I Have No Mouth and I Must Scream

 

Developer:   The Dreamer's Guild

Publisher:   CyberDreams, Acclaim

Released:   1995

PC Requirements:   DOS, 486/33, 8 MB RAM, 2X CD-ROM Drive, SVGA video, 15 MB free hard drive space.

Walkthrough

 

 

by syd

I Have No Mouth, And I Must Scream
1995 by Cyberdreams
DOS (will run in W98)
Vesa compliant video card required

During the cold war the three great “superpowers”: US, China and Russia each built an underground computer facility. Each contained self-repairing computers built for the sole purpose of waging a global war that was deemed too complicated for humans to control. Everything known about the human race's vile acts were fed into these computers until they became so intelligent and capable of “thinking” for themselves, they eventually discovered each other. They then began to do what they were programmed to do – wage the Final war and murder the enemy – the human race. They joined together and became one massive unstoppable killing entity. They called themselves AM (I think, therefore I AM). When AM was finished the earth was totally destroyed – nothing remained alive except for “five damned souls, buried deep within the center of the earth, trapped in the bowels of an insane computer for the past one hundred and nine years.” Gorrister, who drove his wife to commit suicide, Benny who while in the army performed coldhearted acts of cruelty, Ellen who is hysterical, especially about the color yellow, we have Nimdock who’s a sadist and Ted, who's certifiably paranoid. A great group of folks gathered, wouldn’t you say?

As the game begins you are called before AM’s Hate Pillar and told about a new game it has devised for its pleasure and your pain. Then it asks for a volunteer. This is where you come in – you take over control of each of the characters one at a time - in any order. In doing so you discover more about their warped personalities. Your goal is to hopefully bring about some kind of moral alteration or sign of humanity in each of them. Everything you do or say will affect the outcome. You track your character’s moral fiber by watching his or her "Spiritual Barometer". You want to keep your character’s self-esteem as high as possible (AM hates self-esteem). If you choose correctly, the background around the character you are playing will become a brighter shade of green – you choose wrong and it darkens. After you complete all five of the mini quests – you are then ready for the end game sequence.

I would advise to save often in this game. If you make the wrong choice and lower your spiritual barometer too much you can reach a dead-end in that character’s portion of the game. I remember having to play parts over when I chose wrong.

Movement is easy – typical point and click with the mouse. Saving and loading also easy – there’s a little disk that shows up on the bottom of the inventory screen. There is also a fair amount of the dreaded pixel hunt.

If you’re looking for a fun, upbeat, happy game – this is NOT it folks. This game is dark and depressing and seeing how it was based on Harlan Ellison’s novel of the same name, don’t expect a happy ending.

copyright © 2002 GameBoomers

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