#124439 - 12/13/02 12:08 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 02/21/01
Posts: 3978
Loc: Northern Colorado
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Although there are a few puzzles that drive me batty (like sliders  ), the thing that will make me go straight to a WT is boredom, or a puzzle that is not related to the story at all. I'll go to a WT when 1. I just want to get this part over with. or 2. I know that my mind just doesn't work the way the programmer's does and no matter how "out-side the box" I think, I won't get it. A perfect game for me would be one where I don't want to go to the WT, although there have been very few when I haven't had to at least peek.
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Dawn B.
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#124441 - 12/13/02 12:47 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 10/31/99
Posts: 269
Loc: Fresno, CA, USA
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Denitely maze. And of course if the game is not interesting anymore because of the bad story, bugs, etc. Just want to see the ending... 
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#124443 - 12/13/02 01:58 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 09/05/02
Posts: 555
Loc: Oslo, Norway
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I also hate sliderpuzzles, mazes and everything with chess. I can never figure out that game.
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I haven't lost it, I just can't find it....
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#124445 - 12/13/02 03:17 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 06/24/01
Posts: 3805
Loc: Kentucky, USA
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Why does everyone consider sliders to be so hard? Didn't anyone do the sliders where you had to put the numbers 1-15 in sequence when you were a kid? <img border="0" title="" alt="[Confused]" src="confused.gif" /> Time sequences, sometimes mazes, and too much to-ing and fro-ing will send me to a walkthru. Also any math ones that I don't feel like doing at the time. Or how to use the interface when know what to do but don't know how to use the keys.
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Never resist a generous impulse.
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#124446 - 12/13/02 03:56 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 01/07/01
Posts: 1736
Loc: Orillia, Ontario, Canada
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I go right to a WT for musical or tone puzzles. Even playing a simple tune on a keyboard (Safecracker and Myst)is really difficult for me.
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Occasionally visiting Uru Live (KI 00637228).
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#124447 - 12/13/02 03:56 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 02/10/00
Posts: 318
Loc: Tennessee, USA
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Originally posted by acornia: Why does everyone consider sliders to be so hard? Didn't anyone do the sliders where you had to put the numbers 1-15 in sequence when you were a kid? <img border="0" title="" alt="[Confused]" src="confused.gif" /> I agree. I've never understood why everyone hates sliders and mazes so much. Whether or not they fit into the game ("why would there be a slider here, or a maze there, realistically?"), they are both good examples of puzzles that can be solved with a little simple logic. It's the whole idea of using logic to progress through a game that makes me love adventure games to begin with. It's puzzles that don't have a logical solution that make me look for the walkthrough.
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#124448 - 12/13/02 04:05 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 02/10/00
Posts: 4987
Loc: New Orleans, LA. USA
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Originally posted by acornia: Why does everyone consider sliders to be so hard? Didn't anyone do the sliders where you had to put the numbers 1-15 in sequence when you were a kid? Yes, I did.. and never solved one! Usualy endend up smashing the miserable thing into little bits of plastic!  Okay, maybe that means I have some anger managment issues.. but I still hate them! Louis
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#124449 - 12/13/02 04:08 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 11/09/00
Posts: 1793
Loc: The Middle of the Sonoran Dese...
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Sliders and mazes don't bother me. But those conversation trees (like in Atlantis, The Lost Tales) or illogical interface and/or inventory (like in The Messenger) drive me straight for a walkthrough. As for sound/musical puzzles I will generally try to get hubby or one of my kids to help me first.......then it's off to find a walkthrough.
I wish I had known about walkthroughs when I played Beyond Time, definitely would have saved myself a lot of time and trouble on that Mandala Puzzle. What a pain that one was!
hugs, Cheryl
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Life is not measured by the breaths you take, it is measured by the moments that take your breath away.
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#124450 - 12/13/02 04:30 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 03/05/00
Posts: 1159
Loc: Arlington, WA, US
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I'm hesitant to even start a game unless there is a WT available. However, I have taken to using them less & less. Now, I usually only refer to them if there is a timed segment in the game that will result in sudden death if the moves are not done quickly and in an exact sequence. And I would not have finished Largo Winch at all were it not for that help the WT gave in solving those "hacking" puzzles. Cynch
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"Life is not measured by the number of breaths we take but by the moments that take our breath away."
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#124453 - 12/13/02 09:59 PM
Re: What gets you running straight for the 'walkthrough'
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Adept Boomer
Registered: 11/12/99
Posts: 12305
Loc: Body in California/Heart in Ha...
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No ifs ands buts or maybes - if a game has a maze I'm heading for a walkthrough. I may try for a few minutes to do it on my own but that's about it. <img border="0" alt="  " title="" src="graemlins/woozy.gif" />
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Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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#124456 - 12/14/02 07:32 AM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 04/20/01
Posts: 2189
Loc: Ludlow, Mass. U.S.A.
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Hi all,
When I need direction is when I use a walkthrough.
If I need to find a place or item than I look to see where it is located.
If I have to try combinations of symbols to open a door or something...I look for the answer.
If its a math related puzzle...I look for the answer faster !!!
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Love Thy Neighbor
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#124457 - 12/14/02 09:06 AM
Re: What gets you running straight for the 'walkthrough'
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True Blue Boomer
Registered: 11/21/00
Posts: 20007
Loc: United Kingdom
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Hi. Has to be timed sequences - when "death" is the punishment for getting them wrong I consider "being timed" to be enough of a trauma !!!! Cheers. Mad 
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Time : The Most Precious Commodity
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#124460 - 12/14/02 12:13 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 03/31/01
Posts: 602
Loc: Gillette, Wyoming
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Pixel hunts, especially when the games are toooooo dark to see, even with the lights turned off and the brightness turned up. <img border="0" title="" alt="[Razz]" src="tongue.gif" />
Mazes like the one in the 7th Guest. <img border="0" title="" alt="[Razz]" src="tongue.gif" />
Marion
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Does wine count as a serving of fruit?
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#124465 - 12/14/02 09:17 PM
Re: What gets you running straight for the 'walkthrough'
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Graduate Boomer
Registered: 04/02/01
Posts: 15679
Loc: England
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Tee Hee, definately mazes!! The worst was in Cameron files 1 underwater and timed... I sussed out getting there, felt really pleased with myself, but getting back was nigh on impossible!! Worst thing was I was soooo close... one wrong turn and it banjaxed the whole thing. I started to feel claustrophobic and paniced, amazing how I identified with what was happening to the character!! Obviously what they tried to do worked Tig 
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A bounce a day keeps the doctor away!! Playing Sims2, Sherlock, Phantom of Venice Reading Storm Breaking
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#124467 - 12/15/02 12:49 PM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 05/07/02
Posts: 1246
Loc: Scotland
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Walkthroughs do put me of games, for example the Lighthouse submarine at the ship wreck it took me ages to open that safe.. think it was a safe its been so long.. anyhows id rather much have hints than telling me exactly what to do... ~Polo <img border="0" alt="  " title="" src="graemlins/woozy.gif" />
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Richard
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#124468 - 12/15/02 05:45 PM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 05/15/02
Posts: 112
Loc: England
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I go straight for a hint (or walkthrough) whenever I not interested enough in the puzzle/game to solve it myself. This is always caused by a boring story, a boring puzzle (I don't like twiddly puzzles much), or my big pet hate...
walking, walking, walking, bit of interaction, walking, walking, walking, bit of interaction, walking, walking, walking...
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The Gameboomers Help board saved my sanity
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#124469 - 12/15/02 07:35 PM
Re: What gets you running straight for the 'walkthrough'
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The Radiant Moderator Staff Reviewer
BAAG Specialist
Registered: 06/07/02
Posts: 5766
Loc: FT. Worth ....Where the West b...
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Oh I don't know...I use walkthroughs as a reference point if needed. Depends on the game if it's logical I have no problems. But it's the illogocal ones that get me....like Tony Tough. Drove me batty. But Lighthouse made sense, so did Gast for example (go figure) Inferno
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Watching: Dark Shadows Reading: Angelique's Descent Playing: WoW and living in Kil' Jaeden
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#124470 - 12/16/02 02:14 AM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 10/04/02
Posts: 125
Loc: vienna
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i try to avoid walkthroughs as well as it really can take away all your fun. and once you have printed it out and it's lying there next to you..you have a much greater tendency to look at it even if you are not THAT lost. my walkthrough situations: 1) dead ends: one dead end scars me for life. hours and hours of game play for nothing...i will use a walkthrough for the whole game after running into a dead end. 2)puzzles that bore me. if i see that there are 50 buttons to push and you have to find out a combination....no way! 3) illogical puzzles 4) if i get really, really lost. 
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#124471 - 12/16/02 04:07 AM
Re: What gets you running straight for the 'walkthrough'
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Settled Boomer
Registered: 01/02/01
Posts: 487
Loc: Port Orchard, WA USA
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Hi! I hate the slider puzzles! But I like the UHS system. When I need a W/T, I usually can't resist looking ahead on the WT. Sometimes I need W/T though. I am tone deaf & dyslexic,  so need help with any of the tone puzzles, and have a terrible time with the mazes where you have to look at the walls. I'm fine when looking down at a map, but get totally turned around in the turn L or R mazes. <img border="0" title="" alt="[Confused]" src="confused.gif" /> But I still love the games. Especially all the old Infocom & Sierra games. Love the fun stuff! Happy Gaming! Judy 
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Happy Trails! HorseDancer
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#124472 - 12/16/02 08:18 AM
Re: What gets you running straight for the 'walkthrough'
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Addicted Boomer
Registered: 03/27/01
Posts: 2382
Loc: Cambridge, England
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I'd go along with those who say "boredom" as the answer. Perhaps boredom from a dull or missing story-line. Or boredom from playing sessions spent getting nowhere.
Good games I'll beg for hints on.
Mediocre games I'll use a walkthrough to get through to the end.
Bad games I won't even finish.
But what's good / mediocre / bad for me could unplayable / fun / classic for someone else.
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Previously had display name of "Peter Smith"
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#124473 - 12/16/02 02:35 PM
Re: What gets you running straight for the 'walkthrough'
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Adept Boomer
Registered: 11/01/99
Posts: 10284
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I agree with what Peter said. I use a WT when I am too bored or frustrated to continue the game without a absolute detailed way out or through. It might be a great game or a terrible one I am determined to finish, but the similarity is that I am done trying to figure out whatever puzzle or place I am stuck in within the game. Laura
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