my system configuration:
athlon 1800xp, 512mb ram
ati radeon 8500
creative labs sound blaster live! value
the installation is on disc 2. it would not install, as it kept trying to find a disc in drive g:\; trying to run the installation in
compatibility mode was unsuccessful as well. since i didn't know what exactly was installed how by the script, i simply copied the contents of the 2nd cd to my t7g directory. however, the game would still not run. again, no luck with compatibility mode. through a google search, i found out that trilobyte had made available a patch that would allow the game to run in windows - either windowed or full-screen. i downloaded the patch
, extracted the contents to my t7g directory, and was thrilled to find that it worked!
technical glitches during the game:
- not the game itself, but the "shell" that allowed it to work in windows would occasionally [blip] out on me, reporting one of two errors. don't remember the exact verbiage, but my only option was to click on OK. i saved before and after every puzzle.
- the sound was a little out-of-synch, but did not detract substantially from my overall experience. please note that my opinion might be different if i were playing the game for the very first time. from a strictly objective standpoint, however, this trouble does make one or two puzzles just a little bit more... puzzling (read: infuriating).
after a rather interesting introduction to stauf, a seemingly insane, evil toymaker, i begin my quest to solve the mystery of this house. along the way, i encounter several puzzles, solving which unlocks new rooms for me.
i found it incredibly convenient that stauf is a toymaker. it's a wonderful premise, but it also means that i can't really say that some of the puzzles didn't make a whole lot of sense to me. ok, most of the puzzles, but i'll just chalk that up to being completely obtuse.
as this doesn't spoil anything, i will tell you one thing: the puzzle located in the laboratory does not need to be solved to advance through the game. so what, you say, since when do i solve puzzles because i have to? half the fun is finding all the things you *can* do even though you don't *have* to. to that i say that no walkthrough can walk you through this puzzle. you're on your own.
impressive. interesting use of video in pre-rendered 3d environments. didn't experience any glitches at all, most likely because free movement is not possible.
i had great difficulty hearing the dialogue over the music in the background.
something i will mention, however, is that cutting back on the hardware acceleration helped in synching the sound a lot...
- control panel >> sounds and audio devices.
- volume >> speaker settings >> advanced...
- performance >> hardware acceleration
shoud be set to full by default, i experimented with the settings and found "basic" to work best. it didn't eliminate the problem
completely, but it definitely helped.
i played this game again after nearly 10 years. it was fun, but i did remember some of the solutions from the first time i played. the story is extremely linear, so there's really nothing new to discover once you've solved the mystery. if i play it again, it'll probably be for its nostalgic value, in another 10 years.