#122502 - 07/24/02 07:27 PM
Re: Myst Clones?
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Settled Boomer
Registered: 06/05/02
Posts: 369
Loc: Canada
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Yes, I know exactly what is going to happen in my game when it comes to story. I just don't want anyone to know the story until I near the end of completion to the game, then I'll make a website, or perhaps e-mail DreamCatcher and send them a preview edition, so they can see the game a bit, and see if they'd publish it. Don't worry, I know what most adventure gamers want now, and I am going to try my best to give it to you. Yes, the action is going to be easy, not hard. Not like, get that gun and shoot it in 3 seconds or you'll die! It's going to be easy and you are going to be given a lot of time if not unlimited time.
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#122503 - 07/24/02 07:56 PM
Re: Myst Clones?
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Adept Boomer
Registered: 06/06/99
Posts: 14887
Loc: Battle Creek, Michigan
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When I think of a Myst Clone, I think of a first person, point and click with lots of exploring, lots of puzzles and things to play with, little to no character interaction......like Myst/Riven, Shivers, Timelapse, Obsidian, Riddle of The Sphinx, Dark Fall, Lighthouse, Amber, Morpheus etc. JMHO.... <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" /> ~Dee 
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#122504 - 07/24/02 10:20 PM
Re: Myst Clones?
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Settled Boomer
Registered: 11/25/99
Posts: 392
Loc: Texas
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Alex, how exciting for all of us!! To hear from you during this process --- facinating! I'm with MacDee on this. If the description of the game says "...Myst-like..." I read no further and pay my money. The best of luck to you and keep us informed. 
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#122505 - 07/25/02 03:34 AM
Re: Myst Clones?
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Shy Boomer
Registered: 01/30/01
Posts: 74
Loc: Italy
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Hey,wait a moment!! I HATE puzzles Schizm-like,or Rama-like.. But, on my personal opinion,there are different difficulty levels:Schizm puzzles are boring and hard because they include sterile math expressions and equations,or the laws of physics.. Puzzles in Obsidian,or Timelapse,GK2,Overseer,or Riven,or the recent Dark Fall are challenging, but there is imagination,in one word a spark of genius..And,to solve them,you need to take time and patience,and try many solutions..I don't know if you see what I mean,I beg your pardon for my English <img border="0" alt="  " title="" src="graemlins/woozy.gif" /> <img border="0" title="" alt="[Confused]" src="confused.gif" /> Bombou
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#122506 - 07/25/02 04:26 AM
Re: Myst Clones?
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Addicted Boomer
Registered: 05/07/02
Posts: 1248
Loc: Scotland
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Rama puzzles may of been hard but after you complete them you get a pretty [blip] good feeling you have learned something.. my maths aint so good and those math machines in Rama were a pain in the arse but none the less i liked it in the end <img border="0" title="" alt="[Razz]" src="tongue.gif" />
-Polo
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Richard
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#122508 - 07/25/02 10:34 PM
Re: Myst Clones?
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Settled Boomer
Registered: 06/05/02
Posts: 369
Loc: Canada
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I've come to read the forums from a hard day of work.  I've been slaving away on Strata, and have made a pretty hefty location. The graphics of the screenshots I made amaze my eyes, and in my opinion look like a pro made it. Pretty soon, I'll think myself as a pro. I like old sayings. "Quote of Prat from Almost Heroes": There's an old saying, White water in the mourning. 'Yes' Chris Farley says. 'That's it." LOL, that's a funny joke. I'll have a few easter eggs that I thought in my head, that made me laugh. This game is going to turn out great. Thanks for all your help and support. I will try to make some challenging puzzles. I'd say making puzzles is the hardest part of making an adventure game. As much as I'd love to give you all a little preview of the starting that I made for the game today, I can't. I am a developer from now on.  I just can't wait to finish this game, and I love to make games, so if this game is a success, there will definantly be another adventure game that I'll make.
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#122509 - 07/26/02 10:37 AM
Re: Myst Clones?
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Settled Boomer
Registered: 06/29/00
Posts: 468
Loc: Porto, Portugal
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DD,it's great you're making your own game... It is exciting,isn't it? I'm also in that gamemaking bandwagon (although sctrictly as an amateur as I don't have 3D skills and my hand drawing is just so-and-so... and my puzzles all seem ridiculous... oh, should I go on?) so I do wish you the best of luck with your project...
One thing I would like is an online hint system - I'm sure it's not easy to do one that works properly - but it's one of those things I always wanted to have in a game... Of course, it shouldn't reveal the solution at the first try and should probably be included in EASY mode (or something) but... well, think about it... I'm one who often gets stuck in games and prefer subtle hints rather than "blatant" WT..
PS Nellie, are you doing your own game? Which is it?
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#122511 - 07/26/02 12:35 PM
Re: Myst Clones?
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Settled Boomer
Registered: 05/15/02
Posts: 112
Loc: England
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Hehe, ratracer, I recognise you from the AGS Forums. I'm a little surprised we're the only AGSers to ever post here. My game's a comedy-vampire one called Undead Fred. What game are you making at the moment?
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#122513 - 07/26/02 06:49 PM
Re: Myst Clones?
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Settled Boomer
Registered: 06/05/02
Posts: 369
Loc: Canada
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I'll keep making adventure games til I die. I love it. I am making slideshow. I use Strata 3D, which is a very expensive program, for Plus it's 200 dollars, and for Pro it's 600 dollars, but Plus and Pro aren't really that different. To get a demo go to www.strata.com and if you want to buy it, you can get better prices then Strata's homepage at www.pricegrabber.com The screen shots I make are very quality, and yes Bryce is a good program, but kinda hard. Strata is the easiest program ever in my opinion. Get it before it ends up like Bryce... What's adventure game pro? Is it a multimedia program? Is it any good?
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#122514 - 07/27/02 09:51 PM
Re: Myst Clones?
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Settled Boomer
Registered: 11/03/01
Posts: 111
Loc: Long Island, NY , USA
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Best of luck to you Darrin,
> In the type of games we're all discussing here, I really enjoy the "Zip" cursor if I have to revisit areas I've already been to. > In Timelapse, I thought that the camera idea to take pictures of complicated possible puzzle solutions was a great help for people like myself, who can't draw a straight line with a ruler. > One of the games I'm playing is Civilization 3, which has a great feature on screen resolution. I initially cranked it way up the first time a played it, and it automatically resets the screen every time I play it. My wife can't stand the high resolution for her use of the computer, and it saves all the back and forth adjustment, and even keeps the icons where they belong. A nice touch! > Finally, as someone else said, be able to start the game from any disc. > I can't wait to see the final result!!
FatVladdie
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#122516 - 07/29/02 04:47 AM
Re: Myst Clones?
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Settled Boomer
Registered: 06/29/00
Posts: 468
Loc: Porto, Portugal
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I know naught about 3D but read that Bryce was quite easy to use... Since I'll eventually have to try 3D I'll check out Strata (I never heard of that before but, then, as I said I know nothing of 3D drawings...)
And, Nellie, I'm doing a mystery with some sci fi elements on it (It's now called The Uncertainty Machine). This project had a major set back as I lost my hard disk - I'll get back to it, though. Chrille (of Pleurghburg fame)posted here some time ago (that's how I was lured to AGS) but doesn't seem he comes here often---
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