Well, I agree with Bernard. Still Life 2 is an extremely engaging and enjoyable game in its own right.
Sure, the engine does not run glitch-free all the time, especially if you keep a lot of saves in your save folder, something which I managed to alleviate when I took all my older saves out and put them into a different folder. Or you can simply just save over older gamesaves, if you are not interested in revisiting earlier parts of the game later.
I enjoyed the music in the game, and did not experience the problem with it being louder than the voices, except for one cinematic right at the very end. The music 'non-looping' did not bother me at all, since there were not complete silences inbetween the parts with background music, but atmoshperic background sounds played, which to me seemed that it was supposed to happen that way.
I did find the limited inventory a pain, I must admit, and I certainly hope that this is not something that will catch on in AG's - it's already painful enough in RPG's. The idea in an RPG is totally different; - there the idea is for you to decide which items have more value to you from a stats/combat point of view. Since you cannot know ahead of time which items you will be needing in an AG, this seems a silly concept to have brought over into an AG. Still, its bearable, if not ideal.
I'm not a great lover of timed sequences, and I hated them in The Last Express, and did not finish Fahrenheit/Indigo Prophesy because of them, but they definitely had a place in SL2, since they added to the tension and sense of urgency, which I felt came across superbly. Most of the time one had adequate time to finish the timed sequences, and failing them did not always culminate in death, but simply a start of a second countdown, with the need to apply some aid from a first-aid kit.
I totally disagree what they did regarding the option to play out the alternate endings at the end of the game, though. One has more than ample time to finish with the "good" ending; which I did. However, when I, out of curiousity reloaded to see the second "bad" ending I was suddenly blocked from reloading once again to try out the third "bad" ending. I've been told there is and option to click on the main menu that does allow you to replay another ending once more, but I don't see why you cannot just straightforward replay any gamesave that you like. That is a very minor gripe though, and all in all, I enjoyed this game very much.
Be warned though, it does "feel" very different from SL1, and if you expect it to be very similar, you most probably will be disappointed. If you enjoyed Indigo Prohesy you will most likely love the gameplay of this game, and if you enjoyed the setting and general feel of Overclocked, and SH The Awakened, I suspect you will also enjoy Still Life 2.
`Curiouser and curiouser!' cried Alice