Maybe I'm the only one who played this one because I didn't get the word on what a stinker it was. I can't say much good about it except some of the cut scenes were nice. Even then, the characters moved like stage dummies.
I played the game on a PII 450, 384 MB, still under Win98, DirectX 8.0, nVidia video card, Creative's PCI 128 sound card. It ran fine. No glitches, nada. Maybe it would have been more interesting if something HAD gone wrong.
The game synopsis is that you're in ancient Egypt and your father has been (falsely, of course) accused of participating in a tomb robbery. Your job is to clear his name by investigating.
The movement is mouse-driven, but slide-show style. In each "frame," you have 360 movement and can look up and down. The screens are pretty dark most of the time, unless you are in a well-lit room. There are some nice candle effects and torch action, but hey, "that don't make a game good."
The game is European, so there is a weird mismatch between the speaking voices and the movement of characters' lips that is distracting. The "question trees" don't seem to mean much, cause if you ask one question, the character will answer that one and eventually the others as well.
It is possible to die repeatedly in this game. About the only thing that perked me up was that threat. (Are you getting the impression that this game was not one of my favorites?
Worse is that you could leave one of the game's environments without completing some vital action, and would unable to RETURN. So, you'd be screwed and wouldn't know it until much later. Then you'd have to go back to an saved game before you left that area, and do it again. That was most aggravating. I'd rather 1) be stuck somewhere, thus wandering around trying to figure out what I haven't done yet and not being allowed to go on, or 2) be allowed to leave and come back later, than 3) to be allowed to go on without something and be blocked from coming back. That is atrocious game design!
Puzzles, which are what we play for, were few and far between. When you came up to one, it was ludicrously easy to solve. "Child's play" comes to mind. On the other hand, there were some pretty abstruse "puzzles" that were essential. For instance, you get this coded message early in the game, and somehow you are supposed to figure out that you need to take this message out of inventory and click it on certain things in order to fill in blanks that you don't know are there. Right! If I hadn't been playing with partners who wised me up to this, who knows how far I would have gone.
And the inventory. Ah, the inventory. Well, how does this sound: if you want to try something in your inventory, you right click to open the inventory screen and take that thing out of your inventory by selecting it. Then you try it. Oh, it doesn't work there? Well, let's walk over to the other side of the room and try it there, OK? uh uh! You have to re-open the inventory, replace the item, then walk (click the mouse) over to the other side of the room, then open the inventory again, re-select the item and try it there. How many times can you go through that nonsense before you are looking up the game credits to see where these sadists LIVE!
Another nice feature is that you frequently get no "head's up" when you use a piece of inventory correctly. The action you take might be correct and might trigger an appropriate question line with one of the characters later, but without knowing that, you're still wandering around trying to get something going, afraid to leave because you may not be able to get back.
And I'm not done yet. Oh no. At the end of the game (which goes very quickly, I might add), you have a timed sequence. YEAH! I really needed that to help me love this game even more. The best part about this timed sequence is that you have no idea what you are looking for!
So, you go running around this maze of columns (the game gives you a so-called map for this area that is useless in my opinion -- after all, when you've played a few games, you know what a "map" looks like), and you keep seeing the Game Over screen explode, and you still haven't got a clue. Definitely time to download a WT.
When I finished this game, I was reminded of an old joke Woody Allen once told about two ladies vacationing at a Catskills resort. Once says, "The food here is just terrible." And her friend says, "Yes, and such small portions, too!" Well, Egypt hit me like that. Disappointing and too short.
My overall rating is not even on the scale of 1 to 10. I 'd say skip it altogether, unless you just have to have every adventure game ever issued. In that case, I'll send you my copy.