OK, so
Moonsouls is behind me. Not bad. It has all the usual Casual tropes: Collectibles (a graphic and a morphing object in each major scene), not
too many HO scenes (most with morphing objects in them), and an evil entity triggering the drama and needing to be vanquished. There may be hints of timed sequences (a bomb ticking, for instance,) but it is only "Game World Time," so no stress. I did stumble on a few of the Collectibles but didn't get some big
In-My-Face celebration about it to annoy me (you can't turn off any of the pop-ups). There are a few welcome tweaks on the HO scenes, themselves.
After what begins like an old country story with a traveling wagon of tinkerers, the story explodes wide open ~ into space ~ with different environments throughout the rest of the game, all themed by space travel and an ultra-high-tech society. Sort of like the simple farm boy (Luke) who gets drawn into space to battle the villain (Darth and the Empire) ~ only his Uncle gets to come along for the ride this time, instead of being barbecued.
What I liked about the game is that you aren't treated as though you are stupid, there are no cheap shots, and many of the tasks are challenging to figure out. OK, sometimes you struggle because they don't make clear what you are supposed to do, but hey. ha ha There is no brutality or on-screen violence. With two exceptions, none of the puzzles is even remotely difficult. I don't remember being able to tweak the difficulty in anything related to the game. It is what it is, and for many, that will be just fine.
My one complaint is about two standout puzzles that are SO FAR out of the league of everything else in this game as to knock you out of the game. One is a boxing puzzle that gives you
none of the usual clues about how you are doing (so how are you supposed to "learn"?). In another puzzle, you have to arrange some wires by shifting their plugs to locations where their glyphs clearly indicate they need to be inserted. This might have been difficult enough, since the glyphs are bizarre alien complexities
and all the wires are ensnared in a tangled pile, but to solve it, you have to 1)
memorize these complex glyphs well enough to match them up mentally, 2) trace the wiring to find out where each one is supposed to go (while it rotates), and 3) you can
only move them in pairs. All of this together was a level of difficulty above the pay grade of this game. If you encountered it in one of your full-blown Adventure Games, you might relish it, but it doesn't seem to me that it belongs in a simple casual. (I later looked up the
Strategy Guide and it gave a
61-move solution for this puzzle.)
But if you are OK with skipping a couple of puzzles, this game is great fun. My hubby walked by while I was playing, and even he was interested in the art work and theme.