Johannesburg, South Africa – At the beginning of November 2013, STASIS launched its crowd-funding campaign, and in the year since has raised over US$ 145,000.
“The last year has been an amazing experience making STASIS a definitive adventure game,” said Christopher Bischoff, designer of STASIS. “STASIS is now looking and feeling like the game I dreamed of all those years ago.”
THE BROTHERHOOD are furiously working towards an end of Q1 2015 release date, and provided an update on various stages of the game’s aspects, including confirmation of language localizations. In addition to the English version, STASIS will be translated into German, Polish, Russian, French and Spanish.
Further key progress includes:
Mark Morgan, composer for Wasteland 2 and Fallout, has completed the overall STASIS soundtrack is now focusing on an extended musical score.
STASIS now features an immersive lighting system which further enhances the game’s atmosphere – preview here:
https://www.youtube.com/watch?v=g4EE76yb5uMADDITIONAL
Redbull Games has voted Stasis one of the scariest games you need to play. Check out the creepy list
Here. Manapool did an early look at STASIS and stated: ”This is the best looking indie game I have ever played . . .”
http://www.manapool.co.uk/early-look-stasis/
ADDENDUMLimited pledges are still being accepted here:
http://www.stasisgame.com/paypalpledge/A free Alpha demo for PC and MAC OSX is available here:
http://www.stasisgame.com/getstasis/
ABOUT THE BROTHERHOOD
Brothers, Christopher and Nicolas Bischoff have worked for a decade at their 3D architectural development company. Taking the passion to create a step further, now that they’re creating games that take players on a frighteningly intense cinematic journey.