You can read the background story here.
For those that can't wait to get to the good part, here is the update you've been waiting for!
There is still Episode 5 to go, and I am glad to announce that coming next month we’ve got plenty of TSL to share.
I don’t want to spoil much of what’s ahead for TSL, but there is a lot more yet to come. TSL has been the center of a lot of questioning lately, considering there was Cognition and Moebius in between – and also now the Gabriel Knight remake – and though I have answered here and there all the comments as they come through, I feel like I must bring some clarity to the issue as well. TSL was never abandoned: The team that worked directly in all the previous builds is the team that has moved forward into the main production of the recent games, but TSL was given to another team and it has always had a team in charge ever since and they were given pretty much everything we had. Unfortunately, Torque – the engine we were using – stopped supporting updates, and we had to migrate years of work to Unity; it was almost like starting over. This was an important decision we made in hopes to continue and finish up TSL, but it has also taken quite a toll into providing extra production times and the uncertainty of an unfinished build. We are not making excuses for it. In fact, we try our best to comment and make ourselves accountable for that. The Media team regularly raid the servers for the newest work, and we keep pestering the development team for updates, and we care to be sensitive to how each side feels – the developers about the production delays and the community about the lack of updates. While I may not be able to give you the game today, I can certainly share a glimpse into the new work and hopefully I will be given better news to share soon enough. I am having my team work extra hard to put things together for these coming updates and we sure hope you like what you’ll see, because I truly believe Episode 5 to be the most beautiful yet.