Distributed by Dreamcatcher Games for Windows 95/98/ME/XP OS. Two CD's; Rated E for Everyone with warnings of mild language and mild violence (very mild in my opinion). It played without any glitches on my Win2000 Professional OS.
As Alan P. Cameron, the American relative of the Cameron clan and a Private Investigator to boot, you receive a telegram asking your help in solving the mysterious disappearance of Lord McFarley from his estate, Devil's Ridge Manor in Loch Ness, Scotland. There are also ". . . strange supernatural phenomena . . ." that must be explored and explained. Even the famous monster of the loch, "Nessie", comes into play at the very end!
I found this game to be most enjoyable. There is a very good initial cut scene that establishes the story line and the overall 1930's ambience right off the bat. The game gets going very quickly upon your arrival at the manor and takes place over 3 "days" in a linear fashion. This means that you can explore in a total 360 degree fashion all of your surroundings, but you must complete tasks and solve things in a certain order before you can advance to the next day.
You get to interact in a limited fashion with the other characters in the story. There is pre-set dialogue that occurs when you initiate the interaction but the dialogue serves only to advance the game and is not a Q&A series.
The graphics and sound are top notch and really work well in providing the total immersion experience that we all look for in these adventures. The rooms of the manor are done in exquisite detail and are pleasing to look at - - -a strong plus because you do spend a lot of time exploring the entire manor's interior. Trap doors, hidden offices and laboratories are all done up very well. The "human" characters are drawn well and the voice overs are exceptionally done. The main story line, while technologically far-fetched, holds up throughout the game. The exterior scenes and sets are excellently drawn as well.
The puzzles and tasks you must solve are not too difficult. There are 3 or 4 timed puzzles that occur but only one is almost too short in the time allotted to solve it (it involves a quick drawing & firing of a pistol). There is a tricky maze-like trek you must make underwater in the loch that is timed. This was the only difficult part to me but the excellent screen shots in the WT located on this site got me through it. I believe the novice adventure game player would find some of the tasks challenging but experienced gamers will not have any difficulty in getting them done. One helpful item is Cameron's notebook. You refer to it throughout the game and it helps to point you in the direction of your next move. I found the playing time to be shorter than I expected but not as short as Amerzone. I finished it in just two days with numerous breaks.
Overall, I found The Cameron Files to be a very pleasant game: not too intense, good story line, graphics, characters & sound. I understand Dreamcatcher is planning a second game for Alan Cameron; if it is done as well as this first one, I know I'll enjoy it as well.