Yes, this is a review for the MMORPG. I'd like to say, at first, that this is a great game and I really enjoyed this game thoroughly.
These aren't a major strong point, but they are a bit on the lower side of realism to enhance the gameplay believability. They're meant to make the game look more fake (for lack of a better term) so that you can believe the story and settings easier. For instance, bandits and farmers rarely coexist within 100 yards of each other and a man cannot wield an axe twice the size that he is. The graphics fit the game, but judging from a realistic standpoint it doesn't stand up. That's why it didn't receive all that it could.
The sounds in the game are great, and sound like something straight out of a medieval battle film. Every time you block an enemy's attack with your shield, you hear a loud THUNK as if you were there. It's a great way to enhance the realism while the graphics and gameplay send you mixed messages that give you just the right blend of fiction. The spell sound effects aren't too overdone as they sometimes are in fantasy games. A fireball spell sounds like wood cracking and when it flies through the air it sounds like a loud gust of wind flying past you.
The game's look and feel is really incredible. The high-level weapon and armor designs make a paladin look like some sort of angelic being, and a warlock look something resembling Ozzy Osborne. The cartoonic style lets even the outrageously huge weapons become commonplace and acceptable.
Everything else about this game only adds to the experience you get with the gameplay. The quests are varied enough to never induce boredom, and they make you feel like you're doing something important in the game world. If you want this feeling however, I cannot say enough: READ THE QUEST DIALOG. There is a screen on the background of the quest that comes up before you recieve the objectives. Read this, or the quests WILL get generic and boring. You must know what you're doing it for, or you will see no point in doing it. Unless you're really good at taking orders and asking no questions whatsoever, the dialog lets you experience the full reward of the quest which isn't just a new piece of armor and some gold. The full reward makes you feel like you're doing something important and worthwhile.
This game is the game you should play no matter who you are. Whether you enjoy making something out of nothing with the crafting system, or ending the scourge of bandits on poor farmers in a water-starved land, or pushing back humans trying to extinguish the dying embers of your race's existence, an adventure can be found anywhere in the game world whether you're doing a quest or not. My advice? Have fun with it. It is a game, games are created for you to have fun. If you don't necessarily feel like questing, go explore a village and talk to people. See what backstories you can learn and maybe figure out what quests you may recieve later on in the game.
It's all up to you. Basically, that's what Blizzard was going for when they created the game. If you feel like doing something, go do it.
There's a whole world out there.
Live by the Golden Rule at all times.