Introduction
		Lilly 
		Looking Through is a beautiful little game. The worst thing you can say 
		about it is that it is too short. Also the puzzles may be easier than 
		some gamers would like and it is not a game for those who are looking 
		for complex stories and character development.
		
		Story 
		The 
		game starts after a brief introduction that shows how Lilly and her 
		little brother are separated. Little brother's name is Row. Your first 
		task as Lilly is to retrieve the magical goggles which Row has dropped 
		and use them to find Row. And that's pretty much it for the story. You 
		are plomped down in a fantastic animated world with no explanation of 
		where you are. Each game area has puzzles that must be solved before 
		Lilly can progress to the next area in her search for Row.
		
		Characters
		Other 
		than Lilly and Row, there aren't many characters in the game. There is a 
		frog, an owl, a squirrel, a bat, and a brief glimpse of Lilly's 
		grandfather towards the end. There is no character development, very 
		little speech, and no conversations -- just Lilly solving puzzles in 
		order to make her way through the fairy-tale-like world and reunite with 
		her brother. 
		Lilly 
		is a surprisingly durable little girl who has no trouble holding her 
		breath underwater or swimming in ice water. She's also quite strong, can 
		climb trees and ropes, and even push boulders that are larger than she 
		is. Lilly has no fear of heights, which is fortunate considering some of 
		the puzzles put her at high altitude. I wondered if the whole game was 
		taking place while Lilly was dreaming, but there was nothing in the game 
		to confirm whether or not that was the case. 
		
		Sometimes you play as Row -- a little in the beginning, and more in the 
		last chapter of the game. When both Lilly and Row appear on the same 
		screen,  the game chooses which one performs an action depending on 
		which object you click to interact with. Late in the game they must work 
		together to solve puzzles.
		
		Art, Animation, Sound
		
		Probably the game's best feature is the art and how beautifully the 
		characters are animated. The music was fairy-tale-like and suited the 
		locations. Background sounds and sound effects were appropriate. 
		
		Voice 
		acting for Lilly and Row was performed by McKenna Laabs (Lilly) and her 
		younger brother Garrett Laabs (Row). It's very jarring when adults try 
		to imitate the voices of children (and often do a poor job), so the 
		developers are to be commended for seeking out talented child actors to 
		voice Lilly and Row.
		
		Puzzles
		Once 
		Lilly acquires the magic goggles, she is able to switch between the 
		present and a past version of whatever location she is in. This can be 
		used to solve puzzles. For example, a seed placed in the right location 
		in the past may produce a tree or other plant in the present, which may 
		provide an exit to the next screen. Buildings that exist in the past may 
		not exist in the present, and vice versa. A route that's blocked in the 
		present may have a way through in the past.
		Some 
		of the puzzles use colors. For example one involved ringing colored 
		bells to light up a cave with different colors. Another puzzle involved 
		the colors of the flowers on a tree. Very pretty, but colorblind gamers 
		might have difficulties.
		Most 
		puzzles had a mechanical aspect and involved some experimentation to see 
		what happens when you move controls. Although the animations are 
		charming, they occasionally slow you down when trying to test puzzle 
		solutions. There is no inventory, though occasionally you can pick up 
		objects and use them elsewhere on the screen. Sometimes you click the 
		object on a location to use it there; other times you pick up the object 
		and wave it around over the right area until it has an effect.
		There 
		are a few puzzles that involve timing, though knowing where to click is 
		more important than fast reflexes. 
		
		Puzzles tend to be on the easy side. If you get stuck, you can always 
		click the question mark icon in the lower right corner. It will 
		highlight clickable areas, which is more useful in some puzzles than in 
		others.
		
		Controls
		Lilly 
		Looking Through is a point-and-click game. It automatically saves at the 
		beginning of every level. By the end of the game, you have a collection 
		of ten saves -- one per chapter. The save screen is only for loading 
		saves. There is no way to manually save your game, and as far as I could 
		tell, the game does not save progress within a level. But the levels 
		aren't long once you've figured out what to do so you don't lose too 
		much time. 
		The 
		game starts with a brief tutorial which explains how the question mark 
		icon in the lower right of the screen will highlight interactive areas. 
		It also informs you how you can "drag" the screen to get a slightly 
		different view. Other than that you're on your own, but the controls 
		don't take too long to figure out and you can't get into too much 
		trouble by just clicking icons to see what they do. For example, an icon 
		that looks like two rectangles will make the game play windowed. When 
		windowed, the icon changes to a single rectangle to indicate full 
		screen. Click the single rectangle, and the game switches back to full 
		screen. The gear icon takes you to the options screen. Another icon with 
		horizontal lines will show the credits. The arrow pointing left backs 
		you out. The X icon prompts you whether you wish to leave the game or 
		not.
		
		Comments
		Lilly 
		Looking Through ends with what looks like the beginning of the next 
		chapter. Also, the mystery of the grandfather's disappearance is 
		unresolved. I hope there will be a Lilly Looking Through 2. 
		Lilly 
		Looking Through took me less than three hours to finish, and these days 
		I'm slower than most adventure gamers. But what there is; is wonderful, 
		and it's a great game to escape to for an afternoon or evening.
		
		Grade: B
		
		Minimum Requirements for PC:
		
		        OS: Windows XP or 
		later
		
		        Processor: 2.33 
		GHz or faster x86-compatible processor
		
		        Memory: 2 GB RAM
		
		        Hard Drive: 420 MB 
		available space 
		
		Minimum Requirements for Mac:
		
		        OS: OS X 10.6 
		Leopard or later
		
		        Processor: 2.0 GHz 
		Intel Core 2 Duo processor or faster processor
		
		        Memory: 2 GB RAM