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#122980 - 06/02/03 08:13 AM Re: "Post Mortem" ~ notice the math error ?
burpee Offline
Addicted Boomer

Registered: 12/14/00
Posts: 4516
Loc: North aurora IL
lol My characters aren't "twitching" but they do like to use their arms to talk. Hellouin even looks like (WARNING-do not read any further if you are squeamish) he's going to pick his nose sometimes lol Of course, he' just touching his moustache.

So far, there have been enough characters with different movements that it hasn't bothered me but if there's any looooong scenes coming up where I have to watch the same person over and over...well, I might need your duct tape too!

#122981 - 06/02/03 12:29 PM Re: "Post Mortem" ~ notice the math error ?
SuMac Offline
Addicted Boomer

Registered: 12/26/01
Posts: 2006
Loc: New Hampshire
Oh, so it's in one of those "magic square" charts. I didn't notice it, because I don't think I added up every single line.

Syd, those repetative, swaying movements, annoyed me too; wondered why they couldn't stand still, once in a while.

#122982 - 06/02/03 01:23 PM Re: "Post Mortem" ~ notice the math error ?
mszv Offline
Addicted Boomer

Registered: 03/18/02
Posts: 1565
Loc: Pennsylvania, USA (left my bel...
On the swaying movements, I think it was a noble attempt on the part of the developers, but it doesn't quite work. I believe they wanted to capture the natural movements people make, when they are talking to you - people move, they aren't inert objects. Perhaps the developers ran into limitations of technology. Maybe next time, if this is attempted, the movements will be more subtle. I'm glad they tried it though, I rather like seeing how it worked, and it did add to the game for me.

Oh, I seem to have hijacked the thread - sorry. I did like reading about the math error!
mszv, amarez in Myst Online (KI 89257)and my online worlds.

blog -, Twitter -

#122983 - 06/02/03 03:52 PM Re: "Post Mortem" ~ notice the math error ?
LenG Offline
Addicted Boomer

Registered: 08/20/00
Posts: 1657
Loc: Haifa; ISRAEL
I don't think I added up every single line.
Nor did I ... far from it !

But it's a bit disturbing when you're almost certain in advance that you've got a 'magic square'. Then, just to check, you add up a single line at random and get 175, and then the row next to it gives 180 !!
BTW ... identical for a pair of columns! blush

The 'culprit' in both cases being a #38 which should be a #33. <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" />

Can anybody advise me how to contact Microids to inform them of this error? laugh

#122984 - 06/02/03 06:13 PM Re: "Post Mortem" ~ notice the math error ?
asazen Offline
Settled Boomer

Registered: 02/05/02
Posts: 728
Loc: Australia
I agree with Mszv and Burpee. <img border="0" alt="[nod]" title="" src="graemlins/nod.gif" /> In fact, I actually like the movements and loved the game.

Some nationalities talk with their hands and bodies more than others and I thought the character's movements were very continental!

regards, asazen

btw, I didn't notice the maths mistake but I think I'll have to go look for it now smile

#122985 - 06/02/03 07:17 PM Re: "Post Mortem" ~ notice the math error ?
gatorlaw Offline
Adept Boomer

Registered: 11/01/99
Posts: 10323
The 'culprit' in both cases being a #38 which should be a #33
Ohhhh, I wasn't sure what that number was - so I just interpreted it as the one that would work. lol

Hey I'll shove a square peg in a round hole if it'll get me through the game. wink


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