1995 Lucas Arts
3rd Person point and click cartoon sci-fi adventure game
W95/W98 - plays directly from the CD - you do have to configure your sound card
Space - The Final Frontier. There you are, Boston Low, retired astronaut, minding your own business, when you get a call from NASA informing you that an asteroid (dubbed Atilla) is on a collision course with earth. They need you and a selected crew to fly the space shuttle Atlantis to said errant asteroid, plant two nuclear devices, divert it's path, explore the surface and bring back samples.
You and your crew fly to the asteroid and plant the nuclear devices, explode the bombs, Atilla shifts it's course and you and your two traveling companions - Ludger Brink who is a geologist and archaeologist and Maggie Robbins - who is a journalist and linguist - hit the jet packs on your spacesuits and set out to explore that big rock - only thing is - it isn't a rock - it's a spaceship and you've triggered it's engines (being the inquisitive adventure person that you are) and off you go to some alien planet.
Your mission - find out everything you can about the aliens who built the spaceship and more importantly, get you and everyone else home in one piece from the planet Brink names Cocytus.
The game is simple point, click and you're there. Click to pickup inventory, click to talk to your companions (which you need to do because sometimes they have to help you figure out a puzzle), click to use inventory.
To save, load, quit et all hit F5. And for those of you who like to read the text also - there is an option to turn text on. I wish the games today were this simple to operate.
The puzzles are of the alien variety
Sealed doors with coded panel locks having to do with colors and shapes, buttons to push, crystals to energize, light bridges to extend, trams to ride, turtle bombs to make, light panels to figure out. It takes looking around and checking things out in order to figure out what needs to be done because there isn't anyone going to tell you what to do.
***As a side note - I played The Dig in 1995 or 1996 so my memory was a tad hazy on the game. To refresh it I loaded the game in last night to take a quick peek - two hours later I was still playing the darn thing. I had totally forgotten what a fun, entertaining, and yes, frustrating at times, game this is.
Conclusion : if you haven't played it - do so - if you have - maybe it's time to play it again
Now if you'll all excuse me I have to figure out how to start up the power so the sealed door locks will work - [as soon as I figure out the code to the door locks that is, or ..........hmmmmmmmmm]