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#975225 - 08/26/14 11:32 PM First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35307
Loc: southeast USA
A First Look by flotsam

Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition
Pinkerton Road


Dare I say it’s about time.

If ever a game deserved a makeover, Sins of the Fathers is it. And not because it is old and tired. To the contrary, it is a revered game in the pantheon of adventure games, and no doubt found many new fans once platforms like GOG made it easily accessible to modern players. Its strengths held it up well, but its blotchy pixellness and tinny (and rather annoying in places) soundtrack warranted a modern day rethink.

And now we have it. Or we will have very soon. I got to take Day 1 and parts of Day 2 for a spin recently and couldn’t have been more pleased.



Everything we all liked about Sins of the Fathers is still there. The story, the puzzling, the searching, the questioning, the point score system, even the little chime when you add a point or three to the score. So too Gabriel’s slightly over the top accent (which I confess could have come down a notch or two).

What is different is the artwork, which now has a far more contemporary appearance. Not as shiny as the Monkey Island remakes, but I think that was wise. It doesn’t look brand new, just dressed up, but what a dress. Full screen, giant resolution, and lots of bells and whistles if you pay attention – check the dust motes in the light through the window in the book shop.

So too the voice work and music has been re-recorded. Apparently the original recordings were lost, so it was all redone. It remains faithful to the sound of the original cast though (I already mentioned Gabriel’s accent) which is to be commended.

So too the score, re-orchestrated by Robert Holmes, the original composer. I still turned it down, but it is now far more a rich and engaging accompaniment than it ever was.

I haven’t mentioned Jane Jensen yet, so now would be a good time. A doyen of the genre, she was responsible for the original, and is front and centre and everything else for the remake. Newcomers will know her perhaps from Grey Matter and Moebius: Empire Rising, but she will always be Gabriel’s Mum to me.

Different too is how the puzzling plays out. Things now happen on different days, and solves are subtly different. Without going back and playing the original again it’s hard to say how different, but I haven’t yet been to Grandma Knights house, which I am pretty sure happened on Day 1, I found some things in different places, and I finished Day 1 without the crime scene file. It’s still the same game without question, just changed enough to be enticingly different to all those who have played before.

It took me a little while to get used to the foibles of the game play system. Sometimes clicking on a character generates a conversation, sometimes you try and “show” them the active inventory item. More than once I got a little stroppy when Gabriel told me “he wouldn’t be interested in that” when all I wanted to do was talk. But I settled in as we went along.

Other differences include a less fiddly icon system, and a notebook that keeps track of what is going on (seemingly replacing the recorder tapes window which tracked your conversations) and which can also provide hints. I also don’t remember their being a button which highlights all hotspots, which is also now available.

No boxes either, which is a shame, if only because one early release was probably one of the funkiest boxes ever to grace a game. A two part triangular construct, it remains unopened on my shelf, which is probably why it still stays together.

Some things haven’t changed at all – the mime puzzle remains as it was (which you can judge for yourself!).



I said that I played parts of day 2, which was the result of playing a demo that wouldn’t trigger certain outcomes, despite doing what the hints said. It may have been me – if not, I am sure all of that will be sorted out when the final game releases.

All up, it seems far more user friendly game in the way that modern games tend to be. Which doesn’t mean it will be easy, or that getting maximum points will be a snap. Even having played several times, it remains a tricky game, requiring careful and methodical exploration and questioning, and a little bit of trying things with lots of other things. It will take a good while to complete (and I mean a whole lot longer than what passes for a lengthy game these days), some of it frustrating as stuck happens, but none of it boring. Sins of the Fathers was story and character driven 20 years ago, and remains so.

I can’t wait for the whole thing.

I played on:

OS: Windows 7
Processor: Intel i7-3820 4GHz
RAM: 12GB Ripjaw DDR3 2133 Mhz
Video card: AMD Radeon HD 7800 2048MB




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#975279 - 08/27/14 08:20 AM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
MaG Offline
Administrator
Sonic Boomer

Registered: 12/28/99
Posts: 65813
Thanks, flotsam.

wave Jenny!

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#975298 - 08/27/14 09:39 AM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
Iurii Offline
Shy Boomer

Registered: 09/03/13
Posts: 46
Loc: Kiev, Ukraine
Thanks for the nice and interesting preview!
I hope they will release it no later than October.

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#975304 - 08/27/14 10:14 AM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
Cathy1 Online   happy
BAAG Specialist

Registered: 05/10/03
Posts: 7209
Loc: Calgary Alberta Canada
I am sooooo looking forward to this game.
Thanks for the review flotsam.

Cathy rah
_________________________
" If Cornoil Comes From Corn
Where Doe's Babyoil Come From "

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#975322 - 08/27/14 11:40 AM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Cathy1]
Marian Offline
Moderator
Graduate Boomer

Registered: 07/04/00
Posts: 19906
Loc: near Yosemite in California
I am really looking forward to this release. yes

Thank you, flotsam and Jenny. wave

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#975334 - 08/27/14 12:47 PM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
Lagavulin Offline
Settled Boomer

Registered: 04/15/03
Posts: 618
Loc: Stockholm, Sweden
thumbsup

thanks for your insight !

This is on top of my list to get sherlock

Cheers
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RECENT:Aura I(RP),BS5 The Serpents Curse,Grim Fandango(RP),Schizm DVD(RP),Testament Of SH,Yesterday,Tesla Effect,1953 KGB Unleashed

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#975337 - 08/27/14 01:30 PM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 35307
Loc: southeast USA
The original midi soundtrack was actually quite nice -- but only if you had the proper equipment.
Here's a link to the Gabriel Knight 1 midi soundtrack, played using a Roland Sound Canvas SC-88.
https://www.youtube.com/watch?v=aFcTfHdOOSI&list=PLB7EDE9CB97321CFA&index=1

Unfortunately few gamers other than professional musicians and rich people would have had a Roland Sound Canvas lying around -- or been willing and able to buy one just for games. So few gamers were really able to enjoy the midi soundtrack. Instead they got whatever sound their sound card was able to produce, assuming they got sound at all.

Today you can use free soundfonts like SGM-V2.01.sf2 or WeedsGM3.sf2 and get much better sound than you would have heard with an old Soundblaster or compatible back in 1993 when the game was released. But with each successive version of Windows since XP, it's gotten increasingly difficult to configure good midi sound for DOSBox.

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#975340 - 08/27/14 01:35 PM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
Winfrey Offline
Addicted Boomer

Registered: 04/11/06
Posts: 4397
Loc: The Country
Thanks Jenny100 looking forward to this game
_________________________
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody
Gibran

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#975358 - 08/27/14 02:31 PM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Winfrey]
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23353
Loc: United Kingdom
"Sins of the Fathers was story and character driven 20 years ago, and remains so."

Ahhhhhh .... Music to my ears !! Whatever the equipment used wink

Thanks for that very welcome review, flotsam thumbsup
[I personally loved Gabriel's "over the top" accent and am pleased to hear it's still there !! lol]

For me, it's Jane Jensen's best game ever and always will be. And old version or modern version I will never tire of playing it dance

Thank you too, Jenny100 smile
_________________________
Time : The Most Precious Commodity

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#975431 - 08/28/14 12:01 AM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
venus Offline
BAAG Specialist

Registered: 03/07/09
Posts: 5383
Loc: Arcadia (twin world of Stark)
Thanks for the first look, flotsam. I'd already checked out some of the backer beta version, but I didn't play it all the way through as I'm waiting for the full release. Glad to hear your first impressions were positive. thumbsup I'm looking forward to final release. woot

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#975456 - 08/28/14 04:53 AM Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
Kaki's Sister Offline
Graduate Boomer

Registered: 11/21/04
Posts: 17054
Loc: Marlborough USA
Thanks Jenny. It sounds fantastic! Can't wait to play!
_________________________
Gerry

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#976170 - 38 seconds ago Re: First Look at Gabriel Knight: Sins of the Fathers -- 20th Anniversary Edition by flotsam [Re: Jenny100]
GBC Online   content
Adept Boomer

Registered: 07/06/07
Posts: 14360
Loc: Massachusetts
Thanks Jenny and flotsam, woot
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Gail

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