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#303003 - 03/31/08 12:19 PM Re: Niburu puzzle puzzling? [Re: Becky]
jedi valius Offline
Settled Boomer

Registered: 03/09/08
Posts: 219
Loc: Denmark
Hi Becky, yes I thought about the the position being important too, even though
Click to reveal..
he actually specifically mentions that the explosive was not powerful enough which I guess did not hint to the position of the explosive being important
. Anyway very weird puzzle! Makes you wonder what they were thinking when they made it! hehe
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#303274 - 03/31/08 07:09 PM Re: Niburu puzzle puzzling? [Re: jedi valius]
Iva Offline
Addicted Boomer

Registered: 12/06/07
Posts: 1121
Loc: Serbia
Hi, I liked the game and as I remember
Click to reveal..
the rat served as a sort of living conductor to increase the power of the explosive,
though I don't remember whether it was said in the game or I read it in a walkthrough, cause I was stuck there for some time too
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Iva
'I would lose my head if it weren't in the clouds' Kate Walker's mom

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#303341 - 03/31/08 09:33 PM Re: Niburu puzzle puzzling? [Re: Iva]
Mad Offline
Sonic Boomer

Registered: 11/21/00
Posts: 27315
Loc: United Kingdom
Hi smile

Understanding the way the mind of a developer works can be a very frustrating affair so I gave up on that many years ago lol

When I play a game, I try everything conceivable or not conceivable that I can think of to solve the puzzles .... and sometimes I get lucky .... but I nearly always enjoy myself hugely wink

EDIT :
oops Forgot to say thank you for the review, Tomer, shame on me !!

Cheers.

Mad devilchili


Edited by Mad (03/31/08 09:35 PM)
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#304901 - 04/03/08 12:14 PM Re: Niburu puzzle puzzling? [Re: Mad]
Tomer Offline
Settled Boomer

Registered: 06/12/07
Posts: 799
Loc: Tel Aviv, Israel.
Jedi, I'm sorry for not responding, I haven't read this topic for a while.
You asked me whether I thought the inventory puzzles made sense or not. I guess most of them did, but not in a terribly obvious way. There were many moment of "ah yeah, makes sense that works", but still, I remember other moments I thought other ideas could work as well.
I'm not a big fan of inventory puzzles anyway, but that's really my own taste. I have no problem with a nice, clean inventory, without junk and weird things. It makes much more sense to me that the character would carry a few important items such as a notebook, a knife, and some artifacts of course (but he has to have a bag, or some other exuse for carrying everything! otherwise it just looks bad in my eyes).

And you guys are most welcome for the interview - I wanted to post it and share my thoughts!

Click to reveal..
p.s. I totally agree poor rat puzzle! I really didn't like it, nor did I get the logic of it. He didn't even say "poor rat", when he died. He simply ran, got the door open, and continued.
That's just an expression for the lack interest in Martin's character. He was almost always very straight-forward thinking, very squarish.

I too felt sorry for the mouse smile


Edited by looney4labs (04/03/08 12:16 PM)
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#312016 - 04/17/08 06:12 AM Re: Niburu puzzle puzzling? [Re: Tomer]
Jehane Offline
Settled Boomer

Registered: 03/10/08
Posts: 162
Loc: Vienna, Austria
That puzzle was probably the most illogical one I ever had to do. I still don't get why it was there at all, even though the notion that
Click to reveal..
the rat served to transport the explosives to a specific part of the crevice
does make sense, somehow. But I would have never thought of that myself; I didn't even solve this puzzle myself because it was so over the top that I didn't think of it and had to consult a walkthrough.

By the way, what did you guys think of the ending? It's been a while since I played the game but I remember that the ending has left me puzzled and confused and, yes, a little angry because there were many questions left unanswered (as in Black Mirror). Overall, I thought the story was a bit thin; it did sound interesting but I would have liked more background information on the 12th planet.
Another thing: Did your copies feature a swastika in the tunnels? Because mine (German) didn't - for some reason or other it was censored or rather replaced by another symbol which I found quite confusing. After all, these were Nazi tunnels, right? But maybe they had to change it for the German market - Germans and Austrians still tend to react when it comes to Nazis smile
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#312305 - 04/17/08 03:56 PM Re: Niburu puzzle puzzling? [Re: Jehane]
Tomer Offline
Settled Boomer

Registered: 06/12/07
Posts: 799
Loc: Tel Aviv, Israel.
Jehane - my version *did* have swqastikas in the mines, and also:
Click to reveal..
on a certain puzzle in the mines, where you have to create a shape of it
.
Funny they didn't include that on your version!
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There's definitely definitely definitely no logic to human behaviour.

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#312624 - 04/18/08 09:58 AM Re: Niburu puzzle puzzling? [Re: Tomer]
Jehane Offline
Settled Boomer

Registered: 03/10/08
Posts: 162
Loc: Vienna, Austria
As I said, it's probably because I own the German version and Germany (Austria as well) is pretty strict as far as swastikas are concerned. Also, Germany is exceptionally strict when it comes to censoring games and movies - especially games that are meant for a younger audience. Currently, they have a heated debate going on in Germany whether or not to prohibit "killer games" (= first person shooters). Also, you won't find certain zombie movies in Germany - at least not in an uncut version, and if you want to play certain ego-shooters, people/zombies are frequently substituted by robots/aliens/monsters. Instead of red blood, you get green or black blood and so on.

So I think these restrictions might be a reason why the swastikas in the German version of NiBiRu were omitted - after all, this is a game suitable for ages 12 and up (it say so on the box) and God forbid that the kids would take a look at a swastika, they might just turn into Nazis just like everybody playing shooter games turns into a killer *irony off* No, I don't like Germany's system of censorship but on the other hand, I don't live there grin
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#312652 - 04/18/08 10:52 AM Re: Niburu puzzle puzzling? [Re: Jehane]
looney4labs Offline
Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 47099
Loc: Alabama
Jehane, I think we had this discussion a while back when the game first came out. wave
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#313005 - 04/19/08 08:47 AM Re: Niburu puzzle puzzling? [Re: looney4labs]
Tomer Offline
Settled Boomer

Registered: 06/12/07
Posts: 799
Loc: Tel Aviv, Israel.
Well, I think that's pretty much an example for how laws act without almost any logic.
It's not the mere existence of the symbol that threatens the youth, but the values behind it. Censorship is probably the worst way to deal with these traumas - it just gives one the need and urge to rebel against it.
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There's definitely definitely definitely no logic to human behaviour.

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#313007 - 04/19/08 08:51 AM Re: Niburu puzzle puzzling? [Re: Tomer]
looney4labs Offline
Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 47099
Loc: Alabama
Tomer, that may well be true, but that is outside the scope of this forum.

Let's get back to the game. wave
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-Roger Caras

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#318262 - 04/28/08 03:02 PM Re: Niburu puzzle puzzling? [Re: looney4labs]
oldmariner Offline
Reviewer
Addicted Boomer

Registered: 01/29/07
Posts: 1513
I just finished this game because it was part of the Adventure Company's cheap package. I first played it some time ago and seeing it included in this collection, I simply shrugged and said, "what do you expect for this price?"

My reaction to the first play obviously was not one of high regard. However, I was pleasantly surprised the second time around. Perhaps it was because of a succession of clunkers this one looked so good. The voice acting was not great but consider the guy in Black Mirror. Now that was bad, very bad. In Black Mirror the guy was so flat and completely lacking in emotion. He ended every conversation with the same stupid remark, something like "I think I'll go now" It reminded me of a stupid Partridge Family disco song. What about the guy in Operation Wintersun? Are we to believe that you can place a novice in a life threatening situation, for an entire game, and the guy's affect is flat? There was no emotion in his voice none at all. You expect the guy has to be scared out of his mind. Perhaps 007 could react that way. For him it is just business as usual. So in that regard Martin did just fine. The accents were lame but then again if they hired a real actor to read the lines with emotion we couldn't afford the game.

As for the lack of music. Not an issue I don't need to hear music while I am exploring a lost temple or poking through an abandoned mine. I have walked miles through mountains and forest and not once was there a band around playing theme music. special effects, the sound of creaking boards? Yes that happens in life and those were done fairly well.

The puzzles were ok we already discussed the maiming of varmits and that was beyond ridiculous when a few extra explosives would have done the job. As far as sticking a shovel down your jeans that has always been part of adventuring. It is forgivable as every game does that. Where is the brave developer who hands their character a backpack? It would be nice to see that, once.

Nibiru had a reasonable length and perhaps longer than many. consider Still Life that was cut real short and Overclocked to name a few. Then there are games like Keepsake who's only purpose is to throw a puzzle at you. It's entire story is told in a five minute cut scene at the end. I suppose they felt after all those puzzles you needed to know why you bothered. No Nibiru's story was fairly well done and more substantial than a lot of games.

Bottom line it was a pretty good game that compares well to what else is offered.



Edited by oldmariner (04/28/08 03:08 PM)

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#318391 - 04/28/08 06:49 PM Re: Nibiru fresh review... [Re: Tomer]
Marian Offline
Global Moderator
Sonic Boomer

Registered: 07/04/00
Posts: 31342
Loc: near Yosemite in California
I liked Nibiru pretty well, apart from two things: 1) that Rubik's Cube puzzle (without a WT I would have ended up then and there uninstalling the game); and 2) the ending (maybe it made sense to wiser minds than myself, but I didn't understand it and felt let down by it). wave

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#319338 - 04/30/08 12:23 PM Re: Nibiru fresh review... [Re: Marian]
Cue Offline
Adept Boomer

Registered: 04/07/03
Posts: 14695
Loc: The Outer Limits
I agree with a lot of the comments in the original review by Tomer. I recently finished playing NiBiRu, part of the Adventure Pack. You can't beat five games for $20 even if they aren't top-notch adventures. I found the game play frustrating at times and the solutions to some puzzles rather far fetched. Dialog triggers required you to visit an individual several times, without accomplishing anything else, before game play could continue. The two illogical head-beaters I didn't care for were...
Click to reveal..
1. Retrieving the documents from the server. I spent way too much time in the office carrying around the slip of paper in my pocket wondering what else I had to do to gain access to the document server. I had assumed I would have to enter the code on a keyboard but I kept getting the infernal message "I don't know what the code is". In desperation I stuck the paper on the machine and it worked!

2. The rat puzzle. I didn't realize I even needed a rat until I started putting inventory together and built the trap. I thought it was in poor taste to detonate this creature. I believe Martin said something like "He didn't feel a thing". From what I remember the rat served as transport through the crevice to some type of counterweight on the other side of the door.

In my opinion, the ending seemed to try to tie in the belief that alien life had a hand in early civilizations on Earth similar to the plot of the movie Stargate. How else could those pyramids be built? rolleyes
All in all, the game was enjoyable but I don't think I'll classify it as a "replayer".
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#357450 - 07/09/08 05:28 AM Re: Niburu puzzle puzzling? [Re: Becky]
kiraalt Offline
Settled Boomer

Registered: 11/22/07
Posts: 218
Loc: Denver
I just finished this game yesterday. I agree with all the comments above. It was good, and worth playing, but not great. I was thankful for the walkthroughs! I found it hard to really like and empathize with our hero, Martin. The other characters didn't do much for me either and in some places I found them downright annoying! Many of the tasks and dialogue felt somewhat tedious to me. I think they could've done much more with developing the overall premise and storyline, which was intriguing. Would I ever replay it - (for me, that is the test of if I really liked it)? At this point, probably not. On a scale of 1-10 I would give this somewhere around a 7.
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"If the players are all gone ... is the Game Over?"

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#357732 - 07/09/08 04:26 PM Re: Niburu puzzle puzzling? [Re: kiraalt]
looney4labs Offline
Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 47099
Loc: Alabama
Kiraalt, what was it that made Martin hard to emphathize with?
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