Originally posted by CNW400:
Most times I dislike conversations in games because the choices given are either not the questions I really have and would want to ask...
Some of the questions given as choices are sometimes rather stupid and not at all pertinent. Of course, the same thing can be true of actions. The obvious thing to do is such and such
and you can't do that since some triggering action has not been taken. This happens so much in inventory games. I think it is because of the programming complexities that some rational actions cannot be taken. Maybe with more advanced game-creation programs it will be possible to "act" more naturally in a game. I won't hold my breath.