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#124451 - 12/13/02 04:09 PM Re: What gets you running straight for the 'walkthrough'
josefien Offline
Addicted Boomer

Registered: 09/11/00
Posts: 1075
Loc: the netherlands
I like sliders since I was a child, but maze puzzles drive me crazy. The most I love are musicpuzzles and I really hate timesequences

josefien laugh mad
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#124452 - 12/13/02 04:51 PM Re: What gets you running straight for the 'walkthrough'
Becky Offline
The Medieval Lady
Sonic Boomer

Registered: 02/16/00
Posts: 26894
Loc: Stony Brook, New York, USA
I tend to go straight for the walkthrough in office puzzles. That is, puzzles that take place in an office. I think it's because there are very few offices in games (or real life for that matter) where I want to spend a lot of time.

Besides, office puzzles are usually tedious puzzles (because offices are tedious places?). What to do if you're terrible at the tumblers that open safes? What if you don't like reading through scads of boring mail to figure out the right code, or opening multiple drawers to find the key? What if figuring out how to route a request-form correctly through the office bureaucracy makes you want want to scream?

This is a problem in police procedural games because a good part of the game always takes place in the detective's office. I recommend that any game that has to have office puzzles should place them late in the game so that they don't discourage the gamer right at the beginning.

Anyway, Obsidian contained the only enjoyable office I've ever visited in a game.

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#124453 - 12/13/02 08:59 PM Re: What gets you running straight for the 'walkthrough'
syd Offline
Adept Boomer

Registered: 11/12/99
Posts: 12306
Loc: Body in California/Heart in Ha...
No ifs ands buts or maybes - if a game has a maze I'm heading for a walkthrough. I may try for a few minutes to do it on my own but that's about it. <img border="0" alt="woozy" title="" src="graemlins/woozy.gif" />
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#124454 - 12/13/02 10:26 PM Re: What gets you running straight for the 'walkthrough'
CNW400 Offline
Shy Boomer

Registered: 11/30/01
Posts: 93
Loc: Batavia, Illinois
Unfortunately I am not independently wealthy and need to go to work each day. Time to relax and play a game may only be 1 or 2 times a week, and then maybe for only an hour or so per sitting. It is very frustrating to spend the entire time wandering around the same places or working on the same puzzle and having to end the session having gotten no further than when I started.
I go to the walkthru then to avoid just saying poop on this game (excuse my French) and never going back to it. Let's face it, we play the games to have fun. When it stops being fun go for the walkthru!

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#124455 - 12/13/02 10:43 PM Re: What gets you running straight for the 'walkthrough'
Jenny Offline
Grande Olde Dame
Sonic Boomer

Registered: 12/04/99
Posts: 31223
Loc: Northwestern New Mexico, USA
Quote:
Originally posted by syd:
No ifs ands buts or maybes - if a game has a maze I'm heading for a walkthrough. I may try for a few minutes to do it on my own but that's about it. <img border="0" alt="woozy" title="" src="graemlins/woozy.gif" />
AHA!!!! Condemned by your own words....
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#124456 - 12/14/02 06:32 AM Re: What gets you running straight for the 'walkthrough'
VHLMagic Offline
Addicted Boomer

Registered: 04/20/01
Posts: 2189
Loc: Ludlow, Mass. U.S.A.
Hi all,

When I need direction is when I use a walkthrough.

If I need to find a place or item than I look to see where it is located.

If I have to try combinations of symbols to open a door or something...I look for the answer.

If its a math related puzzle...I look for the answer faster !!!
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#124457 - 12/14/02 08:06 AM Re: What gets you running straight for the 'walkthrough'
Mad Online   content
True Blue Boomer

Registered: 11/21/00
Posts: 23711
Loc: United Kingdom
Hi.

Has to be timed sequences - when "death" is the punishment for getting them wrong eek

I consider "being timed" to be enough of a trauma !!!! lol

Cheers.

Mad wave
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#124458 - 12/14/02 08:16 AM Re: What gets you running straight for the 'walkthrough'
Gamer Offline
Addicted Boomer

Registered: 03/31/01
Posts: 2338
Loc: Ohio,USA
There isnt a particular thing that makes me use a walkthru, if the puzzle I am working on seems illogical or bores me, then I use the walkthru, and of course there are times when I just cant figure out what I need to do next. laugh
BTW, Sliders are probably one of my favorite types of puzzles, have never gone to a walkthru for one of those, I enjoy trying to figure them out for some reason. wave
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#124459 - 12/14/02 09:32 AM Re: What gets you running straight for the 'walkthrough'
burpee Offline
Addicted Boomer

Registered: 12/14/00
Posts: 4516
Loc: North aurora IL
I no longer print out a walkthrough at the start of a game but I'm still pushed to look at them in certain circumstances.
1) Dead ends. What did I do wrong and why can't I go anywhere?
2) Boring...zzzzzzzz. Time to finish the game and move on.
3) Mazes (like mentioned above) that disorientate you. You have no idea which way you are facing.
4) Die over and over again. <img border="0" title="" alt="[Razz]" src="tongue.gif" />

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#124460 - 12/14/02 11:13 AM Re: What gets you running straight for the 'walkthrough'
audrey522 Offline
Settled Boomer

Registered: 03/31/01
Posts: 602
Loc: Gillette, Wyoming
Pixel hunts, especially when the games are toooooo dark to see, even with the lights turned off and the brightness turned up. <img border="0" title="" alt="[Razz]" src="tongue.gif" />

Mazes like the one in the 7th Guest. <img border="0" title="" alt="[Razz]" src="tongue.gif" />

Marion
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#124461 - 12/14/02 11:20 AM Re: What gets you running straight for the 'walkthrough'
Witchen Offline
True Blue Boomer

Registered: 05/26/99
Posts: 22381
Loc: Seattle Washington USA
I don't discriminate about finding help dependent on what particular type of "mired in the great black stuckness" occurs. I just set a round about time limit. No matter what the "puzzle" is, if I am stuck in one spot and can't proceed no matter what for an hour or so...I'm off to find help. Time is essential.......LOL thumbsup

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#124462 - 12/14/02 11:47 AM Re: What gets you running straight for the 'walkthrough'
NicoleCollard Offline
Junior Boomer

Registered: 10/13/02
Posts: 9
Loc: England
I don't mind mazes or sliders either. I find myself looking for a WT if I am stuck, ie I have no clue what to do next. Unfortunately, that is the majority of games that I have played. I tell myself I am not going to look, but that doesn't work.
I normally find it difficult if there are TONS of inventory items to use. That's frustrating. mad

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#124463 - 12/14/02 04:42 PM Re: What gets you running straight for the 'walkthrough'
Reenie Offline
Addicted Boomer

Registered: 03/01/00
Posts: 2832
Loc: San Francisco Bay Area, CA
Mazes, mazes, mazes. Been there, done that. 'Nuff said. laugh
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#124464 - 12/14/02 04:51 PM Re: What gets you running straight for the 'walkthrough'
Red_dup1 Offline
Shy Boomer

Registered: 10/15/02
Posts: 41
Loc: California
With me it is Timed Sequences and it is either my solving it or getting blown up.

The hacker puzzles in Largo Winch.

Am fine with Slider puzzles.

Just okay with mazes.

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#124465 - 12/14/02 08:17 PM Re: What gets you running straight for the 'walkthrough'
tigger Offline
Graduate Boomer

Registered: 04/02/01
Posts: 15679
Loc: England
Tee Hee,

definately mazes!! The worst was in Cameron files 1 underwater and timed... I sussed out getting there, felt really pleased with myself, but getting back was nigh on impossible!! Worst thing was I was soooo close... one wrong turn and it banjaxed the whole thing. I started to feel claustrophobic and paniced, amazing how I identified with what was happening to the character!! Obviously what they tried to do worked smile

Tig wave
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Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking

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