Just finished playing Morpheus and I enjoyed it very much. The setting and the story were great.
The atmosphere was perfect, right down to the howling frigid wind, flapping the balloon speared by the mast from an early point in the game. Like horror games best played at night with the lights down, this game is best played in winter. The inside of the ship is magnificent and relatively simple to explore. My favorite part of the whole game, Galte's dreamworld, I found truly macabre.
Discovering the underlying history of the story is an intriguing quest that lasts the lenght of the game.
The music was very, very well done and just about my favorite part of the game.
But like the little girl with the curl, who when she was good, she was very very good and when she was bad she was very very bad, this game had some gaping flaws.
I disliked the interface, but this may be due to my method of generally turning around in a circle to view my surroundings before proceeding in some direction or inspecting anything. Many times I would end up jumping off to another location unintentionally.
The more important flaws centered around very poor puzzles. There were many more good puzzles than bad, but those in the latter category deserve comment. Two (one each in Swan's and Theron's dreamworld) I slopped into solving in a matter of seconds. One of them I went back to and sucessfully derived the logic underneath (the hookah smoke puzzle). The other was entirely inane (the spin around puzzle). A third (the cemetary puzzle in Theron's dream) I found a mindlessly rote and time consuming boredom.
The worst of all (the vaporarium entrance puzzle)was one that universal hints tried to make sense of and failed. I would put it in the all time hall of shame. Thank goodness I didn't waste too much time on it.
Overall this game would go at about the 65th percentile on my subjective quality scale, and if you can lay hands on it by all means do.