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#118540 - 06/02/05 02:22 PM Re: Adventure Boomers?
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
Quote:
Originally posted by Robert:
Hey Nickie thumbsup
My mages are always masters of the running away tactic! lol In DD, when I hit the pause it would be to survey where I could run to get out of a hopeless fight. You can actually hide in houses to talk to folks, and the monsters will usually be so polite and wait until you once again emerge, always cracked me up. Not so in Sacred Plus, they will pursue you, rude monsters. wink
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#118541 - 06/02/05 02:36 PM Re: Adventure Boomers?
Robert Offline
Addicted Boomer

Registered: 05/25/05
Posts: 4838
Loc: Pinson, Al USA
lol Nickie wrote "You can actually hide in houses to talk to folks, and the monsters will usually be so polite and wait until you once again emerge, always cracked me up. Not so in Sacred Plus, they will pursue you, rude monsters."

Sometimes I'm thankfull for the bad A.I. , especially when I'm getting my @#& kicked . lol
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#118542 - 06/02/05 02:53 PM Re: Adventure Boomers?
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
Interestingly enough, how the A.I. acts in DD was intended, even when it might seem a flaw - and quite a bit of it was done for sheer humor or to assist a player that is playing an RPG for the first time ( a big reason I recommend the game). For instance, the usually slow witted orcs will leave a gold trail - as your character merrily skips along, scooping up the gold, bam - you have been lured into a camp of orcs, and the orcs chortle about the dumb human. Now is that genius, or what? laugh
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"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry

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