. I've noticed that too. I get up to two tiles out of place and then I'm stuck. I often end up calling my brother to do them. He gets out pen and paper and makes diagrams of series of moves that end up by swapping positions. Sometimes we find a solution on the Internet that shows how to swap two similarly oriented tiles. It's even worse when they make the pieces dark or indistinct and you have trouble telling them apart. While most of the puzzles in the game are so stupidly easy I'd hesitate to call them puzzles. And I replay Safecracker at least once a year, as it is totally puzzles You mean the 2006 Safecracker from Kheops? If you manage to play the 1997 Safecracker I'm curious how you fix the speed problem with the inventory list.
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Re: Living Legends: Uninvited Guests - New HOPA on Big Fish
[Re: Marian]
#1135345
12/15/17 06:28 PM
12/15/17 06:28 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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The 1997 Safecracker was developed by Daydream Software, the same company that made Traitors Gate. The inventory was a long list of items that scrolled up and down at a rate that varied with your processor speed. On computers from 1997 it worked OK, but on computers from year 2000 it scrolled immediately from the beginning to the end of the list, skipping over every item in between. So the game was unplayable because you couldn't access your inventory. Someone made an unofficial "patch" that would slow the inventory if you right-clicked, but computers kept getting faster and eventually the "patch" didn't do enough to slow the inventory scrolling speed.
I thought the 2006 Safecracker (developed by Kheops) had better puzzles, though the 1997 Safecracker had more safes. They are completely different games, though both are puzzle-oriented and involve opening safes. The 1997 Safecracker had way more inventory.
One disadvantage of the 1997 version is that the entire game is timed. Though some people claimed you had plenty of time, that was really only a certainty if you used a walkthrough.
The earliest version of 1997 Safecracker was published by PXL Computers or Click Boom (not sure which) before being republished by Dreamcatcher (The Adventure Company) and Dreamcatcher-published editions are much more common than the earlier one. As far as I know, the 2006 Safecracker was only ever published by Dreamcatcher in North America.
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