Dead Mountaineer's Hotel

 

Genre:   Adventure

Developer:   Electronic Paradise

Publisher:    Akella & Steam

Released:  October 2011 (English ver.)

PC Requirements:  

Microsoft Windows XP
Pentium IV 2.0 GHz
512 MB RAM
24x/8x CD/DVD-ROM
2.3 GB free hard drive space
128 MB DirectX 9-compatible video card (GeForce FX 5700 and above, except for integrated video cards)
DirectX 9 Compatible Sound Card

Walkthroughs   Additional Screenshots

 

 

by Rushes

 

Off-duty Police Inspector Peter Glebsky arrives at the remote Dead Mountaineer's Hotel ski resort for a two week vacation, intent on enjoying his time away from a busy schedule. Almost immediately, he learns of the hotel's macabre history and the mysterious occurrences that have been plaguing the resort. Just as Glebsky starts to get to know the other hotel guests, a nearby avalanche blocks off all exit roads. A refugee from the avalanche, coupled with the suspicious death of one of the guests, increases the intrigue. Glebsky seeks to find the answers behind both mystery and murder.

Dead Mountaineer's Hotel is a point and click adventure from Akella and Electronic Paradise.

At the time of writing, the English language version is only available via Steam download.

“Dance, dance, dance!”

What a rum old do. An enigma, a twister, a riddle. I'm not referring to the story behind Dead Mountaineer's Hotel here, insomuch as asking the question: why, when an adventure such as this has been lavished with superlative graphics which are rich and sumptuous, and a vast, sprawling labyrinth of a hotel, is the game itself such an irredeemable clunker?

First things first, though. The hotel truly is a beauty, with its polished marble floors, beautifully detailed bedrooms, greenhouses, hallways and lounges. There are countless corridors to explore, stairs to climb and yet more rooms to admire. Outside, the gamer can enjoy the view, the snowfall, trek the circumference of the hotel, and take a very considerable while in doing so. And it is only some time later that the player might begin to think: wait a minute, now that I've finished exploring this place, what's left for me to do here? The answer: well, not very much at all, unfortunately. Without the necessary tromping around, critical gameplay would have clocked in at perhaps a couple of hours.

Russian and German language versions of Dead Mountaineer's Hotel were available long before the release of the new English language variant. One might have hoped that the localisation would have been more professionally executed, for the English translation is really very poor, with numerous grammatical and spelling errors, and odd turns of phrase. The voice acting for many of the main characters is weak, notably the hotel owner, Snevar, and our protagonist, Glebsky, whose tone was excessively aggressive throughout.

Once the exploration is out of the way, then, here's what is left. Wandering around, searching for people with whom we might engage in conversation. Undertaking errands to find a bottle of whisky; looking for a screwdriver; looking for so-and-so who might be here, there or anywhere. It's like an upmarket version of “Where's Wally?” Find 'em! And don't be whinin' for a legible map with jump-to spots, because you won't be gettin' one! Wear out that shoe leather, Glebsky, it'll make the game seem all that much longer! Ostensibly, we shunt our hero around to question the hotel owner and his guests about the peculiar occurrences which have been taking place of late, before things take a more sinister turn near the game's conclusion. The new development seems tagged on, somehow; there is barely time to sink one's teeth into it before we're stumbling upon the culprit and the credits are rolling. End of game. There are four possible game endings; the one I received stretched all plausibility to a taut, transparent ribbon of “nuh-uh?”.

Dead Mountaineer's Hotel plays in third person, with no panning. Right-clicking will access the inventory, diary and menu tabs. There are various hot keys: Esc to go to Main Menu, M for map (such as it is), and P to pause the game. Dialogue can be fast-skipped by hitting the spacebar. Double-clicking on a directional arrow will fast-move Glebsky to the next scene, although he cannot run. He is on holiday, after all. 

For the English language download version, there is a PDF manual inside the Steam folder in Program Files which contains further information about the game.

The Pain of the Mini-Game

There are very few puzzles in Dead Mountaineer's Hotel, the game focusing rather more on dialogue. What we do have are a slew of optional mini-games: billiards, skiing, darts and cards. It is not mandatory to play or win these games, but failing to win at billiards, for example, will have an impact upon which of the four game endings you receive. With the exception of the cards, the mini-games are all a little tricky and, for me at least, not especially enjoyable.

There are no sound puzzles, mazes or ticking timers.

“This is just horrible, Peter.”

The Steam version of Dead Mountaineer's Hotel downloaded, installed and ran without any problems on my Windows 7. However, some gamers have since reported issues with a disappearing cursor at the start of the game, disabling any progress past the opening screen. This problem can be solved by downloading and installing DivX codec 6, available here: http://download.divx.com/divx/DivXInstaller.exe

Grade: C+

I played on:

Windows 7 Home Premium SP1

AMD A6-3650 APU @ 2.60GHz

4.00 GB of RAM

Radeon HD 6530D Graphics

 

November 2011

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