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#123305 - 06/26/03 08:58 PM Re: Conversation with characters as puzzles?
Scout Offline
Addicted Boomer

Registered: 11/17/01
Posts: 1118
Loc: Portland, Oregon
Pandora Directive had a scene where you had to negotiate through the dialouge tree in a specific order otherwise you died. There was no way past that scene until you found the correct order. Much like a visual puzzle where you are required to click your mouse over the correct hotspots in the correct sequence. It was different than the insult sword fighting in MI in that when you restarted the converstation was fixed. I think in MI the game introduced some randomness which was more fun I thought.

#123306 - 06/26/03 09:44 PM Re: Conversation with characters as puzzles?
Raj Offline
Settled Boomer

Registered: 06/10/02
Posts: 336
Loc: Portland Oregon USA
Count me in with the Monkey Island insult fights, ya bunch of Grog Grubbers!!

But wasn't the language learning part of TLJ a puzzle?

Although I have heard people hated that part (or at least the long monologue which followed), I loved it. It's unusual that any fantasy undertakes the effort to explain how it is that the protagonist travels to another world and everyone speaks English. SO... I liked it just because it made sense (kinda like the miniturization backpack in Outcast... finally solving the riddle of how a character carries around all that inventory!).

But I also liked it as a puzzle. Certainly not something graphical like a slider, but not an inventory based puzzle either. I thought it was interesting.

Now... here's a question... Does "talking" to the monkey in Road to India count?
"Learning to fly... and I'm trying to try..." Ritchie Havens (Tex Murphy: Overseer)

#123307 - 06/27/03 12:43 AM Re: Conversation with characters as puzzles?
gatorlaw Offline
Adept Boomer

Registered: 11/01/99
Posts: 10323
Hey....I forgot about the monkey puzzle in Road to India, sure seems to fit to me. As for monkey combat/ insult sword fighting... one of my most favorite puzzles of all times. Bwah-ha-ha-ha and a dead gamer's chest. laugh


#123308 - 06/28/03 02:18 AM Re: Conversation with characters as puzzles?
Advpuzlov Offline
Addicted Boomer

Registered: 06/05/99
Posts: 2027
Loc: USA
Originally posted by CNW400:
Most times I dislike conversations in games because the choices given are either not the questions I really have and would want to ask...
Some of the questions given as choices are sometimes rather stupid and not at all pertinent. Of course, the same thing can be true of actions. The obvious thing to do is such and such and you can't do that since some triggering action has not been taken. This happens so much in inventory games. I think it is because of the programming complexities that some rational actions cannot be taken. Maybe with more advanced game-creation programs it will be possible to "act" more naturally in a game. I won't hold my breath. smile
It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle

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