#116374 - 12/03/04 04:29 AM
How many have thought of doing their own game?
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Addicted Boomer
Registered: 03/27/01
Posts: 2387
Loc: Cambridge, England
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This is a different question to how many of us have thought "wouldn't it be great if someone else made a game based on X".
When I read a good book, or see a good film, or play a good game, I feel inspired to do likewise. Most of the time that's as far as anything gets.
There are good tools out there which have been posted about on Boomers. Even so doing a game is a long haul which is only for the dedicated and slightly insane.
I've had a bash at doing a game, and am thinking of trying to do another. It would be fun to find other people to make a game with. But my preferences are for cross-platform (being a Mac user), photographic based first person games (since I can't draw.) Most amateur games seem to be animated cartoon 3rd person PC games.
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Previously had display name of "Peter Smith"
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#116376 - 12/03/04 09:11 AM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 03/27/01
Posts: 2387
Loc: Cambridge, England
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Don't write yourself off too easily Tigger!
After all if a pile of bricks and an unmade bed can be works of art then everyone can be an artist!
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Previously had display name of "Peter Smith"
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#116377 - 12/03/04 09:19 AM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 04/16/03
Posts: 1254
Loc: England
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Hey now come on - that unmade bed was an excellent representation of the chaotic style of life, and a subtle commentary on how we as a people don't have time for the little things anymore, and how OUR society has itself become unmade, AND how if we're not careful, the whole world could become unmade. ...or something like that - I just made that up - I wonder if any of it is true? 
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Derman
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#116378 - 12/03/04 09:52 AM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 02/10/00
Posts: 4987
Loc: New Orleans, LA. USA
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I've thought it would be fun to develop my own game, but the amount of work required, and not knowing how to start have kept me from going anywhere with it. (not to mention coming up with a story, puzzles, etc).
It would nice to have a development tool that is easy to use, and allows use of photos or video clips, so you don't have to be an artist.
I don't know if it's still available, but for a while if you bought Twilight Software's game "A Sydney Mystery" , you could get a free 'evaluation' copy of the game engine used to create the game. This is a full verion of the game engine, and the only restriction I know of is you can only use it for non-comercial game development. (you can give the game away, but not sell it. Otherwise you have to buy a licenced version of the game engine).
Louis
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#116379 - 12/03/04 09:55 AM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 04/16/03
Posts: 1254
Loc: England
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You could use photos and video clips with Adventure Maker. www.adventuremaker.com
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Derman
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#116381 - 12/03/04 10:05 AM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 03/27/01
Posts: 2387
Loc: Cambridge, England
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Well that sounds creative to me Tigger!
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Previously had display name of "Peter Smith"
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#116383 - 12/03/04 08:09 PM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 12/06/02
Posts: 4189
Loc: Virginia's wetland dimension
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Sounds creative to me too, Tigger I'm nowhere near as far along as you, Peter, but I am still enthused about making a game of my own. I've now got big chunks of one story done and the solid beginnings of three more written out, including some of the dialogue. Made the general plotlines awhile ago. Now we're storyboarding, drawing, rendering, testing game engines etc ...when we can find some time. Seems like we're always trying to do 10 things at once. (My family is helping) I've been looking to download Agast after seeign it recommended at the adventure developer forum. I have some programming training so I wasn't put off by the simple coding. Does anyone here know anyone using it? http://allitis.com/agast/ Adventure Maker was used to very good effect in Lifestream, so I am seriously looking at that one as well. So...yes, I'm still very serious about getting at least one my games finished. I've no clue how long it'll take. But perhaps one of these days I'll have something worth sharing. We'll see. Susan 
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Angels fly because they take themselves lightly. G.K. Chesterton
"Logic, my dear Zoe, merely enables one to be wrong with authority" 2nd Dr Who
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#116384 - 12/04/04 09:52 AM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 03/27/01
Posts: 2387
Loc: Cambridge, England
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That sounds pretty promising Salar! The programming isn't the hard part really. Go for it!
What you're doing is what I'll like to try doing with other people, combining talents. Though I use a Mac so would want anything I worked on to be cross-platform.
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Previously had display name of "Peter Smith"
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#116385 - 12/04/04 12:19 PM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 06/24/01
Posts: 3805
Loc: Kentucky, USA
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Not sure on how much need to do but have just started on one. So far have just written down locations and a bit on what needs to be done there. Like you, am not an artist so am using a graphic program that's taking longer than I thought to figure out how to use. Am using blender for graphic and it also has animation. Mine's going to be a sci-fi one. Am more of a stick figure drawer but for spme reason tend to think in pictures. Probably from all that reading when would try to picture the scene unfolding while reading or what could happen next. Have also downloaded adventure maker though not sure when will start using it.
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Never resist a generous impulse.
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#116386 - 12/04/04 03:39 PM
Re: How many have thought of doing their own game?
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Addicted Boomer
Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
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I've thought about it. I actually started planning one some time ago, after I played Lotus Spring. I was so disappointed in their idea of a game "geared towards women" that I decided I would write a game really geared towards women and based in women's myth and women's experience. I plotted most of it out and then got distracted and intimidated by the amount of detail required. That was several years ago and I haven't gone back to it--plus my ideas of what makes a good game have changed. And I guess at this point I'm also more interested in games that would be geared towards everyone, whatever the gender. So don't know if I'll be going back to it.
WW
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#116388 - 12/05/04 03:25 AM
Re: How many have thought of doing their own game?
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Settled Boomer
Registered: 07/04/04
Posts: 598
Loc: North Yorkshire, UK
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Hi Peter After seeing what you have done with Adventure Maker at the UK Adventurers' Convention last month, I have downloaded it to 'play' with. As you know, I have often thought about trying to re-write some of my old interactive fictions games as graphics games, and I have made a start, using your idea of photographic images.... You definitely inspired me to 'have a go' Karen
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