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#190140 - 08/16/07 07:04 PM Re: Until I'm Gone: Info³ [Re: roamn]
Mr 2 u Offline
Settled Boomer

Registered: 09/21/01
Posts: 509
Loc: Scotland
Definitely looking forward to this game, the screenshots are awsome and look pretty professional for a freeware game, thanks for the update roamn!
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#190319 - 08/17/07 07:52 AM Re: Until I'm Gone: Info³ [Re: Becky]
roamn Offline
Shy Boomer

Registered: 08/21/05
Posts: 36
Originally Posted By: Becky
Hi roamn --

I couldn't find the FAQ section on the website -- I am very curious as to why you prefer to keep the game as Freeware and don't want to publish it as a commercial game. smile


http://farawaystudios.com/uig-faq.php?lang=en

Or check the news section (scroll down for older news):

"Let's look at it. Why did we actually reject them...? Until I'm Gone has been being developed for some time (those who experienced delays know it:-) ) and from the first day of its concept it was intended and being prepared as a freeware game without a single thought that it could be any other way. Team organizing, planning, etc. everything was subject to the game being freeware. We work on UIG in our free time (and for *some* of us, free time=UIG, not much of us though) without any *financial claim*... And now there's a publisher and money... Would we go for it? Noooo:-). Why? (Except for the stuff
already mentioned) Because:

-It would be hard to divide the money since nobody expected *commercialisation*.
-Complications- our studies/contemporary jobs vs. project work. (There's no other way than full time.)
-Retail profit...? Unwarranted in current situation.
-Publisher intervention in the concept, game, remaking, etc.
-Publisher- slowdown due to various approvals, agreements, changes, reworking, etc. (it is a question however whether it would be a slowdown as big as now...?) (Well, if you look at other projects: positive)
-Originally we promised and kept it free. Why should we back out now?
-Various deadlines, stress, quick job change without guaranteed (*good*) profit
-This way (freeware) we can still work in relative peace and gain valuable experience *painlessly*.
-We wanted to pay attention to development, not to transferring a freeware project into the commercial sphere. That's it for the *brief* list of reasons why we are rejecting what others usually look for - publisher. Hopefully we have made the situation clear and nobody will doubt about our FREEWARE intentions and ask why we think so...
And if yes... e-mail is in the *contact* section, you know...;-).


**************

Originally Posted By: Mad
Hi smile

This game looks pretty interesting to me - and I will be watching this space for a release date thumbsup

Cheers.

Mad wave



First: I Thank you all your for you positive posts!

Secondly:

The release date is set to Q3-Q4 2007.

*************

Originally Posted By: birddog
Beautiful screen shots, Roamn. The game sounds very intriguing, I look forward to it. But can someone explain 2.5D?


Pre-rendered backgrounds (so they can be more detailed, "more top quality") and 3D realtime actors/characters moving on them, using the hidden 3D geometry for colisions etc.



Edited by BrownEyedTigre (08/17/07 07:58 AM)
Edit Reason: Combined Stacked post
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#190367 - 08/17/07 09:29 AM Re: Until I'm Gone: Info³ [Re: roamn]
StarLite Moon Offline
Addicted Boomer

Registered: 01/25/07
Posts: 1443
Loc: Canada
Excellent looking game roamn, good job thumbsup

The graphics look excellent and the atmosphere is creepy. It looks too good to be free, but thanks that it is. wave

I admire indie artists they toil and work so hard on these beautiful games so we can have some enjoyment, this is great, hats off to you guys and gals. praise

Looking forward to playing Until I'm Gone, good luck and happy creating.
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#190507 - 08/17/07 01:32 PM Re: Until I'm Gone: Info³ [Re: StarLite Moon]
nickie Offline
Grand wizard of high mucky muck
Adept Boomer

Registered: 01/08/02
Posts: 13453
Loc: Texas
It looks wonderful Roamn, and I'm very much looking forward to playing it. Kudos to you for keeping to your path on freeware - I'm thankful to you and all the indie folks like Starite Moon that have a vision they want to follow for the enjoyment of everyone.
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