It's been a long time since I last informed you about our progress on our project- Until I'm Gone, and once again the time has come to set things right...Don‘t know what "Until I‘m Gone" (UIG) is?
Well, then believe that it is a FREEWARE
winter-melancholy-dark-horror adventure game under development by Faraway Studios (set in Czech republic) for almost two years now. To be concrete (if you know the project, you can skip this part) :Until I’m Gone is a 2.5D 3rd person point-and-click adventure game with horror elements and a psychological subtext. It takes place in a small mountain village covered with snow at Christmas time. The main hero is forced by his lady-friend to visit Pitfall Mountain. Soon after he arrives, the village is cut off from the outside world due to a huge snowstorm, and Nathan, who forced to stay until the storm blows over, unwittingly starts to reveal the tiny secrets of this picturesque village...
More about the story can be found on our webpages
. Know what UIG is
, still remembering it, or looking forward to it (as we hope ), then here's the news that you might have missed, if you do not visit our webpage regularly. To get a comprehensive picture of how UIG looks now, what has gone through, what happened, and so on, you should nevertheless look on our website
, because it is impossible to summarize it all here, in few posts...
Hm... this posts gonna be big... If I remember things right, I had previsously chatted with you when we released the "new" "cold" pictures, so from that point:Languages
- since then, the language portfolio of the project grew HEAVILY, right now, we are prepaing to release the game (in Q3-Q4 2007, so this winter!) in 14 world languages!
Yeah, you read right: when the project will come out, it will, right in this 1st version, feature 14 World languages, and it is very probabe, that you will find even your native language in there... Simply check it out... The game is being translated into: English, French, German, Russian, Hungarian,Czech, Slovak, Italian, Spanish, Portuguese, Swedish, Greek, Polish and Dutch ("Netherlands")
- Has also gone through many changes from my last post. We are now better organized, have more talented people (especially new pogrammers (about 4
) 2D graphic designer and a few more), got rid of confirmed slackers, have new experiencies, made also some new interviews, where you can find "never-before-said" information and more (check the "Articles" section on our web), made some "summarization" of the project (section "News"), replaced some "externist" (they had no time, regrettably) etc., etc., many other things. I won‘t bother you with this anymore :-). Hacking
- is not good for you... right... Right, even when you hacked us (and you did ) you didnt break us. So sorry guys, but still nothing. It takes time, keep trying
And now seriously. Our project must be these days really "something", when we have "attract hackers" and been hacked (unfortunatelly quite (+-) "succesfull") just week, week or two ago. But still, it doesn't seems, that the attackers were that succesfull to "get something they should not", it seems, that all they made was "mess". It almost seems, that all projects must go through these problems.Publisher-
... Hm... no, no worries we don't have any, what's "worse"... we don't even look for one, and the worst is, that we had even rejected few !
Yes, no worries that some publishers will contact us, pay us and we would be like "wow", infantinelly starring with the mouth open, illimitable crazy happy that "we made it". No, this situations or even speculations are NOT appropriate because it’s not that this situation didn't happen... It already did! And we are still here, still freeware
, still happy and still poor :-).
If you are interested why did we reject some publishers, why dont we want any for UIG and more information around, check the news section and FAQ (or even contact us via email )Music
- Yeah, finally we had released an example of music, you will hear in UIG. One full 3,5 minutes dark-winter-calm-ambient track
(visit section download to get the track), just the right one for the game from "just the right" person- a music composer with over 10 years of experience
in the industry- Human Error, née "Rafal Kuczynski".Stream of the music track avaiable also here.
And we are also starting to work with "Tony Porter" a profesor from well-known Game development university Full Sail in Florida
. What does this all mean...? This means that we are absolutely familiarizated with importance the music plays in every creation whether it is a film, serial story, E. games or something else and this element will be heavily polished in the game! (the soundtrack of the game has alreay over 50 minutes
and we are not still done with the game...)
At last,music helps (from the biggest part) build the feeling of the game, and this is something which we focus on most of all (our internal team motto could sound somethig like "Feeling, Story, Graphics")
And this is probably all for today,I hope you will keep us your favour and wish you a nice end of summer holidays, oh... and look forward, because this winter, your computer is really going to froze!
For more info, large versions of screenshots
and more, simply visit us at [url=www.farawaystudios.com]www.farawaystudios.com
Faraway Studios team