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The Ward #87393
05/27/01 07:10 PM
05/27/01 07:10 PM
Joined: Apr 2000
Posts: 6,432
Long Beach, Australia
flotsam Offline OP
Staff Reviewer
flotsam  Offline OP
Staff Reviewer
BAAG Specialist

Joined: Apr 2000
Posts: 6,432
Long Beach, Australia
I ended up with very mixed feelings about this game.

The first half was terrific. You are David Walker, part of the Apollo 19 moon landing, but an encounter with a “bright light” kills everyone but you. You attempt to contact Houston, and the next thing you know you wake up … somewhere. It appears to be a wrecked cabin, suitably decorated with dead bodies, one distinctly alien. In fact, the big floating globe suggests the whole place is alien.

So the first part of the game is involved in finding out where you are and what the hell is going on. You have to pull switches and press buttons to activate all manner of alien technology, dodge and outwit sophisticated security devices, avoid the odd firefight, crawl through the air ducts (it wouldn’t be a truly alien experience if you didn’t have to crawl through an air duct) and only once deal with a timed sequence - not an unreasonable one given that a security drone is after you.

There are lots of puzzles, all revolving around the technology, and they were well fitted into the game. How else do you work out what is going on in an alien base if you don’t press and pull and fiddle? Only once did I think that the answer defied logic - generally, I felt confident of picking at the problem till I worked it out.

The game is third person point and click animated, and the graphics are excellent. It felt and looked sci-fi. There is a mysterious story in there too, revolving around long dead races, alien technologies, abductions and The Ward. So far so good.

But the second half left me distinctly frustrated. By the end I had reached for Witchen’s walkthru just to see how it finished.

The contrast between the two halves is extraordinary. Apart from one encounter with an alien faction in the first half, you are on your own. No interaction, no dialogue, just lots of poking around. The second half however ends up feeling like one big dialogue tree. Not just lots of characters, but lots of dialogue. You have to read it all, and there is vast amounts of it. I have never taken so many notes. Great slabs of information are imparted, then you have to do something or find the right person to generate the next big slab.

And the puzzles become somewhat diabolical. Sliders abound, including one which is part of a timed sequence. There are timed sequences all over the place, made all the more unnerving by the clock ticking down in the top left corner. Except for the ones where you don’t know you are being timed until you die. And the convoluted sequence of events at the end (which it seems if you don’t do in the right order, or fast enough for the game, ends up killing you) was what drove me to the walkthru.

It is also rather unbalanced. You spend a huge amount of time (and dialogue) to advance the plot a small amount, then a cut scene takes the plot a quantum leap forward in 1 minute flat.

You can skip the sliders by playing in easy mode (the game will solve it for you), and a walkthru will get you through most of the timed puzzles (although one at least you must be fleet of finger to achieve). But you will still need lots of perseverance to get to the end.

Overall, the sum of the parts was a bit disappointing, more so because of the great start. But if you want a challenge, and can cope with dying, (and writing) give it a go, particularly if you are a sci-fi fan. The plot, the look, and the feel will sustain you for a very long way in this game.

flotsam

[This message has been edited by flotsam (edited 05-28-2001).]


Quantity has a quality all of its own
Re: The Ward #87394
05/27/01 11:57 PM
05/27/01 11:57 PM
Joined: Nov 1999
Posts: 10,323
gatorlaw Offline
Adept Boomer
gatorlaw  Offline
Adept Boomer

Joined: Nov 1999
Posts: 10,323
Flotsam,

Good review on a tough game to evaluate.

Although the sliders in this game were killers - I liked the option to basically skip through on easy mode (and I normally excel at sliders)

I really enjoyed this game overall. I thought it was solid sci-fi and the plot was excellent. It is a game that has it's ups and downs though. Some of the timed sequences were staggeringly difficult. If it hadn't been for Witchen - I doubt I would have gotten through them.

I think this is a great game for sci-fi fans and people who don't mind some tough timed sequences and a little bit of death. Still the graphics are great and there is quite a bit of interaction with other characters. I particularly enjoyed all of the activity on the other world/ asteroid or what ever it was. I forget.

I really enjoyed the details of the plot and thought it was well supported by the game play. If on the other hand - you loathe "game over" messages and prefer more tranquil and definitely less preasured games - you should probably avoid this game.

What a well written review. I really appreciated your balanced analysis and it was obvious how much thought you put into it.I hesitated to review this myself - because I think it is such a difficult game to assess for others. Great job-Flotsam!



Laura





Re: The Ward #87395
06/06/01 12:44 PM
06/06/01 12:44 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
I've gotten to the last section (I think) just after the area with the sliders. I was actually relieved to be doing sliders rather than wandering around at random talking to people trying to find which one had something new to say. The part of the game that takes place in the human colony on Mars is nonlinear in the sense that the people you need to talk to keep wandering around. But it's linear in the sense that certain topics of conversation come up only if you have had another conversation or have certain objects in your inventory.

I thought the music for the game was very good. It sounds sci-fi-like and modern, but isn't too intrusive. I haven't figured out yet whether a change to more ominous sounding music is supposed to be accompanying dangerous events. Sometimes it seems like it is and sometimes a change in music seems random.

I had a problem with the implant gun disappearing from inventory. Did anyone else get that? I think a saved game got corrupt, but without the gun, Webber wouldn't cooperate and the plot wouldn't progress. So I had to go back to a save from before I got the gun.

It's certainly an interesting game and I hope I can finish it.

I used the cheat in Witchen's walkthrough to get through the timed slider, and then no bar to skip the slider appeared. So I had to do it anyway. Now I can't figure how to get back to normal out of Easy Mode. Bleah!

Re: The Ward #87396
06/08/01 08:15 AM
06/08/01 08:15 AM
Joined: Jun 2000
Posts: 468
Porto, Portugal
R
ratracer Offline
Settled Boomer
ratracer  Offline
Settled Boomer
R

Joined: Jun 2000
Posts: 468
Porto, Portugal
I really liked this game, which was a surprise, since I'm not into difficult games, as The Ward is...

But the story, the graphics, the changes of rythm, environment, and mainly the curiosity to see how the plot would unfold made me play it to the end, with no sacrifice, always interested, albeit with a walkthrough.

Eduardo

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