Thanks, Wysewoman. I try not to make too many of those long posts but I thought it worthwhile this time.
IMHO Schizm's main flaw is easy to spot (& its responsible for all the others)
The game designers would make a good puzzle but then found it "too easy" (knowing the answers) so they would add a twist or three until they were sure it would challenge them as players.
I am sure they knew their Argilan nums, degree marks, and sound variables quite well after a year or so working with them! A little extra reverberation wouldn't have thrown them off.
I sincerely enjoyed the story, graphics & machines though I also needed hints (starting with the balloon gas collector), help from my family AND, even with all that, a walkthrough nudge or three to see the surprisingly short ending. Those coordinates had me truly stumped!
Susan <img border="0" alt="
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