Cracking the Conspiracy

 

Developer - Publisher:   The Pixel Shop

Released:   1998

PC Requirements:    Windows 95/98/NT4.0 required, 60MHz Pentium( R), 16MB RAM Minimum, 4x CD-ROM drive, 640x480 display, High Color, Windows compatible sound device.

Walkthrough

 

 

by syd

Cracking the Conspiracy
1998 - Pixel Shop
W95/98/NT 4.0
1st Person Sci-fi point and click adventure

This is a true "garage" game. It was written, produced, drawn, animated, coded etc. etc. by two brothers, Brian and David Mennenoh. At the time I bought it way back when you ordered it directly from their website. I have since however, seen it listed at places like CD-Rom Access.

To the Story -

There you are, minding your own business - taking a nap - when the doorbell rings. It's the UPS man with a pkg (no, it does not contain a game) from your long lost girlfriend Kelsey. Seems she lied about where she's been the past 5 years or so. She tells you that instead of going to Africa she has been in Nevada - Area 51 to be precise - doing research on cloning aliens. Seems these aliens lost their ability to reproduce and heard we've been cloning people since the 50's (news to me). Anyway they came to earth in order to learn our techniques - at least that's what the researchers were told. Kelsey finds out that what they really want is total control over the earth. So she snuck 7 secret files into the communicator she sent you and has gone into hiding. Unfortunately they are worthless without the passwords to open them. So she asks you to sneak into Area 51, get the passwords, enter them into the communicator to open the files, find the Matter Transporter and use the coordinates she sent you to send the communicator back to her - and then get out before you're found (seems the communicator also has a tracking device in it that activates the minute any coordinates are entered). Whew, not asking much is she??

All this and the game plays directly from the CD. The only thing on your hard drive are the saves. There is also very, very little speech, but then you're supposed to be sneaking around a top secret base - I wouldn't want to be yakking to people either. There are however sound effects - when you pick something up you hear "uh, huh" and there is ambient music. So we're not talking a silent game here - just very little talking.

The puzzles run the gambit - sliders, valve opening and closing puzzles, figure out the DNA in order to open a safe, mazes, simple math puzzles, mazes ....... You even get to grow an alien As long as you pay attention all the clues to the puzzles are in the game - sometimes you have to look a little bit, but they're all there.

So if you love sci-fi games this is a must play. Even if you don't love this type of game, play it anyway if for no other reason than to see what the talents of two individuals can produce.

System requirements:

Windows 95/98/NT 4.0
60 MHz or faster computer
16 MEG Ram
640X480 display, high color
4X CD Rom
Windows compatible sound card

copyright 2002 GameBoomers

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