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#1136653 - 12/28/17 02:20 PM Outcast: Second Contact -- A First Look by flotsam
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 38492
Loc: southeast USA

Outcast: Second Contact
Bigben Interactive

a First Look by flotsam

Outcast was one of those games that was truly ahead of its times. A big open world exploration, utilising graphic wizardry to let you go wherever you wanted yet enable it to run on somewhat modest machines. It had strange beings, a language, religion and philosophy, just as rich as James Cameron might have created. I remember it as hours upon hours of non-linear exploration, doing good deeds and vanquishing foes, and I loved it.

Now it is back, a little while ago to be true, but having just obtained the first Mon and moved onto another world, I feel no less love.

I read a review that described this version as a renovation , and I can't improve on that description. Near as I can tell, the bones are exactly the same, including the maps, the world design, the quests, the combat, and the loquacious Talan. The makeover however gives it a graphic vibrancy it never had, and while it still lacks the graphic quality of the newest releases, compared to the original it looks an absolute treat.

Other changes I have noticed are that lexicon has been added into the subtitles should you want to turn it on, which means you won't have to reach for your grammar dictionary whenever a new word is heard, and the expanded map has character labels once you meet them making it a little easier to find people again. Or perhaps I just missed that first time around.

Jenny100 wrote a detailed review of the original, and as this is the same game, you can find out all you need to know by reading that one.

It was far from perfect and still isn't. But if you played and liked the original, you will feel the same about this. If you haven't played, now is the perfect time to give it a go.

Halt, Ulukai!


Note by Jenny100 --
There is one important difference --
The first Outcast game from 1999 had cheat codes, including a god mode for the non-dexterous. Outcast: Second Contact apparently does not have cheat codes.

#1136658 - 12/28/17 03:10 PM Re: Outcast: Second Contact -- A First Look by flotsam [Re: Jenny100]
Trail_Mystic Offline
Dragon Breath - Darkside Moderator
BAAG Specialist

Registered: 02/12/04
Posts: 6077
Loc: Wisconsin
Thanks for the info flotsam, Jenny100!

TM thumbsup12
"L'essentiel est invisible pour les yeux."

What is essential is invisible to the eyes.

The Foxes Secret from The Little Prince by Antoine de Saint Exupéry

#1136668 - 12/28/17 04:12 PM Re: Outcast: Second Contact -- A First Look by flotsam [Re: Trail_Mystic]
Marian Offline
Global Moderator
Sonic Boomer

Registered: 07/04/00
Posts: 32333
Loc: near Yosemite in California
Thank you for the first look, flotsam. Much appreciated. smile12

And thank you too, Jenny. wave12

#1136728 - 12/29/17 12:36 AM Re: Outcast: Second Contact -- A First Look by flotsam [Re: Marian]
Mad Online   content
Sonic Boomer

Registered: 11/21/00
Posts: 27611
Loc: United Kingdom
Thanks flotsam (and Jenny100) smile12 [Really enjoyed the first Outcast thumbsup12]
Time : The Most Precious Commodity

#1136795 - 12/29/17 01:11 PM Re: Outcast: Second Contact -- A First Look by flotsam [Re: Jenny100]
looney4labs Offline
Sonic Boomer

Registered: 04/05/04
Posts: 47298
Loc: Alabama
Thanks, guys!
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

#1138645 - 01/16/18 03:55 PM Re: Outcast: Second Contact -- A First Look by flotsam [Re: Jenny100]
flotsam Offline
Staff Reviewer
Addicted Boomer

Registered: 04/24/00
Posts: 4067
Loc: Canberra, Australia
Just finished it - it really holds up well. I clocked up about 24 hours of playing time and still had 50% of the side quests left so lots to do.
I confess to using the various upgraded firearms exclusively, and didn't worry about mines or the hologram, and also forsook the twon ha, so I could have a completely different experience next time.
Quantity has a quality all of its own


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