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#961691 - 06/10/14 06:00 PM Divinity Original Sin coming soon
oldman Offline
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Release date for Divinity Original Sin

Looks like I'll be playing this game next month. Hope it is as good as the original.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#961702 - 06/10/14 07:07 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Registered: 04/05/04
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I'm salivating!
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#961705 - 06/10/14 07:18 PM Re: Divinity Original Sin coming soon [Re: looney4labs]
Marian Offline
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Looks good. Be sure to give us a full report after you've played it for a while. wave

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#961715 - 06/10/14 08:19 PM Re: Divinity Original Sin coming soon [Re: Marian]
Mad Offline
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Exciting .... But I'm SO hoping GOG will go for it yes
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Time : The Most Precious Commodity

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#961721 - 06/10/14 08:25 PM Re: Divinity Original Sin coming soon [Re: Mad]
Marian Offline
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I would sure think they would, Mad, as they have the other Divine Divinity games. Let's hope so. wave

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#961735 - 06/10/14 09:27 PM Re: Divinity Original Sin coming soon [Re: Marian]
Mad Offline
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pacify


Edited by Mad (06/10/14 09:27 PM)
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#961742 - 06/10/14 10:01 PM Re: Divinity Original Sin coming soon [Re: Mad]
traveler Offline
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Mad,

Original Sin is coming to GOG.
If you go to Larian's DD: OS website, you'll see that GOG's logo is right there at the bottom.

Bet it ain't cheap, though. grin

Gil.
_________________________
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."

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#961746 - 06/10/14 10:13 PM Re: Divinity Original Sin coming soon [Re: traveler]
Mad Offline
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Just have to save up my pennies dance
_________________________
Time : The Most Precious Commodity

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#961920 - 06/11/14 08:07 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Well I am a kickstarter contributer so I already have the game paid for. So will anxiously be awaiting my key to arrive the first part of July.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#961936 - 06/11/14 09:57 PM Re: Divinity Original Sin coming soon [Re: oldman]
Mad Offline
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Sadly, I temporarily ran out of Kickstarter funds, so I'll just have to go down the old route for this one eek
_________________________
Time : The Most Precious Commodity

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#962022 - 06/12/14 11:34 AM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Ohhh, Oldman, you reminded me...I backed it too happydance
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#965448 - 06/30/14 01:07 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Well they were true to their word. It is available right now on Steam. It looks like it is not yet available on GOG so those who want it on GOG will have to wait until it does become available. Since I have no aversion to Steam I am downloading it as I type this. I'd rather play it right now than wait for GOG even though I do prefer GOG.

I hope it is as good as anticipated but I'll see in a few hours. The download says 4 hours but I've heard that song before. Anyway I'll be playing it when the download is finished.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#965450 - 06/30/14 01:14 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Oldman, where does it say it is the final version? On Steam it says Early Access.

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#965460 - 06/30/14 02:32 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Shoot, wish I'd have known before I left the house so I could have started. Let us know what you think.
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#965465 - 06/30/14 02:43 PM Re: Divinity Original Sin coming soon [Re: Rowan]
oldman Offline
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Originally Posted By: Rowan
Oldman, where does it say it is the final version? On Steam it says Early Access.


I already contributed on kickstarter so I was sent info on how to obtain my key for steam. If you are purchasing it then you can go here and purchase it. It may not be refreshed on the steam app on your desktop yet but it is available on the Steam URL.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#965471 - 06/30/14 03:14 PM Re: Divinity Original Sin coming soon [Re: oldman]
traveler Offline
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Well, I have a huge aversion to Steam so I'll wait for GOG to release the game however long it takes.
I really don't understand the need to play a game the very second it comes out.
But that's me.

Gil.
Well-schooled in patience by Broken Age, now available in the next century.
_________________________
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."

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#965481 - 06/30/14 04:06 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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lol
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-Roger Caras

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#965498 - 06/30/14 05:59 PM Re: Divinity Original Sin coming soon [Re: looney4labs]
traveler Offline
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There appears to be a huge mess going on with GOG keys provided to backers abruptly changing to Steam keys.
Divinity: OS shows up on Steam and not on GOG despite a promised first day release on GOG.

What is wrong with the game world?

Double Fine is so taken up with making a documentary and working on a new game that they can't seem to complete Broken Age even though they raked in many times what they were asking on KickStarter.

Big Finish makes a mess of their Tesla keys and goes mute when the backers who do not use Steam rightly complain that BF did not keep their promise to provide an alternative to Steam and people who did not even back the game can play it before they can.
Then they come along two or three days later with the news that they really meant to all along despite saying "tough noogies" to those who wanted GOG keys, not once but several times.

Now, either GOG or Larian or both totally screws up on the first day release of Divinity: Original Sin and nobody is explaining to anyone's satisfaction WHY.

Believe me, I can wait for a truly DRM-free and completely patched version of the game but I'm beginning to think game developers and maybe this portal have totally lost their minds.
There are too many gamers out there prepared to screech to the heavens if they can't have what they want when they want it and, to be fair to them (though their petulance reminds me of a kid banging on his highchair when he can't have dessert right now), they were promised.


Gil.
_________________________
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."

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#965524 - 06/30/14 09:36 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Well I can understand some people's reticence to use Steam and I must admit that, at first, I was pretty reluctant to use it as well. However, when I purchased Skyrim and the Latest Tomb Raider and I had to join Steam I finally relented. I now have about 40 games on Steam and I can't really tell the difference other than not being able to put them on a disk and save them. I have though changed computers, had to restore my hard drive to factory settings a couple of times and been able to recover all my games with ease so I don't really have a problem with Steam.

That said, I have gotten through my first dungeon on Divinity OS and I must say that it is much more like the original DD than the sequel which pleases me to no end. Either there are no quest markers on the map to help guide you or I haven't figured it out yet but it's still a learning process for me. The combat being turn based and requiring some kind of points in order to attack is also something that I have yet to figure out and I am not too happy about but all in all the game has the feel of the original so after I learn it I'm sure I'll enjoy playing it.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#965623 - 07/01/14 09:40 AM Re: Divinity Original Sin coming soon [Re: oldman]
Mad Offline
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The "feel of the original" !! Definitely good news !! Thank you, oldman happydance

EDIT :
GOG have it listed as "coming soon" so I'm hoping "soon" can be translated as VERY soon !! yay


Edited by Mad (07/01/14 01:27 PM)
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#965641 - 07/01/14 10:57 AM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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It took me just under two hours to download. I'm happy to hear it is more like the original. I never did finish the second sequel. Now I'm off to start. Is the main character male or female or can you choose?

Later: You can choose.
However, the characters and scenery are blurry. How do I sharpen the picture? Is there a setting I'm missing? It seems I would need 3D glasses but want to play normal.


Edited by Rowan (07/01/14 11:24 AM)

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#965670 - 07/01/14 01:48 PM D:OS on GOG in the next few days [Re: oldman]
traveler Offline
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Forty minutes ago...forty-five now...GOG's JudasIscariot posted the following announcement.

(They pulled a boner but they're fessing up to it.
It's another reason I love GOG, they listen, they respond and they apologize when they ought to.
So anyone who wants the game from GOG and can wait a short time doesn't have to resort to Steam unless their fingers are so itchy they can't stand it.)

"We'd like to make sure that our reasons for delaying Divinity: Original Sin are clear. The game has multiplayer features to play with friends online. In the future, we will be supporting such multiplayer features in new games thanks to GOG Galaxy (and bringing you more games along the way), however, as of today we do not provide multiplayer backend and components for games.

"We did not believe it would be fair to offer you a version of Divinity: Original Sin that does not include these features, we also, without a doubt, underestimated the number of people who would want to play the game regardless. We wanted to make sure that the GOG.com community gets the complete Divinity: Original Sin experience.
Guys, your voices have been heard. We have to admit that we should have done it differently!

"We will release Divinity: Original Sin in the next few days. We are working on the Windows version of the game right now and waiting for the Mac build to arrive. The version of Divinity: Original Sin that will be available for sale, will be complete content-wise, and will allow for local/direct-IP multiplayer, but will come without the online matchmaking component and game auto-updating, which will be introduced as a later updates.

"Please bear with us and sorry for not providing full explanation in the first place."

Gil.
_________________________
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."

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#965676 - 07/01/14 01:59 PM Re: D:OS on GOG in the next few days [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Loc: Toronto, Canada
Had to disable 3D on my computer. Don't know how I did it, but it now works and the graphics are great. Now I have to learn all the game controls.

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#965686 - 07/01/14 02:38 PM Re: D:OS on GOG in the next few days [Re: Rowan]
Marian Offline
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Thanks for the update, Gil. I like the way GOG is so up-front about what is going on. wave

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#965699 - 07/01/14 04:28 PM Re: D:OS on GOG in the next few days [Re: Marian]
traveler Offline
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Personally, I think GOG decided to wait until I could afford to buy the game. grin
Now I'm getting antsy about it since I've tried a couple of turn-based combat games...you know, just starting out and getting creamed...and I have no idea what I'm doing.
I much prefer 'me, the hero' wading through the bad guys to staring at a bunch of other characters and wondering what the heck I'm supposed to do with them.

I hope this game has a Kindergarten setting.

Gil.
_________________________
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."

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#965702 - 07/01/14 04:31 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Traveler, when I started this game I didn't find any difficulty setting at all. headscratch

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#965707 - 07/01/14 04:39 PM Re: Divinity Original Sin coming soon [Re: Rowan]
oldman Offline
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Rowan you can go to Options/game and there is an option for difficulty. You can change it at any time.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#965714 - 07/01/14 05:13 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Thanks, Gil wave

Thanks, Oldman...I keep wavering...steam, GoG...steam, GoG confused
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#965728 - 07/01/14 06:23 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Well I die a lot even on easy level. This combat takes some getting used to. I just have to guess about how many action points I have and can use. I hate action points!!!!!!!!

I made it to step 5 of the first main quest and
Click to reveal..
found out the body was missing now I just have to figure out who to ask about the cotton picking thing


This game also has a lot of side quests so it will keep a player busy.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#965739 - 07/01/14 08:33 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Loc: Toronto, Canada
Thanks, oldman, about the difficulty tip. Don't know how I missed it. I've reached the town and am just exploring. I'm doing a lot of reloading. Every time I run across a quest for which I wasn't prepared I try out different responses and am getting different endings to choose. A bit of a drag as reloading isn't the swiftest.


Edited by Rowan (07/01/14 08:33 PM)

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#965881 - 07/02/14 07:26 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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I have no idea what the different types of spells are. This is a big learning curve for big words! think

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#965891 - 07/02/14 08:12 PM Re: Divinity Original Sin coming soon [Re: Rowan]
traveler Offline
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Just looking at the trailer and stopping it in spots with spacebar, I've come to the conclusion that a lot of the spells and skills are much the same as they were in DD but they've been renamed to confuse us. grin
Look at them like that and see if it helps you to figure them out.

Gil.
_________________________
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."

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#965904 - 07/02/14 09:33 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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I've reached a frustration level with the combat. How are you doing, oldman?

Traveler, the leveling system is different from DD. It would help greatly if you knew which spells belonged to which category before you waste them.

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#965911 - 07/02/14 11:09 PM Re: Divinity Original Sin coming soon [Re: Rowan]
oldman Offline
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Originally Posted By: Rowan
I've reached a frustration level with the combat. How are you doing, oldman?



I also am very frustrated. I get killed in every battle. When I start a battle I can't hit a target because I don't have enough action points. By the time I get close enough, I've already been clobbered. When I try to run from a battle only one character runs and I can't get the remaining charters to run and I eventually die. I guess I'm not powerful enough but I don't know how to get more powerful since I can't win any battles.

The leveling thing is so confusing that I'm going crazy. I get one point and have 20 different things to choose from raising and I have no idea where to spend the one measly point. The game has become just too complicated for me to figure out. I had a trainer that worked but the game keeps updating and the trainer no longer works. I guess, since the combat is too difficult for these feeble fingers, I'll wait till the trainer and the game become compatible and use a trainer because the combat with the "action points" is driving me crazy.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#965996 - 07/03/14 11:40 AM Re: Divinity Original Sin coming soon [Re: oldman]
Mad Offline
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Registered: 11/21/00
Posts: 23513
Loc: United Kingdom
Heck !! That's scared ME off for now eek !! I have problems fighting anyway thumbsdown
_________________________
Time : The Most Precious Commodity

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#966013 - 07/03/14 01:23 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Loc: Toronto, Canada
I am having the same problems as you. I have played turn based games before and never had problems like this before. Secondly there are so many poisonous areas around an enemy that having a melee fighter is useless. As soon as he is near enough to strike he gets himself poisoned. Mages can create burning areas around an enemy so the next melee fighter gets scorched. This self destruction seems to work overtime for me. I must have put my leveling points into self destruct. insane

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#966076 - 07/03/14 07:09 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Well cheat happens just updated their trainer and it is working for now so I am using it through the end of the Murder Quest. That's the only way I can get through the combat. In order to use most of the trainers you have to be a paid member but I signed up for a lifetime membership a long time ago and it has definitely been worth it. I think it cost in the vicinity of 35 dollars and I have more than gotten my moneys worth with the trainers I've used.

The trainer has an unlimited health option which is all that I need to get me through the combat and truthfully I wouldn't be able to proceed in this game without it and I'm playing on easy mode.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#966079 - 07/03/14 07:37 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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So glad you are able to keep on playing.
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#966252 - 07/04/14 05:27 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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They just upgraded the game so my trainer is no longer working until they update it. I did find instructions for how to give your two main characters GodMode and it seems to be working. With the cheat helpers I've been able to get to level 6 but I wouldn't have made it without them. Some of the boards have been talking about powerful skills and spells but I can't figure out how to obtain them.

Anyway Rowan (or anyone else for that matter) if you'd like the information on the GodMode instructions let me know and I'll send them to you.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#966284 - 07/04/14 10:59 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Registered: 04/05/04
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Glad you were able to find that. It's a pain while things are being updated.
_________________________
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#966366 - 07/05/14 01:10 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Loc: Toronto, Canada
Oldman, I would love to have the god-mode instructions. thanks I'm not sure I will use them right away but would like them for possible use down the line. Yesterday I spent more time fighting just outside of town. I think I hit the reload button more often than anything else. hardwall I have now reached level 5. But I'm disappointed in myself for using up my skill points. I now realize I could be saving them for specializing in my basic skills instead of spreading them out.

Do you remember where the treasure map merchant was? I bought only one and would like to get some more. Also which merchants, other than the sea captain, have loads of money to buy my loot? Is there a marked map somewhere so I can figure out where the church and the lighthouse and other quest locations are? I feel the general directions in the logbook like N, S, E, or W are vague as the paths often fork and I end up running into enemies too nasty for me. I would hate to see what the boss fights are like if I can't fight even the basic ones. I can now fight small numbers of enemies but I can't cope with the huge swarms of enemies.

Have a great day, and thanks in advance for the god-mode.


Edited by Rowan (07/05/14 01:12 PM)

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#966403 - 07/05/14 11:44 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Posts: 3447
Loc: Lost in the Arizona Desert
Rowan I sent you the GodMode instructions in an email. You can find a lot of information at Gamepressure . Gerome in the market place is supposed to have the treasure maps and I'm having trouble locating a lot of the areas myself. I sure wish they had made quest icons on the map but they didn't. Good luck.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#966489 - 07/06/14 09:54 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Loc: Toronto, Canada
Thanks for all, oldman. I sure wish the map had quest markers, too, and more resurrection spells!

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#966634 - 07/07/14 09:20 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Loc: Toronto, Canada
Oldman, do you or anyone else know what to do at the old church? I've fought my way there but don't know how to continue.
1 - when you enter the church one of the characters says "I see something" but I haven't got a clue what it could be. Nothing highlights and digging doesn't get anything.
2 - how do you open the locked gate inside the church?
3 - I've found 3 hidden switches but one of the characters wonders if there are more. Haven't got a clue where the others could be.
4 - there's also a locked chest that I can't unlock.

Help anyone. think

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#966641 - 07/07/14 09:57 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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I haven't gotten to the old church yet.
Click to reveal..
I'm still trying to find the white witch and have traced here to the prison and am just starting that. I'm sure it will be full of traps and hidden levers that will drive me crazy


This might be the door you're asking about. Good luck

They've made this game so difficult what with the traps secret switches and not knowing which quests to follow first we really need a good guide/walkthrough.
Click to reveal..
I just found the witch and upon checking the Larian boards it appears that I needed to defeat another guy and get his staff in order to be able to call a fire element in order to free the witch. Nothing in the game tells me what to do or in what order


I'm not sure how frustrated I have to become to put it on the shelf and wait for a walkthrough to be published. I'm getting close though.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#966726 - 07/08/14 10:01 AM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Posts: 3986
Loc: Toronto, Canada
Just to add to the confusion: 1) I haven't got a white witch quest but I've found a church. 2) The church in your video is different from the one I found. 3) The Gamepressure guide shows a church quest which is totally different from my experience for now.

Like you, I am really anxious for a complete and detailed walkthrough.

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#966896 - 07/09/14 12:33 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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How do you pick up a teleporter stone that you have dropped? I don't get the little hand sign so I can drag it back to my inventory. think

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#966956 - 07/09/14 04:13 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Rowan, haven't downloaded this one yet. Did you try reloading? Right click, left click? luck
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#966978 - 07/09/14 07:22 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Got it! The hand sign appears after you press down on the mouse button and hold it there while dragging to your picture. I was releasing too soon and consequently teleporting. Thanks, looney! This is the hardest game I've ever played and I'm on easy level and I'm fairly battle-hardened from all the other games I've played. There's a script that comes up while the game is loading: "Save often to preserve your blood pressure!"

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#966981 - 07/09/14 07:55 PM Re: Divinity Original Sin coming soon [Re: Rowan]
Mad Offline
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Registered: 11/21/00
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"Save often to preserve your blood pressure!" ??????
I think I'll be saving my cash instead !! rotfl

I can't see any way I'd cope with this game after what's been said.

So disappointing rolleyes

[I loved Divine Divinity - but could only play half of DD2 - and now No GO at all for no.3 shocked]
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#966987 - 07/09/14 09:14 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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I love that! Glad you got it. I will be trying it at some point, and I will save often...
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#967324 - 07/11/14 03:40 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Well I've solved the murder quest but don't want to go further with the main quest until I've completed some other areas of the beginning map that have been too hard so far. On my to-do list are the orc fight (really tough) in the southern area; going through the trapped house (haven't figured out how to bypass all the traps) in the southeast part of the map; fighting the fire creatures on the western part of the map (also very hard); and solving the puzzle in the church to open the locked gate inside.

I am enjoying this (in a masochistic limited sort of way) but all this would be a bit more fun if the difficulty were toned down a bit. Easy should be set so everyone can find enjoyment in a game. The other levels can accommodate the rest of the gamers who want different degrees of challenges. That way everyone would be happy. I feel the makers of this game are eliminating a large population of gamers who enjoy the easy level. I think they have shot themselves in their own pocketbook.

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#967332 - 07/11/14 04:58 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Oh, Rowan, I'm sad to hear that sad
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#967336 - 07/11/14 05:21 PM Re: Divinity Original Sin coming soon [Re: looney4labs]
Marian Offline
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Based on reviews I have read, this game is quite difficult in the earlier stages but gradually gets somewhat easier the further along you get. That's probably not much comfort at this stage, but at least it's something.

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#967343 - 07/11/14 05:55 PM Re: Divinity Original Sin coming soon [Re: Marian]
Mad Offline
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Registered: 11/21/00
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"I am enjoying this (in a masochistic limited sort of way) but all this would be a bit more fun if the difficulty were toned down a bit. Easy should be set so everyone can find enjoyment in a game. The other levels can accommodate the rest of the gamers who want different degrees of challenges. That way everyone would be happy. I feel the makers of this game are eliminating a large population of gamers who enjoy the easy level. I think they have shot themselves in their own pocketbook."

Yes. I, for one, am sorely disappointed. There's no way a wimp like me could tackle stuff you Veterans are finding difficult - in order to reach a stage where I just might be able to cope slapforehead
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#968597 - 07/19/14 12:15 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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For any of you who were waiting for this game to become available on GOG well now it is. You can find it here
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I laugh because you're all the same

Funny I don't remember being absent minded.

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#968606 - 07/19/14 12:49 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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For all those needing some extra help/info, I found this on the Larian site. It even helps you to find a strong team member early on:
Larian Divine Divinity Original Sin Forum http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=512504#Post512504 wave
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#968624 - 07/19/14 02:44 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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thanks Oldman

thanks Debra wave
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#968628 - 07/19/14 03:25 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Additionally for those (like me) who have been unable to figure out what skill goes for what I found this clarification.
Quote:
Aerotheurge (air/electricity), Geomancer (earth/poison/protection), Hydrosophist (water/ice) and Pyrokinetic (fire).
This has helped me when I want to concentrate on a particular element.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

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#968638 - 07/19/14 04:20 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Loc: Central Texas
Thank you Oldman! Could someone also tell me how to divide items with other team members? I read the manual, but I must have missed it or something. headscratch
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#968644 - 07/19/14 04:34 PM Re: Divinity Original Sin coming soon [Re: Debra]
oldman Offline
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Originally Posted By: Debra
Thank you Oldman! Could someone also tell me how to divide items with other team members? I read the manual, but I must have missed it or something. headscratch


To divide items you hold down shift and drag the item to another square then you can choose how many to place in the new square.

To send an item to another team member you right click on the item and you are given a drop down menu.

Hope this helps.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#968661 - 07/19/14 05:27 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Oldman, thumbsup
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#968706 - 07/19/14 10:00 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Thanks Oldman! Now I can divide out those healing potions. happydance bravo
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#968764 - 07/20/14 11:18 AM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Welcome to playing Divinity, Debra. I've been slugging through this and am wandering here and there doing partial quests and not really having any direction as to how to complete any of them. I think I have finished some quest by luck rather than by good management. I'm now at level 12. Are you still playing, oldman?

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#968786 - 07/20/14 03:16 PM Re: Divinity Original Sin coming soon [Re: Rowan]
oldman Offline
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Loc: Lost in the Arizona Desert
Originally Posted By: Rowan
Welcome to playing Divinity, Debra. I've been slugging through this and am wandering here and there doing partial quests and not really having any direction as to how to complete any of them. I think I have finished some quest by luck rather than by good management. I'm now at level 12. Are you still playing, oldman?


yep I'm still plugging along. I've restarted twice with new starting characters. I finally found out that for me, a Wizard and Rogue are the best fit. I made it each time to finding the witch and this time I am (I think) prepared to go on to the next phase.
Click to reveal..
I found the witch, got her blood and her spell so I can kill the invincible Death Knights (or whatever they are called. I've gotten the tenebrium skill so I can equip those weapons so maybe I'm ready for what's ahead.


I learned all this from researching the Larian boards and it was tedious work. I don't really know where to go or what to do next but at least I now have additional areas to explore and hopefully am equipped to handle them.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

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#968972 - 07/21/14 03:51 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Loc: Central Texas
Thanks Rowan!
I've got a ranger (me), a battlemage, a stinky rogue and I don't know what Jahan is, but he can heal among his other magical abilities. That's a definite plus for me lol
I'm headed to Evelyn's Lair with tough fighting on the way. Even on easy you get attacked by twice the number of bad guys as your team is composed of. For me, there's a steep learning curve on the attack points and tactical positioning. I haven't died yet, knock on wood, but it's hard to keep alive.
I steal paintings like rip to get money (and anything else that's not red hot or nailed down), and I have found out that even though you get a weapon you can use, if it's higher than your level your attack points are docked for the difference.
I'm checking the Game Pressure guide for maps and some assistance to help me along and the Gameboomers of course.
Is there any way to make the rest of your party wait while your rogue disarms traps?
Any fighting tips from youal would be appreciated.
_________________________
Skyrim: Divorce and ended relationships not included. May induce expulsion to couch for an indefinite period of time. Say no to skooma.

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#968974 - 07/21/14 04:01 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Debra, toons that can heal are the best. taz
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#968991 - 07/21/14 05:08 PM Re: Divinity Original Sin coming soon [Re: Debra]
oldman Offline
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Registered: 04/15/00
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Loc: Lost in the Arizona Desert
Originally Posted By: Debra



Is there any way to make the rest of your party wait while your rogue disarms traps?
Any fighting tips from youal would be appreciated.


Debra in order to have a party member travel "solo" you just click on them and drag them to one side. You will see that they no longer have a chain between them and the rest of the party and are free to travel on their own. Hope this helps.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#969028 - 07/21/14 07:05 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Registered: 05/30/99
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Loc: Central Texas
Thank you! I would never have figured that out.
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#969103 - 07/22/14 07:01 AM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Registered: 10/25/06
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I'm playing this game also. I have found the manual to be very helpful.
The manual is here:

http://cdn.akamai.steamstatic.com/steam/apps/230230/manuals/DOS_manual_05_web.pdf?t=1405593049

A helpfull tip I learned from reading the manual is that you can delay you turn. Say that Jahan (healer etc) is supposed to go first. On the right side of the screen there is a button you click where you can delay your turn.

Also, I have a mage as my female character and a fighter as my male character. The mage has the ability to summon a (big!) spider. It really is a great help...

Also, tips on fighting - try to get out of the way. And by that I mean try backing away. This way the enemies, especially if the outnumber you, have to move towards you first. Also, you do not have to use all your action points in one turn. You can save them for later. This game requires thinking ahead - think of it like a game of chess or checkers. And take out any mages and archers as quickly as possible..

Also, if you have Madora in your party (can be picked up in the King Crab Inn) have her use her crushing hammer hands ability. And have Jahan either teleport or litteraly take the air out of enemies.

This strategy is the one I've used yesterday to gain experience and to beat the enemies. Works well - at least for me...
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#969164 - 07/22/14 10:58 AM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Thanks, Karsten, that will be a big help, I'm sure wave
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#969211 - 07/22/14 01:29 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Missed your questions, Debra. Had Internet and phone problems for the last two days and am finally back online. I'm a ranger, too, as usual for me. Just finished the troll king cave and am now trying to find the witch. I'm in the prison and can't get out of the cell. A mouse has promised to help if I give him some cheese ... just after I swept up crumbs from my inventory at a trader. Will have to go back to the trader and buy a piece of cheese back. hardwall

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#969292 - 07/22/14 10:16 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Registered: 05/30/99
Posts: 2237
Loc: Central Texas
Thanks Karsten for all the tips! I learned some of them in the school of hard knocks, but I didn't know about the delay button. That will be helpful.
If you decide to flee a battle, why don't all of you go at once? Is there a way to make that happen?
Isn't that the way it always is Rowan? Just when you think you don't need something....
Last two questions for today. I don't seem to be leveling up very fast at all. Is it supposed to be this slow or does being on easy level cause it to be that way. I'm only on level four. I've done a few side quests, but I am focusing on the Jake's murder quests.
I can't seem to find the right way to get to Evelyn's Lair. Could someone point me in the right direction, please?


Edited by Debra (07/22/14 10:21 PM)
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#969301 - 07/23/14 01:21 AM Re: Divinity Original Sin coming soon [Re: Debra]
oldman Offline
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Originally Posted By: Debra

I can't seem to find the right way to get to Evelyn's Lair. Could someone point me in the right direction, please?


Click to reveal..
You have to do the fabulous five quest and go through the cave. After defeating the robot (or whatever he's called) you go to the end of the cave and there's an exit to get to the NW part of the map. Evelyn's Lair is in this area.


Also to everyone playing this game be forewarned. You need to gather all the star stones (or bloodstones as they're called) because there is a door near the end of the game that is unforgiving and will not open unless you've completed this. I believe there are 14 in all and the game doesn't let you know that this is a requirement.

I started another game because I couldn't remember which bloodstones I had not finished. I'm not sure if there is a workaround for it. I couldn't get any information on the Larian Boards except that you need them all.

Here is a list of where they all are located.


Edited by oldman (07/23/14 01:30 AM)
Edit Reason: added information
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#969371 - 07/23/14 11:10 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Registered: 05/30/99
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Loc: Central Texas
I declined to join the Fab Five. Now, Mendius won't let me join. Do I have to start the game over to get to Evelyn?


Edited by Debra (07/23/14 11:55 AM)
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#969374 - 07/23/14 11:29 AM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Thanks, Oldman wave

I got to start this last night. I'm moving slower than molasses and learning the ropes with a Wayfarer and Cleric.

Can I store stuff where ZixZax is or in that place you get after talking to the Timeweaver?

Also, can I throw a pillow on the ground and sleep to heal?
_________________________
"Dogs are not our whole life, but they make our lives whole."
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#969382 - 07/23/14 12:39 PM Re: Divinity Original Sin coming soon [Re: Debra]
oldman Offline
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Loc: Lost in the Arizona Desert
Originally Posted By: Debra
I declined to join the Fab Five. Now, Mendius won't let me join. Do I have to start the game over to get to Evelyn?


I'm pretty sure you can still go through the cave and get to Evelyn's Lair. You just won't get the points for that side quest. The directions for the location of the cave are here
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#969383 - 07/23/14 12:43 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
Posts: 3986
Loc: Toronto, Canada
Looney, I don't know about the pillow but you can sleep in any bed you find anywhere. I haven't stored anything at any time in my game as I tend to sell things instead.

About that mouse who wanted cheese:
Click to reveal..
He said he couldn't reach the switch to help me so he just ran off with the cheese!
However, I got in another way. I fought the frost king which is an extremely hard battle as I died many times before I did this:
Click to reveal..
I left my party outside the door to his castle and sent my archer in to initiate the battle. Then I had her run back out. Outside you still get to fight the frost king and all his spawns but you avoid the elemental damage from those grates that spill elemental stuff at you.

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#969413 - 07/23/14 03:24 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Will have to remember that strategy. thanks
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#969637 - 07/24/14 03:31 PM Re: Divinity Original Sin coming soon [Re: looney4labs]
oldman Offline
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Originally Posted By: looney4labs
Thanks, Oldman wave

I got to start this last night. I'm moving slower than molasses and learning the ropes with a Wayfarer and Cleric.

Can I store stuff where ZixZax is or in that place you get after talking to the Timeweaver?

Also, can I throw a pillow on the ground and sleep to heal?


Short answer is yes. But only after you've gathered a few bloodstones. Then a room will open up where you will have a chest for each of your two main characters and you can store stuff in those chests.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

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#969662 - 07/24/14 05:46 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Thanks, I always need more space wave
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#969667 - 07/24/14 06:24 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Registered: 10/25/06
Posts: 1480
Loc: Denmark, Europe
The fab five is a side quest in the game. And Swen Wincke from Larian has said that there will be back up characters if any important npcs should die. (from what I've read about this game).

You can still to get to Evelyns lair - by completing the quest called the Councillor's Wife. But beware - it takes a long time to get there. So go do some sidequests and level up a bit..

Also, did you know you can teleport barrels and crates if you have Jahan? I've done it a couple of times. Sometimes there will be barrels of oil or water nearby...You can also target these with weapons or spells.

And when we're talking about the stone:

Please remember to get the stone that Evelyn drops after a certain healing event. I almost missed it - only thanks to the walkthru from games pressure did I find it smile

Also, thanks for the heads up about that you can sleep in any bed...
_________________________
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#969694 - 07/24/14 10:12 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Loc: Toronto, Canada
A warning about secrets on your map: In the Lucula Forest you will meet a fortune teller who will mark secret locations of treasure on your map. Just get one at a time as the marks disappear after you found a treasure. If you buy more than one secret at a time all locations disappear after finding the first treasure. thumbsdown It is almost impossible to remember the exact locations of the others. This just happened to me as I wanted to save myself trips back and forth to the fortune teller. Next day when I play I will load an earlier save and just buy the secrets one at a time.

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#969913 - 07/26/14 10:20 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Registered: 05/30/99
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Loc: Central Texas
Do you mean the inert stone? I don't have Jahan anymore I restarted the game, but I have 2 levels of telekinesis. Will that work? Thanks Rowan for your tips. I don't think I'll be where you are for a LONG time.


Edited by Debra (07/26/14 04:57 PM)
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#969951 - 07/26/14 12:52 PM Re: Divinity Original Sin coming soon [Re: Debra]
oldman Offline
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Originally Posted By: Debra
Do you mean the inert stone? I don't have Jahan anymore I restarted the game, but I have 2 levels of telekenesis. Will that work? Thanks Rowan for your tips. I don't think I'll be where you are for a LONG time.


The inert stone is what you get after you have used a blood stone. You need to gather all 14 bloodstones and as you use them other rooms in your homestead will open up. I haven't gotten back to the temple where the door won't let you in until you have all the stones yet so I don't know if you just have to have finished getting the stones or if you need the inert stones in your inventory but I'd advise you to keep them all.
_________________________
You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

John

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#969990 - 07/26/14 04:39 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Registered: 05/30/99
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I'll do that Oldman. I have another question (imagine that lol). When I add another level of say Pyrokinetics ( think that's what it's called)(fire magic by whatever the right name is) why don't I see any new spell choices? I can't find a spellbook or anything.


Edited by Debra (07/26/14 04:40 PM)
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#970015 - 07/26/14 07:25 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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As I understand it and I'm as confused as the next person, you have to buy a spell book from a vender and it shows the level of everything you need to read the book. You can buy the book but you can't read it unless you have the necessary requirements. Once you read the book, then you can hit the "k" key and it will show you all the spells that you have.

I think the different levels of skills just make the execution of the spells more powerful or maybe not.

I have now managed to finish the game. All in all it was very frustrating for me as the game doesn't give you all the information (at least dumb old me) to know what to do next. Without a lot of help on line I would still be floundering around. I left a lot of side quests undone in order to get to the final and figure the game out and get some idea of where I was supposed to go and what I was supposed to do.

I'm going to start another game now and take my time and do all the side quests that I left undone.

Overall I enjoyed the game. I didn't like the combat because of the stupid action points. I thought combat took too long to finish because of those. I didn't like the fact that there was no clear path to the main quest line. The game did definitely keep the flavor and style of the original Divine Divinity game, at least in my opinion, even though this was more or less a prequel I think.

So there you have one man's opinion and we all now what opinions are like.........



Edited by oldman (07/27/14 12:17 AM)
Edit Reason: Added content
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#970065 - 07/27/14 04:56 AM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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As for spells in this game, you'll need to upgrade say your witchcraft or aerotheurge spells. One point in say aerotheurge spells (so that you can use ligtning bolt e.g). and you'll be able to learn three aerotheurge spellls. Two points in aerotheurge spells and you'll be able to learn 5 arerotheurge spells.

The best part of this game is that you can have your fighther (Madora) learn pyrokeetics spells or hydrosophist (waterbased) spells. You can also have your mage (Jahan) learn man-at-arms skills and so man-at-arms spells.

Also, last night when I played the game, I bought or rather traded some used equipment for a spell book; this particular book let you summon an air elemental to fight for you. Jahan - who was the one I wanted to learn the spell said this: "level not high enough.' You'll need to be level 14 to learn this spell, and alas, I'm only level 11 or 12 as of yet.

A nice spell to have Jahan learn is the featherfall scroll, there is a certain place in the game where it is required to know this spell. Another nice spell to learn is the invisibility spell. There is a point in the game, where you'll really need this spell. (thanks to guide from gamespressure for informing me about this).

As Oldman, I'm also enjoying the game - a lot. However, also, as Oldman, I find the game frustrating to play. Especially since the journal/log of the game isn't divided into main quest and sidequests. I thought this was the way it was done in games today. Apparantly not... :( This aside, I enjoy the game alot.

Especially since it lets you travel anywhere and lets you discover things for yourself. And if you're in a tight situation i.e. in a fight you can alway travel to say Cyseal or say Lukulla Forest via your travelstone/pyramid.

LIke Oldman, I had to revert to online help. Minimun 2 walktrhoughs in English, 2 walkthroughs in German, and 1, if not 2, sites with youtube videoes. I'm not sure if I ever would have made it so far as I'm in the game right now - had it not been for the online help....


I enjoyed the combat - not a lot - but I enjoyed it. The trick is to summon say a spider and ice elemental. And to take out casters and archers as soon as possible.
As for the combat, think of it like a chess game. You'll need to plan you moves and then carry them out - carefully. Crushing fist helps a lot...
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#970087 - 07/27/14 10:33 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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So, if I understand correctly, each time you level up a spell skill you don't get a new spell to choose. You would need to buy a spell book at a vendor and pick your current skill level, then hit the "K" key to see what you have. Do you then just drag that spell into your quickbar or does it just show up?
Oldman, I think a game can be too non-linear and this is one of those for me. I do need some direction to get the job done. I like World of Warcraft addons with arrows that point your way thumbsup
I use F5 and F8 a lot where fighting is concerned but I'm getting the hang of it. I'm sure it's meant to make us think outside the box, but I'm a straight forward kinda girl. smile
It seems the more I watch videos on character creation and how to choose skills, attributes and talents for the character of your choice the more confused I get. I'll have to start over again in a couple of weeks anyway as my hard drive is dying and will have to be replaced. So, I'm just goofing around with lots of character teams and types hoping to hit paydirt.
Thanks for the tips and help again. It removes some of the frustration factor.
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#970116 - 07/27/14 02:03 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Let me be more precise, then smile

When you level up you'll get two skills points. If you say put one skill point into say waterbased spells like e.g. rain, you'll be able to learn up to three waterbased spells. With two points in hydrosohist?, you'll be able to learn up to 5 waterbased spells. And yes, you do need to go to vendor and trade/buy a book that has the spell, you want to learn, say ice arrow or crushing fist. Then you right the click the book and choose use (the first option) and voila, you have learned a new spell. If your level and skill level(s) are high enough. If you do not find you can use the spell, you can always right click on the book (or weapons etc) to send them one on your team members.

When you learn a new skill, there will be box appearing say new skill (or spell) learned. And yes, it shows up immediatele in your quickbar. Please remeber, though, that you have up to 5 quickbars...
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#970131 - 07/27/14 05:03 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Thanks, Karten wave
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#970137 - 07/27/14 05:29 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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There are some spellbooks though that require a certain level before you can read them. A prime example is the hurricane spell which requires level 18. Now I didn't reach level 18 until just before the final battle so..............you can judge for yourself the worth of that spell.
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#970256 - 07/28/14 11:12 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Thanks for the explaining it, Karsten and Oldman! I understand now.
Where are Witch spellbooks sold in Cyseal? All I can find are water, air and Ranger skill books?


Edited by Debra (07/28/14 11:16 AM)
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#970265 - 07/28/14 12:05 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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You can find some from Shareth who is upstairs in the Tavern.
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#970355 - 07/28/14 08:42 PM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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I'll check it out. Thanks! wave
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#970440 - 07/29/14 08:28 AM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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I find out last, via a walkthrough, that you can save your ability points and your talent points. Very helpful if you want to reach the higher abilities...
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#970468 - 07/29/14 10:24 AM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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I'm limiting my 4 characters to just 2 different magic skills each, as well as a different kind of physical weapon each. So far I'm still alive and gasping. :)I'm about level 15and am starting to appreciate the more powerful spells.

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#970474 - 07/29/14 10:53 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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I found a really good link for game information with things like RP conversations and how that affect your skills, etc.
Great beginner stuff:
Game Skinny
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#970488 - 07/29/14 12:33 PM Re: Divinity Original Sin coming soon [Re: oldman]
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Thanks, Debra, more info is always great thumbsup
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#970646 - 07/30/14 10:50 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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I'm getting frustrated. If the team I'm fighting against is only one level above me, I usually can't win the fight. They have double the man power I do and at least one healer. I've got on the best armor/weapons I can find for me and the other three and I have two people who can heal, if they have enough action points left to do it. Does anyone have a link for a trainer that's free ('cause I can't afford the $100 life time membership to Cheat Happens) or God Mode? I'm using version the latest version 1.0.81 downloaded from GOG. I'd like to play the game and not bang my head against the wall trying to win a losing battle.
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#970655 - 07/30/14 11:20 AM Re: Divinity Original Sin coming soon [Re: oldman]
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I don't, Debra, but hopefully one of the other members will.
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#970701 - 07/30/14 02:59 PM Re: Divinity Original Sin coming soon [Re: Debra]
oldman Offline
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Originally Posted By: Debra
I'm getting frustrated. If the team I'm fighting against is only one level above me, I usually can't win the fight. They have double the man power I do and at least one healer. I've got on the best armor/weapons I can find for me and the other three and I have two people who can heal, if they have enough action points left to do it. Does anyone have a link for a trainer that's free ('cause I can't afford the $100 life time membership to Cheat Happens) or God Mode? I'm using version the latest version 1.0.81 downloaded from GOG. I'd like to play the game and not bang my head against the wall trying to win a losing battle.


When I joined Cheat Happens I got a lifetime membership and it was only between 30 - 40 dollars at that time. They've gone up drastically. Too Bad. You could get a monthly membership for $14.95 but you may not want to pay that for just one game. The Trainer is super good though.

I have the instructions to give GodMode to your characters. If you'd like it email me and I'll send it to you.




Edited by oldman (07/30/14 03:07 PM)
Edit Reason: added information
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#970781 - 07/31/14 06:51 AM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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I have had much luck learning the cast cure wound spell. It instantly heals up to 300-400 point. Also, I have had excellent results learning the crushing fist spell. I have given everyone a level in waterbased spells. This means that they all can cast minor healing and restore healing healing spells both on themselves and on others. And I have had them all learn the ice shard spells. Also, fire and ice elementals work great againt multiple enemies. For fighers whirlwind and dustdevil spells/skills will be necessary to find these fights. Bleeding skills are nice, too - for your characters of course.

I have also invested in skills that let my characters heal crippled, bleed, stun or frozen status. Madora has a very nice skill called helping hand. Use this if one your characters ever are knocked down.

Also, what I do if I'm surrounded bu a larger group of enemies is this: Retract form the site, go as far back as my action points allows me to do. This forces the other side, the enemies, to use their action points to either reach me or use them for buffering, healing etc. And then I can summon spiders, air elementals or fire elementals.

And as said, you can teleport things, barrels etc. down on top of people. You can destroy barriers etc. And you need to think like a strategist. If you do this what will the opponent do. I have developed a strategy which works for me. Johan and Madora will be - for a while - in the back. Myself and Jahan will be pounding spells in the enemy. And then slowly, ever so slowly, will Johan and Madora advance forward.

If all else fails, try a fireball...
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#970822 - 07/31/14 10:29 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Yes, Oldman please send me the instructions for god mode. Cheat Happens says you need the Life Time Membership to get their trainer which is the $100 version. I guess some people have money to burn, but I'm not one of them. I usually don't use trainers until after I've played the game through once, but this game is a head banger for me.
Karsten, my problem is that when I need to heal my characters, I'm out of action points and also, what looked like four enemies become ten as they come out of the woodwork. Then I get the message I'm too close to retreat. I keep trying, but I'd just like to enjoy playing the game without so much reload. I don't expect to win every battle the first time, but even doing all the side quests to gain XP doesn't seem to get me in a position to move toward the main quest goal. My team is a knight, Jahan, a witch, and a ranger/rogue hybrid all level 4 now. They ought to be able to do some damage. I don't mean to whine, but this is not like Baldur's Gate which was a real draw for me in purchasing the game.


Edited by Debra (07/31/14 10:32 AM)
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#970881 - 07/31/14 03:59 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Debra check your email. It is on the way.

Good luck
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I laugh because you're all the same

Funny I don't remember being absent minded.

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#970891 - 07/31/14 05:27 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Hi Debra - sorry to hear you're having trouble. I'm enjoying the game. But I tend to get frustrated because there's no clearcut path to how you're supposed to play this game. Imo, this is both the game's greatest strength and its greatest weakness.

I play this game on easy. I tried to play it on the classic setting, but it is just so hard. And even on easy, I-m having diffulties. Also, did you know you can save your action points? You do not have to us them all in one turn (of the battle/fight). Also, I found out, via some info on the net, that you can indeed trade/barter with all people. And there's a vendor in Cyseal market close to the guy who sells paintings that you can buy healing potions from. I've used these a lot.

Also, it surprises me that you're only level 4...I'm currently level 14 ot 15. And you do know that you are free to go find the white witch and then are able to return to Cyseal once more, after you've found her. There's quite a few easy quests in Luculla Forest that'll help you level up a bit. Also, I wonder, have you been the to Lighthouse or the beach yet? or the Black Cove yet?

I had trouble with Evelyn and her minions. So what did I do - teleported away, of course. And came back later....

I also confess to use the internet a lot, especially the walkthrough form gamespressure seems great. It really covers everythig in the game...
If you already know about this, I apologize in advance.


GamesGlitch also has (a lot of) videowalkthroughs on youtube...these have helped me a lot too. link: http://www.youtube.com/user/GamezGlitchZ/videos

Especially if you're unsure where some npcs are or what precisely you have to do, this is great site. Also, you'll need a character with (relatively) high perception 5-8, I think, to be able to find some of the keys and entrances you'll neeed to find in order to finish both the sidequest and - alas - also - some of the quests in the main quest.
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#971004 - 08/01/14 09:52 AM Re: Divinity Original Sin coming soon [Re: oldman]
Debra Offline
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Thanks, Oldman. I will check it when my computer gets back from the shop. Karsten I've started over numerous times changing my team up after reading various articles. I have only made it to lvl 4 because of that, but that being said, finding quests I can do after that has been a slog. I have no idea about a white witch, but I have been to the lighthouse and that fight was easy. I too am playing on the Easy level and I have quite a few potions, but if you get in a pinch you can't drink them because of the AP system. I can see that for movement but not for potions. Maybe they will change that at some point.
Don't get me wrong, I like the game, but not the mechanics. The AP system needs to be changed a bit and I wouldn't even dream of playing this game on Normal.
Thanks for the video link. I will keep plugging away. I hate to let a game beat me.
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#971032 - 08/01/14 01:23 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Hi Debra Sorry for your trouble. I'll try to hel as best as I can...

If you talk to Aureus or Arhu in the Legionaire's office, they'll point you towards that you need to find the white witch. Also, one of the main complaints I have regarding this game is that yóu need to guess which line of dialogue will take you to the xp reward for a certain quest. For instance, if you want to get new info about Jake's murde, you'll need to choose the option: Let's discuss Jake's murder. And then additionel info might pop up...

Here's the map from gamepressure, link: http://guides.gamepressure.com/divinityoriginalsin/guide.asp?ID=25135

As you can see quests are scattered all over the place. Have you been to the cave where Arhus failed experiment is? You'll need to go through that cave in order to reach the northwestern part of the map.

I'll have to admit that witohout the help from the gamespressure walktrough, at least 2 german walkthrougs, posts in the Steam and Larian forums as well as the videos from Gamezglitch, I probably wouldn't have reached level 15...
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#971492 - 08/04/14 02:04 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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I am trying to finish off old quests that I have left in my journal. I am not finished the game yet but there are some fights ahead of me that are very difficult. Here is what I am trying to complete for now:

1) Where is Samson the lighthouse keeper? I have sent his Desdemona's ghost back to him but I don't know where to find the couple again. He is not at the lighthouse.

2) I am trying to finish the dark cove quests. I am in the room that exploded. I had died in the explosion but my team resurrected me. The picture on the wall got destroyed at the same time. There is a button on the floor which I have used but nothing happens. Where is the trap door that is supposed to appear?

BTW, the black ominous door can be smashed open. You just need a lot of time and infinite patience and the ability to repair weapons. You have to be later in the game when you have more powerful weapons.

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#971507 - 08/04/14 03:15 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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"infinite patience" rotfl
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#971515 - 08/04/14 03:30 PM Re: Divinity Original Sin coming soon [Re: Rowan]
oldman Offline
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Originally Posted By: Rowan
I am trying to finish off old quests that I have left in my journal. I am not finished the game yet but there are some fights ahead of me that are very difficult. Here is what I am trying to complete for now:

1) Where is Samson the lighthouse keeper? I have sent his Desdemona's ghost back to him but I don't know where to find the couple again. He is not at the lighthouse.

2) I am trying to finish the dark cove quests. I am in the room that exploded. I had died in the explosion but my team resurrected me. The picture on the wall got destroyed at the same time. There is a button on the floor which I have used but nothing happens. Where is the trap door that is supposed to appear?

BTW, the black ominous door can be smashed open. You just need a lot of time and infinite patience and the ability to repair weapons. You have to be later in the game when you have more powerful weapons.


If you've already talked to both ghosts then they should both be in the cellar at the lighthouse. All you need to do is visit the cellar and you should find them there.

The entrance that you get from clicking on the switch behind the picture is located here just to the left of the door.
If the entrance is not available then you probably destroyed the switch in the fire.

There is a key to the Black Ominous door on the pirate ship.
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You laugh because I'm different
I laugh because you're all the same

Funny I don't remember being absent minded.

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#971570 - 08/04/14 10:42 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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I believe that quest is not possible for me to finish. There is no trap door for me, so the switch doesn't work for me. I'll try to clean up some other quests. Does anyone know how to defeat the mud lords in the swamp? The first mud lord weakens my party which causes them to drop weapons and armor that they can no longer carry. After that it is a one way battle not in my favour. I fully feel Debra's frustration.

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#971681 - 08/05/14 11:33 AM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Hi Rowan

Is this the svamp in the dark forest? I always found elementals helpfull; enemies tend to attack summoned elementals (and spiders) first. Also, if you have crushing fist, this helps a lot, too. A knocked down mud lord can't weaken you. I think, too, from what I understood that the people (for lack of a better word wink ) who has the most initiative will go first in the combat round. In a case like this, I would retreat.
(The spell Tactical Retreat works wonders as well). Also, I use Jahan's ability to teleport enemies away from the group. Work wonders - and as they say, the bigger they are, the harder they fall wink

If you experience a enemy that weakens you, I would go back as far as my action points allowed me to go. And have Jahan cast fireball, flare and blaze fire and ice shard as well. I think there's a spell? which cures weakness...

As for the combat, please think of the combat like a game of chess. Move your pieces around strategicalle as well as tactically...
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#971705 - 08/05/14 01:47 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Thanks, Karsten, that is the swamp. For now I am avoiding the area until I gain a little more courage. I don't think there is a quest right in their spot but I do like to clean up areas of unwelcome residents. thumbsdown

Do you know how to stop the fireballs in the end of times/home location? Or is that the final quest?

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#971712 - 08/05/14 02:40 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Rowan you need to Clost the Rift
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#971715 - 08/05/14 03:00 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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As Oldman says you need to Close the Rift. The problem here is that only can damage the thing you'll need to attack - with a Tenebrium weapon. You can buy one at a certain shop in Sacred Stone. I found one after a certain quest was ended. You'll need to go through the windy desert (again). If you haven't been there yet, beware of the spiders and the spiders queen. You'll need to go beyond the Spider Queen and sort of in a diagonal line northeast (I think?) from the Spider Queen. When you reach two post with a bar across them, you're on the right way. And when you see a structure, you're definetely on the right way. Inside it is pretty straightforward... You'll need to find a mirror that transports you to the area where the thing you'll need to damage is. Gamezglitch has a very nice video walkthrough. I found it very helpfull smile
I had a difficult time finding out how to do this, but the video from Gamezglitch helped a great deal.

As for the game, I'm enjoying it, but to me, it seems like the team behind it just added more and more quests etc. as time did go by. There are certain quests I would have cut if I were the team behind this game. It is as if there wasn't a plan (I think) for how the game should be made. At least this is what I have been thinking of.
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#971732 - 08/05/14 04:52 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Thank you for the video link, oldman. I would never have figured out to go to that area to complete this mission. The journal entry just wasn't clear enough for me. If you're dealing with such vital issues as saving the world surely the game makers could have been a bit more specific.

Thanks for your input, Karsten. What I like about the game is the memory of Divine Divinity 1. The music in the game evokes that pleasant memory for me. However, I dislike the lack of direction and the incredibly difficult fights on easy level. Surely the players who like this can get their fill on the higher levels. Easy should make the game more playable for a wider range of playing abilities.

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#971922 - 08/06/14 08:51 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Posts: 3986
Loc: Toronto, Canada
In King Boreas' treasury there is a coffin?/chest with strange runes on it. Every time I click on it I get a message to leave it alone. I've already killed everything in this location but this remains a puzzle. How or when do you open this chest?

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#971988 - 08/07/14 08:41 AM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Registered: 04/05/04
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Rowan, according to a post in the steam forums
Click to reveal..
Quote:
The runes are fairy runes. The orc librarian in Cyseal (mayors adopted daughter) sells you a book which enables you to translate those runes.


Hopefully that will help!
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#971989 - 08/07/14 08:47 AM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Thank you, looney, I will check this out later. wave

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#971995 - 08/07/14 09:17 AM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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luck
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#972036 - 08/07/14 12:34 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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I've reached a point in the game where I cannot go on. I have found 11 stones. The 12th one is in the Black Cove mission that I cannot do because I did something the game didn't like and the trap door does not appear for me, so I cannot get the stone. Since there is so little direction in this game how is anyone to know that something is the wrong approach? I thought they wanted you to think outside the box to solve quests. The one time I did, it backfired. There are 2 other missing stones but I just don't feel like trecking through the game again, especially since I have forgotten where some of the locations are. I wish that important quest locations would be auto marked on the map. I don't think I will replay this game for a very long time.

One matter of curiosity for me: How does the golden grail boost armour stats? I have dragged the grail over my equipment and that orange bar indicates that something is being done, however, when I look at my armour afterwards it still looks the same.

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#972039 - 08/07/14 01:01 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Registered: 10/25/06
Posts: 1480
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Hi Rowan -

I found out last night thatyou can get a bloodstone if you destroy the Goblim Totem in the Goblin Village. I also found out that you'll need to use the bloodstones in order to get an inert stone.

Also, you can get a stone if you destroy the Iron Maiden in the courtyard where the Winter King was/is. (or thereabouts)

Also, have you done Maradino's quest yet. And did you remember to pick up the inert (blod) stone from Evelyn's house? in Cyseal? I didn't and had to go back to get it.
You can use the Rift travel to get around...

You can also get a stone here:
http://guides.gamepressure.com/divinityoriginalsin/guide.asp?ID=25907

The location of the trap door:

http://steamcommunity.com/app/230230/discussions/0/45350245242836551/?l=danish

I had a difficult time finding this as well. However, there is a trap door. It is in the corner close to a wall in the room with the painting. As you might know? you'll need to touch the painting, this will reveal the trap door. Also, if the trap door is revealed, you can always hack your way through it eith your weapons.

Here is the location of all the fourteen bloodstones:
http://guides.gamepressure.com/divinityoriginalsin/guide.asp?ID=25142

Also, did you do the Forge of Souls Quest, link same as above.

Quote:
The fourteenth stone can be found in "Temple of Dead", by Cassandras grave. You will collect it during the "A Forge of Souls" quest.


edit:

I agree a lot with you, Rowan. This game doesn't give you any directions at all. And it is both the strength and the weakness of this game. I find the journal a mess - literally - normally you would have a tab for main quests and a tab for side quests. And there is nothing, no message in the journal, or from Zixxax, that tells you that you'll need to collect 12-14 bloodstones, or use them, to open portals at your Homestead.

I agree with you that it would be nice to have markers on the map for important quests. Or at least have a cartographer to tell you where the most important locations are i.e. the locations for the blood stones.


Edited by Karsten (08/07/14 01:11 PM)
Edit Reason: content added
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#972049 - 08/07/14 02:13 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
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Karsten, I did the quests mentioned except for the crabs vs skeletons. When I entered the room with the trap I couldn't reach anything because my telekinesis was low at that point. I moved off the spot and died. However, my team was outside and they resurrected me. Now the room was clear to explore. The painting was destroyed and I found the switch but nothing happens when I touch the switch. I don't think the game allowed for me to be resurrected. That somehow destroyed the quest but I didn't know that back when I did it. I never touched the painting but it got destroyed in the blast. Since this is a reasonably early quest I was wasting my time with the rest of the game. Thanks for all your effort to try to help. That is so kind of you.

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#972050 - 08/07/14 02:23 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Thanks, Karsten.

Rowan, I guess going back to a save game would be too far back? Did you email the devs so they know. Sounds like a glitch, and a very nasty one at that.
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#972060 - 08/07/14 03:46 PM Re: Divinity Original Sin coming soon [Re: oldman]
oldman Offline
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Rowan there are a total of 14 Bloodstones. Since you have 11 and can't get to the Black cove one there are still 2 that you are missing. I think you need only 12 to open the door. Perhaps you could check the locations to determine which 2 you don't have yet. They would still be accessible.
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#972071 - 08/07/14 05:05 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
Posts: 3986
Loc: Toronto, Canada
I know, oldman. I just can't for the life of me find all the locations I have been to. Many locations are unmarked and since some of those quests were done quite a while ago it would require inching my way across the map just to maybe finding them again.

Looney, I tend to overwrite saves just to keep from scrolling. I figured I would be safe with 10 saves.

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#972194 - 08/08/14 01:06 PM Re: Divinity Original Sin coming soon [Re: oldman]
Karsten Offline
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Registered: 10/25/06
Posts: 1480
Loc: Denmark, Europe
Hi Rowan

Thanks for you kind words. I had to use a walkthrough to get through the quest with the exploding room. I suppose this is what you mean? or? I must admit I never had any problems with this, especially after reading that you just use use the Rift travel system to transport your party to the beginning of the cave.

As said, I find the journal or log very badly organised. There needs to be a journal for the main quests and a journal for the sidequest. And preferably for each major area, I find. I also find that there really need to be a marker or something else which shows you where you have have found the 12-14 stones, you'll need.

As for your problem, Rowan, I'm aware of it. On the Larian forums, a guy? did experience the same as you have done. And the answer was that the switch probably was damaged in the explosion.
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#972198 - 08/08/14 01:41 PM Re: Divinity Original Sin coming soon [Re: oldman]
Rowan Offline
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Registered: 01/09/01
Posts: 3986
Loc: Toronto, Canada
I'm leaving the Divinity game for now. I have downloaded Gothic to replay it. Mad from the other thread just got me all excited about this game all over again. I just need to invest in more fingers for the keyboard controls. lol

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#972267 - 08/08/14 07:30 PM Re: Divinity Original Sin coming soon [Re: oldman]
looney4labs Offline
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Registered: 04/05/04
Posts: 42379
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rotfl
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#972282 - 08/08/14 10:49 PM Re: Divinity Original Sin coming soon [Re: looney4labs]
Mad Offline
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Registered: 11/21/00
Posts: 23513
Loc: United Kingdom
I'm sure you'll manage to find 'em, Rowan !! lol
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#974016 - 08/18/14 10:41 PM Divinity Original Sin [Re: oldman]
traveler Offline
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Registered: 01/14/10
Posts: 3293
Loc: Rivellon
...
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#977433 - 09/08/14 07:13 PM Re: Divinity Original Sin coming soon [Re: oldman]
dianne Offline
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Registered: 03/02/04
Posts: 484
Loc: Quesnel b.c.
I so do admire all of you who can play these action games my fingers would get so stuck in the key board
and I always thought it would be so useful if one was a piano player.
I mean classical piano player.
dianne lol

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