But how is the game? I haven't seen anyone commenting on it's pros and cons, yet see lots of folks are playing it by the amount of questions in the hints section of the forums.
Love to hear some feedback!
Since you asked...
I commented in another thread that I loved the game, haven't ever played a better one. A day after finishing, my opinion hasn't changed.
This isn't your friendly Casper the Ghost story. It is darker, more disturbing and more macabre than any of the other Dark Fall or Lost Crown games. It requires a lot of thought to understand what takes place in the game, and to understand what happened before the events in the game. Indeed, I venture to say that when enough people have finished it we'll have a "plot discussion" that puts the one for Scratches to shame. In this respect it reminds me a lot of the film Mulholland Drive. I don't want to give away anything more about the plot. I think Jonathan did a brilliant job writing a story that will leave people thinking about it long after they've played it through.
Graphically, the game is stunning. Wandering through the various buildings/rooms is a real visual treat. And in many places, without anything specific happening, you'll be very very frightened just looking around at the detritus and decay. The soundtrack works extremely well alongside the graphics to convey a feeling of uneasiness and apprehension at all times.
I was worried before starting play that Lost Souls would be a sequel to the events of Dark Fall: The Journal, more than anything, re-tracing steps through the same rooms/stories we saw in the first game. And while some of the names do return, the journey through the old station and hotel feels brand new.
One of the things that I really loved about the second Dark Fall game--Lights Out--was the blending of horror with a decidedly sci-fi bent. To me that showed that Jonathan wasn't satisfied with creating mere sequels but rather wanted to break new ground and give gamers new experiences. He's done it again here, in spades, and has managed to marry the best of surrealist games like Obsidian and Morpheus with a traditional horror gaming experience. Again, I can't give specifics without giving away plot info, so I won't so that. I'll just say that, if I were ordering up a game from scratch, unlimited in what I would want to incorporate into it, I don't think I could do any better. I wish all games, and all films, were this well written and immersive.
Regarding gameplay, I played on a laptop, and had no problems other than that some of the puzzles, being skills-based or requiring cursor movements (the infamous bone divination puzzle), were a little tricky. Once you know how to move the cursor in these puzzles, it's not a problem.
In sum, I have a new favorite game. No other horror gaming experience comes close to this one IMHO.