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#122502 - 07/24/02 07:27 PM Re: Myst Clones?
Dangerous Darrin Offline
Settled Boomer

Registered: 06/05/02
Posts: 369
Loc: Canada
Yes, I know exactly what is going to happen in my game when it comes to story. I just don't want anyone to know the story until I near the end of completion to the game, then I'll make a website, or perhaps e-mail DreamCatcher and send them a preview edition, so they can see the game a bit, and see if they'd publish it. Don't worry, I know what most adventure gamers want now, and I am going to try my best to give it to you. Yes, the action is going to be easy, not hard. Not like, get that gun and shoot it in 3 seconds or you'll die! It's going to be easy and you are going to be given a lot of time if not unlimited time.
_________________________
Alex Boutilier
Arachnid Interactive
www.arachnid-interactive.com

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#122503 - 07/24/02 07:56 PM Re: Myst Clones?
MacDee Offline
Adept Boomer

Registered: 06/06/99
Posts: 14887
Loc: Battle Creek, Michigan
When I think of a Myst Clone, I think of a first person, point and click with lots of exploring, lots of puzzles and things to play with, little to no character interaction......like Myst/Riven, Shivers, Timelapse, Obsidian, Riddle of The Sphinx, Dark Fall, Lighthouse, Amber, Morpheus etc. JMHO.... <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" />

~Dee

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#122504 - 07/24/02 10:20 PM Re: Myst Clones?
Kim Offline
Settled Boomer

Registered: 11/25/99
Posts: 392
Loc: Texas
Alex, how exciting for all of us!! To hear from you during this process --- facinating!

I'm with MacDee on this. If the description of the game says "...Myst-like..." I read no further and pay my money.

The best of luck to you and keep us informed. wave
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~Kim~
_ _ _ ________ _ _ _
"Honey, what the heck are 'gameboomers' anyway?" her husband asked.

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#122505 - 07/25/02 03:34 AM Re: Myst Clones?
bombou Offline
Shy Boomer

Registered: 01/30/01
Posts: 74
Loc: Italy
Hey,wait a moment!!
I HATE puzzles Schizm-like,or Rama-like..
But, on my personal opinion,there are different difficulty levels:Schizm puzzles are boring and hard because they include sterile math expressions and equations,or the laws of physics..
Puzzles in Obsidian,or Timelapse,GK2,Overseer,or Riven,or the recent Dark Fall are challenging, but there is imagination,in one word a spark of genius..And,to solve them,you need to take time and patience,and try many solutions..I don't know if you see what I mean,I beg your pardon for my English <img border="0" alt="woozy" title="" src="graemlins/woozy.gif" /> <img border="0" title="" alt="[Confused]" src="confused.gif" /> Bombou

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#122506 - 07/25/02 04:26 AM Re: Myst Clones?
Polo Offline
Addicted Boomer

Registered: 05/07/02
Posts: 1248
Loc: Scotland
Rama puzzles may of been hard but after you complete them you get a pretty [blip] good feeling you have learned something.. my maths aint so good and those math machines in Rama were a pain in the arse but none the less i liked it in the end <img border="0" title="" alt="[Razz]" src="tongue.gif" />

-Polo
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#122507 - 07/25/02 06:15 AM Re: Myst Clones?
Marcie Offline
Addicted Boomer

Registered: 06/14/99
Posts: 4292
Loc: Elgin, Illinois
I'm 100% with Zanthia - lonely is not for me.... although I've played and loved 1st person, Myst and Riven weren't fun and Schizim was dreadful and I never finished it. One thing that drives me mad about a game is when you have to keep going back to a certain location..... like your room in a hotel that has halls and elevators and 20 different things for you to do before you can actually get there to do one stupid thing and then go back down stairs..... or like trying to find that black dolphin in Atlantis LOL.....
You will find that no matter what you do, there will be complaints..... the old saying "You can please some of the people some of the time....."
Good luck, I think this is a tremendous venture and I wish you all the luck in the world. I can guarantee you I will buy a game from you...... if for no other reason than to say........."I knew him when............. lol lol wave wave
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A non answer is ALWAYS an answer it's just that it's never good.

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#122508 - 07/25/02 10:34 PM Re: Myst Clones?
Dangerous Darrin Offline
Settled Boomer

Registered: 06/05/02
Posts: 369
Loc: Canada
I've come to read the forums from a hard day of work. laugh I've been slaving away on Strata, and have made a pretty hefty location. The graphics of the screenshots I made amaze my eyes, and in my opinion look like a pro made it. Pretty soon, I'll think myself as a pro.

I like old sayings. "Quote of Prat from Almost Heroes": There's an old saying, White water in the mourning. 'Yes' Chris Farley says. 'That's it." LOL, that's a funny joke. I'll have a few easter eggs that I thought in my head, that made me laugh. This game is going to turn out great. Thanks for all your help and support. I will try to make some challenging puzzles. I'd say making puzzles is the hardest part of making an adventure game.

As much as I'd love to give you all a little preview of the starting that I made for the game today, I can't. I am a developer from now on. smile I just can't wait to finish this game, and I love to make games, so if this game is a success, there will definantly be another adventure game that I'll make.
_________________________
Alex Boutilier
Arachnid Interactive
www.arachnid-interactive.com

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#122509 - 07/26/02 10:37 AM Re: Myst Clones?
ratracer Offline
Settled Boomer

Registered: 06/29/00
Posts: 468
Loc: Porto, Portugal
DD,it's great you're making your own game... It is exciting,isn't it? I'm also in that gamemaking bandwagon (although sctrictly as an amateur as I don't have 3D skills and my hand drawing is just so-and-so... and my puzzles all seem ridiculous... oh, should I go on?) so I do wish you the best of luck with your project...

One thing I would like is an online hint system - I'm sure it's not easy to do one that works properly - but it's one of those things I always wanted to have in a game... Of course, it shouldn't reveal the solution at the first try and should probably be included in EASY mode (or something) but... well, think about it... I'm one who often gets stuck in games and prefer subtle hints rather than "blatant" WT..

PS Nellie, are you doing your own game? Which is it?

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#122510 - 07/26/02 11:49 AM Re: Myst Clones?
Dangerous Darrin Offline
Settled Boomer

Registered: 06/05/02
Posts: 369
Loc: Canada
Actually, I might make a Hint message board, but I am going to make hints in the manual, or right on the CD, for every puzzle you'll see in the game...

Yes, it is exciting. You should really not give up. At one point I thought, this is WAY too hard, I don't even want to make a game anymore, but I stuck with it, and I'm rolling in the scenes now. I am making all the locations so fast and so beautiful to look at.
_________________________
Alex Boutilier
Arachnid Interactive
www.arachnid-interactive.com

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#122511 - 07/26/02 12:35 PM Re: Myst Clones?
Nellie Offline
Settled Boomer

Registered: 05/15/02
Posts: 112
Loc: England
Hehe, ratracer, I recognise you from the AGS Forums. I'm a little surprised we're the only AGSers to ever post here. My game's a comedy-vampire one called Undead Fred. What game are you making at the moment?
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#122512 - 07/26/02 03:56 PM Re: Myst Clones?
mbc841 Offline
Settled Boomer

Registered: 03/29/01
Posts: 368
Loc: Alexandria, VA USA
D.D., I LOVE Myst-clone games. Is your game going to be slide-show driven? I LOVE those kinds as well, in 1st Person perspective. Out of curiosity, what program are you using to generate your screens/images? I used a program called "Paint Shop Pro" to generate screens, and used them in a "tiny" adventue game I made with the "Adventure Game Pro" program. I LOVED creating my graphics, but I've been on the look out for a program that can make realistic looking scenes with not too much work. Have you ever heard of BRYCE? That apparently was a program great for making 3d scenes, but I don't think it's available anymore, and I never got a copy of it to try. Thanks for doing this, I have a feeling the future of the Adventure Genre really will rest in the hands of independents like yourself.
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#122513 - 07/26/02 06:49 PM Re: Myst Clones?
Dangerous Darrin Offline
Settled Boomer

Registered: 06/05/02
Posts: 369
Loc: Canada
I'll keep making adventure games til I die. I love it. I am making slideshow. I use Strata 3D, which is a very expensive program, for Plus it's 200 dollars, and for Pro it's 600 dollars, but Plus and Pro aren't really that different. To get a demo go to www.strata.com and if you want to buy it, you can get better prices then Strata's homepage at www.pricegrabber.com The screen shots I make are very quality, and yes Bryce is a good program, but kinda hard. Strata is the easiest program ever in my opinion. Get it before it ends up like Bryce...

What's adventure game pro? Is it a multimedia program? Is it any good?
_________________________
Alex Boutilier
Arachnid Interactive
www.arachnid-interactive.com

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#122514 - 07/27/02 09:51 PM Re: Myst Clones?
FatVladdie Offline
Settled Boomer

Registered: 11/03/01
Posts: 111
Loc: Long Island, NY , USA
Best of luck to you Darrin,

> In the type of games we're all discussing here, I really enjoy the "Zip" cursor if I have to revisit areas I've already been to.
> In Timelapse, I thought that the camera idea to take pictures of complicated possible puzzle solutions was a great help for people like myself, who can't draw a straight line with a ruler.
> One of the games I'm playing is Civilization 3, which has a great feature on screen resolution. I initially cranked it way up the first time a played it, and it automatically resets the screen every time I play it. My wife can't stand the high resolution for her use of the computer, and it saves all the back and forth adjustment, and even keeps the icons where they belong. A nice touch!
> Finally, as someone else said, be able to start the game from any disc.
> I can't wait to see the final result!!

FatVladdie

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#122515 - 07/27/02 11:40 PM Re: Myst Clones?
Dangerous Darrin Offline
Settled Boomer

Registered: 06/05/02
Posts: 369
Loc: Canada
I'll see what I can do about that camera feature. Thanks for the feedback, the game is coming along great. I am making lots of scenes already, with only a little trouble so far. My game will be out definantly before next year. I am thinking around Early Fall, I'm working on this game 24/7 (not literally) but I've been working atleast 8 hours a day. (I have a lot of time on my hands in Summer) I'll still trying to think of some puzzles, but I made one yesterday that made me actually smile, cause I thought, what a nice and fun puzzle to solve. smile
_________________________
Alex Boutilier
Arachnid Interactive
www.arachnid-interactive.com

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#122516 - 07/29/02 04:47 AM Re: Myst Clones?
ratracer Offline
Settled Boomer

Registered: 06/29/00
Posts: 468
Loc: Porto, Portugal
I know naught about 3D but read that Bryce was quite easy to use... Since I'll eventually have to try 3D I'll check out Strata (I never heard of that before but, then, as I said I know nothing of 3D drawings...)

And, Nellie, I'm doing a mystery with some sci fi elements on it (It's now called The Uncertainty Machine). This project had a major set back as I lost my hard disk - I'll get back to it, though. Chrille (of Pleurghburg fame)posted here some time ago (that's how I was lured to AGS) but doesn't seem he comes here often---

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