GOMO

 

 

Genre:   Adventure

Developer:   Fishcow Studio

Publisher:   Daedalic Entertainment

Released:  December 2013

PC Requirements:  
OS: Windows XP or later
Processor: 1.6 Ghz Processor
Memory: 1 GB RAM
Hard Drive: 300 MB available space

Additional screenshots   Walkthrough

 

 

 

 

by flotsam

  

Gomo

Fishcow Studio/Daedelic

This will likely be the shortest review I ever write, lest it take longer that it did to play Gomo.

I liked Gomo (the game), I really did. There is quirky humour, an odd-ball main character, a charming graphic style, and a left field moment or two. You, as Gomo (the character), get to travel through space and time in pursuit of a crystal, all in the name of using it to rescue your dog from the alien varmints who kidnapped him. The sounds are rich and satisfying – Gomo (the character) alone is an auditory delight, from his scuttly feet to the tip of his scratchy head - the music is appropriately melodic and occasionally raucus, and every wardrobe (and cupboard and locker) really is a lion.

Gomo (the character) not only sounds good he looks good, or at least as good as a burlap sack with daddy long-legs arms and mis-sized eyes can look. While the palette is a little limited (some might say drab) I didn’t think it detracted from the visual interest. Both the overall look itself, and all the little goings on in the scenes, provided the necessary “colour”. Spot the pop-culture references as you go.

Gomo (the game) is good to look at and fun to be part of. Except it only lasts somewhere between 60 and 90 minutes, mainly because there aren’t too many actual puzzles, and what there are are rather easy. Limited available inventory items will usually ensure that your onward meanderings are not overly delayed. Pull and flip switches, do a slider or two, manipulate the environment, and save your dog!

Point and click, and if you play on “hard” the inventory items won’t glow when placed somewhere they can be used. Access said items from top left of screen, which is in reality a little cavity in Gomo’s (the character) back, open and closed by a zipper (clearly he is a pyjama bag, not a sack). Menu is top right, where you can toggle between hard and not-hard if you wish.

Gomo (the game) is charming, there just isn’t enough of it/him to make it compelling.

Grade: C+

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB

 

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