#120500 - 04/23/06 12:25 PM
Indie Developers
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Adept Boomer
Registered: 07/23/02
Posts: 11026
Loc: Markham, Ontario
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I believe we should fully support our independent adventure game developers. We are all complaining that the stores don't stock as many adventure games as we would like them to. We will depend more and more on indie developers to give us the excellent games that we have been seeing of late. Matt Clark has produced such a game with 100 people having been lucky enough to receive it early. What really is bothering me is that the game is already up for trade. Why can't everyone support Matt and buy this game? Perhaps in a few years if it is a difficult game to find then offer it for trade.
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Sometimes lost is where you need to be. Just because you don't know your direction doesn't mean you don't have one.
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#120501 - 04/23/06 12:57 PM
Re: Indie Developers
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The Medieval Lady
Sonic Boomer
Registered: 02/16/00
Posts: 26884
Loc: Stony Brook, New York, USA
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Manxman -- you can read a previous discussion of the issue of trading Indie games here. More than 100 people received the game early -- anyone who preordered by the deadline received it early (I did and I was well past the first 100 orders).
Edited by looney4labs (06/13/07 10:37 AM) Edit Reason: updated link
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#120502 - 04/23/06 12:57 PM
Re: Indie Developers
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BAAG Specialist
Registered: 05/10/03
Posts: 6901
Loc: Calgary Alberta Canada
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I hear your rant but not everyone can afford a new game every time they want to play one. I agree about supporting indie developers,but like I said not everyone can afford too. Cathy 
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#120503 - 04/23/06 01:12 PM
Re: Indie Developers
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Adept Boomer
Registered: 07/23/02
Posts: 11026
Loc: Markham, Ontario
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Becky, thanks for the link, I just wanted to offer my opinion. Sorry for the repeat Also, I erred about the 100 number...sorry. Cathy1-I understand the expense of buying games but we can't have it both ways. If we want to encourage indie developers then we must find a way to buy their games. From the previous link that Becky referred to from Brian W.: Now, I'm certainly not going to tell anyone how they should acquire our game, as long as it's legal it's not my place. But I am going to ask that the next time you aim to purchase any Indie game, not just our own, take a minute to think about how each sale could ultimately mean the continuation of games or the demise of a company. Saving $6 to get a used copy of an Indie game sure is a tempting offer but it would help all of us so much more if you purchased the game right from us, showing your support for our efforts.
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Sometimes lost is where you need to be. Just because you don't know your direction doesn't mean you don't have one.
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#120504 - 04/23/06 01:44 PM
Re: Indie Developers
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Settled Boomer
Registered: 07/21/01
Posts: 913
Loc: Durham, NC USA
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Since I am the one trading it, let me restate my position. I do support indie games- I always buy them from the developer. On top of that, I provide voice acting to indie developers free of charge. However, to single out the issue of trading or reselling just an independent game is short sighted. Is it OK then to resell or trade a commercial game? I know my game budget is predicated on the fact that I will resell the game, thus allowing me more money to ultimately put back into the adventure gaming community. I will not spend $30.00 on Keepsake, but if I know I can resell it for at least $20.00, I can certainly spend $10.00 on it. There are a number of people that would not even think of purchasing certain games at certain prices or without trading and that market would be untapped. So how is that cutting into the same market that would have purchased the game from the developer? Of course it is impossible to know this, but it is certainly a side to the arguement. And that's my rant.
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#120505 - 04/23/06 02:22 PM
Re: Indie Developers
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Settled Boomer
Registered: 02/12/06
Posts: 726
Loc: SE Michigan
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 Please allow me to respectfully agree with challis3. I too was an early 'preorderer' of Barrow Hill . I think it's a great game and have consigned it to my "Keeper" shelf where it will remain and be replayed several times. I preordered Keepsake too, and am half way through it. When I have finished that game, it's gone! The decision to keep or resell is based strictly on my opinion of the game. Who developed it really doesn't matter. Good is good (Barrow Hill). Less than good is for sale. the decision is based strictly on my opinion. After all, they're my games.
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If all the people were heroes, there would be no one to watch the parades.
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#120506 - 04/23/06 02:27 PM
Re: Indie Developers
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Graduate Boomer
Registered: 04/02/01
Posts: 15679
Loc: England
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I think it is more the timing which is at issue - I buy the Indie games I want direct from teh developer when they come out, but in a few months or a year when they are no longer availabkle, I would have no qualms about buying a second hand copy. Barrow Hill is not officially released until Monday so to offer it before then isn't really supporting the developer who may be on a tight budget too.
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A bounce a day keeps the doctor away!! Playing Sims2, Sherlock, Phantom of Venice Reading Storm Breaking
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#120507 - 04/23/06 02:54 PM
Re: Indie Developers
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BAAG Specialist
Registered: 05/04/02
Posts: 7728
Loc: Kentwood, Left my heart in New...
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I used to buy every game that came out, good or bad. I cant do that anymore. Im retired and am on disability. Most the games I have been buying lately are on the second hand market. I also believe that once I or anyone purchases the game and owns the game it is that persons right to do with it whatever they want. Keep it , Sell it or trade it.
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I Baag, Therefore I Am. Update: I Don't Baag Anymore, Therefore I Ain't! Update: I'm baaging again but just a little. JohnBoy ----------------
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#120508 - 04/23/06 03:00 PM
Re: Indie Developers
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Settled Boomer
Registered: 07/21/01
Posts: 913
Loc: Durham, NC USA
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To clarify- I didn't realize the game didn't get released to the general public until tomorrow- nor did I realize it could be played without the disk. I simply did what I always do- when finishing a game put it up for trade. It's easy to say wait a year, but the reality is, most games lose their value and they become harder to trade. I don't know if I would buy the volume of indies I do now if I knew I would not be allowed to trade them when finished.
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"Locked, from the inside. That can only mean one thing. And I don't know what it is." Murder by Death
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#120513 - 04/24/06 01:40 PM
Re: Indie Developers
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Addicted Boomer
Registered: 01/15/05
Posts: 4277
Loc: london uk
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Sorry manxman! I missed the point of your rant and realised it was because Barrow Hill was up for resale before it had been generally released! I am lucky enough at the moment to be able to buy games I want new and make a point of ordering from the developer if I can as I want to support them to carry on making games! But I can appreciate that for people on limited incomes that if they choose to support a developer by buying new they are limited to experiencing fewer games. In the same situation I would buy as cheaply as possible so I could play more - which means secondhand - who would do any different? It may not support the developers but does support the genre! I also agree that once someone has paid the money for a game it is theirs to resell if they want to. I think in the case of Barrow Hill it probably wasn't a good idea to send out pre-orders ahead of an official release date. I certainly found it frustrating that people had the game and I had to wait to buy it! 
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#120514 - 04/24/06 01:46 PM
Re: Indie Developers
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Settled Boomer
Registered: 05/10/04
Posts: 499
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I might be in the minority as far as the opinion of indie developers goes, but - as an indie developer - I have no issues with someone trading or reselling a game they have purchased from me. They purchased the game. That gives them the right to do what they want with it, as long as they don't make a copy for themselves before selling/trading it. What bothers me far more are people who make copies of the game and sell them repeatedly on sites like eBay. I consider that to be illegal and unjust. But people who wish to trade, sell, or auction a used game that they legitimately purchased aren't doing anything wrong, in my opinion. Am I losing money? Perhaps. But I feel that customers' rights are more important. They are allowed to trade commercial games, and so they should be allowed to trade indie ones, as well. Just my opinion. 
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Indie Developer
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