GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.
GB Reviews Latest & Upcoming Adventure Games GB Annual Game Lists GB Interviews

BAAGS

GB @ acebook

GB @ witter

About Us
Walkthroughs free games galore Independent Games World of Adventure Patches Game Publishers & Developers GameBoomers Store
The Adventure Shop Big Fish Games Homepage
Topic Options
#119932 - 09/30/04 12:37 PM For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Okay, there are major spoilers here and I'm just going into it. So again, if you haven't played the game and don't want to be spoiled, read no further!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!

I got to the end of this game last night and I really, really would have liked a little movie at the end showing the implications of Malakai's fnally getting back to his own time. He says, "My past crimes reversed..." does that mean that essentially the events of this game never happened? So what does that mean to the horror of Fetch Rock? Did it just not happen? Was the lighthouse even built? And if it wasn't, did Benjamin Parker ever go to Cornwall? But if he didn't, how did he send Malakai back? Are we dealing with a really complicated Grandfather Paradox here?

My husband posits that perhaps the time wherein Malakai was at Fetch Rock for 2 millenia still exists in some kind of bubble only in Malakai's memory. So when he goes back he carries the record of this strange alternate reality that never happened in the new timeline. But then...if Malakai was essentially sent back from 2090 BCE about five minutes after he got there, are Corbin and Maria and Vimal and all those people still gone? Or did they even exist? Because the DEOS installation as it was when Malakai was launched only existed because he was already there. So did he even go? Was the lighthouse ever built?

And did anyone else notice that Fang Rock was the exact shape of the probability curve on the data pad in Mitsuyo's room?

I just think about these things...

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


Top
#119933 - 09/30/04 01:39 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35223
Loc: southeast USA
Quote:
Originally posted by wysewomon:
He says, "My past crimes reversed..." does that mean that essentially the events of this game never happened? So what does that mean to the horror of Fetch Rock? Did it just not happen? Was the lighthouse even built? And if it wasn't, did Benjamin Parker ever go to Cornwall? But if he didn't, how did he send Malakai back? Are we dealing with a really complicated Grandfather Paradox here?
Yup. Time paradox. Or possibly a parallel universe/parallel timeline kind of thing.

I also didn't understand how the kids got to be "ghosts" when as far as I could tell they were never at Fetch Rock. And was the probe generating the ghosts after assimilating the people? Or were the ghosts what was left behind after their bodies were assimilated? And I didn't understand how the time travel thing worked either. How would a probe rig things so a human would be able to pass through time through a picture? That part makes it seem more supernatural than sci-fi. And at the end when the probe tells Parker "all time is yours" does that mean it's somehow given Parker the power to move through time?
Quote:

Was the lighthouse ever built?
Why not? Fetch Rock was a logical place for a lighthouse. Even without a haunting it would be a likely place for shipwrecks.

Quote:

And did anyone else notice that Fang Rock was the exact shape of the probability curve on the data pad in Mitsuyo's room?

Probably not a coincidence.

Top
#119934 - 09/30/04 03:55 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Quote:
Originally posted by Jenny100:

I also didn't understand how the kids got to be "ghosts" when as far as I could tell they were never at Fetch Rock.
yeah, unless it had something to do with their nightmares. Or if Malakai could somehow suck their energy out because Corbin had pictures of them...my head spins.

Quote:
And I didn't understand how the time travel thing worked either. How would a probe rig things so a human would be able to pass through time through a picture?


I figured that had something to do with the whole "Dark Matter" thing, which I didn't understand. Or, wasn't it implied that the probe encountered a mysterious something that altered it and maybe gave it powers? Anyway, I thought a lot of that EVA stuff was Malakai's attempts to communicate, so that he could get free. Like the codes and stuff.

Quote:
And at the end when the probe tells Parker "all time is yours" does that mean it's somehow given Parker the power to move through time?
that's what I thought.


Quote:

And did anyone else notice that Fang Rock was the exact shape of the probability curve on the data pad in Mitsuyo's room?

Quote:
Probably not a coincidence.
No I didn't think so. I thought Malakai was making the rock grow in that particular shape as a signal that he was there, kind of like sending pi out into space under the assumption that math is a universal language.

Anyway, the head scratching continues. Enjoyed the game a lot, tho'!
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


Top
#119935 - 09/30/04 04:49 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35223
Loc: southeast USA
Quote:
Originally posted by wysewomon:
I thought Malakai was making the rock grow in that particular shape as a signal that he was there, kind of like sending pi out into space under the assumption that math is a universal language.

I didn't think of that, but it makes sense that Malakai would be causing it.

Top
#119936 - 09/30/04 09:51 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
BillyBob Offline
BAAG Specialist

Registered: 01/18/01
Posts: 7858
Loc: North Florida
Well, as Brett said just before the door hit him in the backside........."Frankly, Charlotte, I don't give a ****!" laugh

Obviously, I'm a bit disgusted with the endings to this and some other games lately.
_________________________
I didn't do it......and if I did I'm not guilty!

Top
#119937 - 10/01/04 09:52 AM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Gee, Billy Bob, do I sense some bitterness and frustration there?

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


Top
#119938 - 10/01/04 09:56 AM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
JonathanBoakes Offline
Settled Boomer

Registered: 10/14/13
Posts: 623
Loc: Saxton
I always liked to think of "Fang Rock" (the very pointed, protuberance which exists in all time zones) as Malakai's grave stone, or marker. If you map out the location of the probe, in 2090BC, you will find the stone rests somewhere immediately above.

The "kids" voices are indeed projections created by Malakai. Corbin Hart's children only visit the lighthouse in their dreams, (very much like Polly during her regression session heard in the exhibition centre). When creating the Malakai character, I wanted to suggest that he was able to 'call out' across time (and space) to anyone that would be of use to him, in his bid to escape his chronological bondage. Parker was also privy to Malakai's influence, and ultimately succeeds where the others were unsuccessful, or unsuitable.

As always, it is a pleasure to read the perspective of players. Thanks.

Jonathan
_________________________
The ghosts are waiting, in the dark places, the forgotten places. Waiting for you: Darkling Room Games

Top
#119939 - 10/01/04 10:04 AM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Hey, Jonathan--

great game! it really creeped me out. But I'm wondering, in those x-rays in the med lab, why that person (Magnus?) had pentacles in his skull and in his spine?

I know you probably need time to recover and have a life, but I sure hope you keep making games!

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


Top
#119940 - 10/01/04 06:49 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
Jenny100 Online   content
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35223
Loc: southeast USA
Thanks for posting, Jonathan.
Dark Fall 2 had an interesting story, but I would have liked to see more explanation at the end of the game of what had actually occurred, and what would become of Parker. I was never sure of whether the voices Parker saw were all in his head - created by Malakai's attempts to contact him - or whether Malakai actually was creating the voices after having assimilated those people (including their memories) to get energy from them - or whether there were really ghosts of dead people who had been killed by Malakai in its attempt to contact them.

Top
#119941 - 10/01/04 08:46 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
JonathanBoakes Offline
Settled Boomer

Registered: 10/14/13
Posts: 623
Loc: Saxton
Definitely not dead, as such. Consumed by Malakai to serve a purpose, knowing full well that once his situation was solved his 'evil' deeds would be reversed. Once the "Keeper" software went down, Malakai found himself very alone.... and stranded. A little like Parker, after his exile from The Royal Academy. It is their shared isolation, and slightly childlike point of view that enable Parker and Malakai to work together. While others were 'unsuitable'.

A script, written for the DEOS base 'launch room', was written to show Corbins last moments with the probe. It was cut for "get the game on one CD" reasons, but I have made it available online: here .

It is not essential, but may help explain why Corbin was held responsible for the loss of hardware, and Malakai didn't quite mange to return to his start position. He almost made it. Geographically he was spot on... just a shame about his time keeping! wink
_________________________
The ghosts are waiting, in the dark places, the forgotten places. Waiting for you: Darkling Room Games

Top
#119942 - 10/01/04 08:59 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
JonathanBoakes Offline
Settled Boomer

Registered: 10/14/13
Posts: 623
Loc: Saxton
Sorry WyseWoman,

In my interest to get Corbin and Malakai's sub-story online, I forgot to answer your pentagram question. Apart from the rather silly ideas of devil worship, pentagrams are also seen as "power relays", due to the continuous flow of the lines, or 'connections'. Magnus, who also "spent too long down there in the basement", became a store for Malakai's energy, which was always best served in a mobile form (I.e. Human). The nature of his power made some go mad, and occasionally glow! I believe both Oliver Drake (1912) and Magnus (2090AD) were known to have such glowing personalities! wink

It's great talking about the plot in such depth, but, I can't help feel that I am backing up many of the thoughts and theories presented above. I loved material (TV, film and prose), when growing up, that didn't present a quick, clean and final answer. Given enough detail, I always thought it wonderful to create your own final analysis, and obituary. So, it is nice to see that I am backing up thoughts posed by players, rather than having to explain the plot. Good work Boomers!

Jonathan
_________________________
The ghosts are waiting, in the dark places, the forgotten places. Waiting for you: Darkling Room Games

Top
#119943 - 10/01/04 10:02 PM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
DuckandCover Offline
Shy Boomer

Registered: 09/13/04
Posts: 79
Loc: West Texas
I'm curious if anyone else had this perception. In the original Dark Fall, it was pretty easy to despise the enemy. "Dark Fall" was an entity that was clearly evil, and that thrived on the ongoing torment of souls. On the other hand, Malakai, despite the probe's great age, struck me in some respects as being almost childlike. His failed efforts to use people, to "connect" with them, led him only to frustration, as he verbalizes in talking about the Magnus, Drake, and White "creatures". Although old, he was essentially isolated, without anyone to fully grasp his nature. Hence, without contact, he was unable to mature as a personality. Some of his acts, however horrible, could be seen as motivated by childlike rage and frustration. Although Malakai was sinister and scary in his manifestations, I guess I question if he was truly evil. Desperate, certainly. Desperate to escape his centuries old prison. I wonder if such entrapment might not drive many to crazed, violent acts.

Then again, I might be off my rocker. laugh But the idea struck me several times, especially during the final portion of the game.

Top
#119944 - 10/02/04 10:24 AM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
wysewomon Offline
Addicted Boomer

Registered: 10/23/03
Posts: 3506
Loc: hunched over my computer
Hi, Duck & COver--

I definitely didn't see Malakai as "Evil." He was lost and trying to get back to a place he knew; his situation caused him to do some things for his survival that were opposed to a human concept of self-worth. But he was conscious of his choices and looking to be redeemed once he acomplished what he needed to. I think he regretted what he was forced to do, and I don't believe really evil entities feel regret for their actions.

Jonathan,

thanks for the reply! if the pentagram in Magnus' brain was a power relay, it would be interesting to see which parts of the brain the vertices connected.

WW
_________________________
"So then he says it's enough to take aim! What's that supposed to mean?!?"


Top
#119945 - 10/03/04 05:40 AM Re: For those who have finished Dark Fall 2: Lights Out (MAJOR SPOILERS)
JonathanBoakes Offline
Settled Boomer

Registered: 10/14/13
Posts: 623
Loc: Saxton
Well, given the tasks Magnus had to perform for Malakai, I would suggest the temporal lobe would be the most useful. Visual and auditory memories would have been very useful to the cuckoo in the DEOS nest.

Next up, the frontal lobe would be essential too, for judgement, muscle movements and co-ordination. He would be a rather usless puppet, if he had no strings.

Ignored areas could include the cerebellum, which would explain why Magnus finished his transformation in the Medical room, on life support.

Then, of course, there are the areas of the brain with no obvious function. Some believe these areas could affect perception, consciousness and even provide e.s.p. Could Malakai fake supernatural activity by interfering with those areas of the brain? Where does consciousness actually exist?
_________________________
The ghosts are waiting, in the dark places, the forgotten places. Waiting for you: Darkling Room Games

Top


Who's Online
Key: Admin Global Mod Mod Staff  )
19 registered (Ewil02, kingpin, Draclvr, manxman, Kickaha, Marian, Cathy1, kjos, Jenny100, Jarkeld), 83 Guests and 11 Spiders online.
Newest Members
Moonbat, kooker1957, ctillis, GreenBoat, Spidermna133
8496 Registered Users