Margaretha Geertruida Zelle, aka Lady MacLeod, aka 
      Mata Hari, meaning “eye of the day”: circus horse rider, exotic dancer, 
      courtesan. Maybe a spy and maybe not, although the name these days is 
      synonymous with espionage. And a girl’s own adventure in which feminine 
      wiles and guiles routinely outwitted besotted men.
      It’s a background almost crying out for an adventure 
      game. And bringing that background to life are the “parents” of another 
      adventuring icon, Indiana Jones. Having brought us his Fate of Atlantis, 
      Hal Barwood and Noah Falstein switch genders and breathe life into Mata. 
      You have to think Indiana himself would approve.
      The game takes place in pre-WWI Europe, in its 
      biggest and brightest cities - Berlin, Paris, Monaco - and among its high 
      society. The sumptuousness in some settings is well realised; the elegant 
      ball early in is a case in point. It looks good and suits the feel of the 
      era.
      Needless to say, despite initially seeking to 
      advance your dancing career, it’s as a spy that you play as Mata 
      throughout four chapters. History takes a bit of a back seat, although 
      historical figures are present. I have no idea whether Mata Hari ever met 
      Marie Curie, but it doesn’t really matter – this is entertainment, not 
      edutainment.
      Many of Mata’s legendary traits are present. You do 
      get to dance, seeking inspiration in the clouds, the twirling of an 
      umbrella, the spin of a bicycle wheel. You do get to use seduction, in its 
      various forms, and you will wake up in the bedrooms of important men and 
      ransack them before taking your leave. All in a day’s work, really.
      Trust no one
      You also get to travel. Way too much. To-ing and 
      fro-ing is commonplace in adventure games, often to try and work out what 
      to do next. Here, it is a deliberate part of the game design, and I 
      confess towards the end it seemed artificially induced to create length. 
      Catch a taxi, go to the train station, buy a ticket, arrive in the next 
      city, have one conversation, catch a taxi, go to the train station, buy a 
      ticket, travel back where you came from, have another conversation, do it 
      all again.
      I am not exaggerating. It seemed less intrusive in 
      the first part of the game, but thoroughly overwhelms the second part. 
      Having gone over a walkthrough, there are nearly forty occasions where you 
      need to travel to another city. So allowing for trips to see if there is 
      something you need to do, or do something you forgot to do, you may do 
      many more. Of the forty compulsory trips, only about ten are in the first 
      two chapters, so my feelings were pretty right.
      The puzzle design on occasions doesn’t help. I was 
      in Paris and needed to get someone to come to Paris. I had to travel to 
      Berlin to ring her, to ask her to come to Paris, and then travel back. A 
      phone in Paris would have made way more sense.
      I got travel sickness. So badly, that if I hadn’t 
      been reviewing, I might have stayed in my Paris hotel with the duvet over 
      my head. It’s a shame, because there are some nice touches elsewhere.
      When you do travel, you get to play a little 
      turn-based mini-game in which you move Mata from location to location 
      trying to evade the pursuers on her tail. They get more difficult as you 
      progress through the game, and given the amount of travel, you play this 
      game a lot. Or maybe not.
      One of the previously mentioned nice touches is that 
      you can skip the mini-games in a variety of ways. One is to choose the 
      panic button setting from the game options, which gives you the chance to 
      skip any of the four or so different games within the game. Another more 
      game based solution is that by asking a friendly contact, you can get the 
      ability to buy an express ticket for each rail trip; purchase that ticket 
      instead of the standard “all stops” ticket, and you simply arrive at your 
      intended destination. You won’t get points for completing the mini-game, 
      but you will avoid a game you might not want to play. And whether or not 
      to play remains within your control, as you always choose whether to buy 
      standard or express tickets. You can even back out of the mini-game and 
      buy a different ticket if you want, or re-enter and try again; if you do, 
      the puzzle will be different.
      It’s actually not a bad little mini-game. Not forty 
      times, I hasten to add, but I reckon I played about half, and certainly 
      alternated depending on my mood. It gets more complex as you go, with more 
      options introduced and more choices given to you to make. You get more 
      points too for successful completions as it gets harder.
      Suspect everyone
      The points go towards determining the ending of your 
      game. They are awarded for skill, which comes from successfully completing 
      a number of the mini-games; wealth, which is accumulated through doing the 
      dancing mini-game; and spycraft, which comes from finding “hidden” items 
      in various scenes. These items are hidden, in that they are the only 
      hotspot that will not be revealed by pressing the space bar. Careful 
      searching with the cursor, though, will reveal the information, and a 
      little “puff” of points will be added to your diary, which keeps your 
      tally as you go.
      The other mini-games occur about three or four times 
      each. Solve some codes, reorganise some pipes or wiring and dance at the 
      theatre. The latter you can choose to do more than the obligatory three 
      times (that’s how many I had to do) in order to make more money, but it 
      was the least interesting of the lot. A stream of musical notes moves 
      across the screen and you need to “knock” the notes out of target circles 
      as they pass through by “hitting” them with your cursor. Not terribly 
      original, and the least entertaining of the games. I certainly wasn’t 
      moved to do it more than I needed to.
      If it sounds like this is a collection of mini-games 
      held together by a narrative, in one sense that is right, but not the 
      totally correct sense. When you aren’t playing these games or travelling, 
      some of the adventuring is good old-fashioned third person point and click 
      fun. 
      An interesting embellishment is the way conversation 
      topics and tasks, even ideas, become part of the inventory. Everything is 
      neatly displayed in a ribbon that appears at the bottom of the screen when 
      touched by your cursor, and each topic or item has its own tile. It’s 
      colour-coded so you can tell at a glance whether something still needs to 
      be completed, and you simply click your tile and drop it on your intended 
      object or person. Combining items in the inventory works in the same way, 
      and tiles will light up if placed on something with which they can 
      interact. Redundant tiles get excluded from the inventory, and while it 
      could benefit from some fine-tuning, all in all it’s a well managed 
      system. 
      Puzzles are generally of the “use the right item in 
      the right way” variety, although the final puzzle might take a little more 
      brainpower. Mata Hari is not a hard game, helped by the ability to 
      reveal all hotspots, and wrong conversation choices are easily rectified 
      by simply doing it again. There is some hit-and-miss in some of those 
      choices, most usually when Mata is trying to seduce someone, but these are 
      fairly limited in nature. There is one maze-like game, but a little 
      thinking will reveal an easy way through. The creeping game is too much an 
      exercise in randomly trying where to go next to be interesting or 
      challenging. The game is a mixed bag puzzle ways, but the ups outweigh the 
      downs, and it suits a range of adventure experiences.
      Be someone
      As befits the title, Mata is the star. She can’t 
      run, presumably because the heels are too high or the gowns too tight, but 
      double clicking a hotspot objective will “jump” her to it. She can be 
      grimy and plain, or finely costumed and elegant. Scanty as well, 
      especially when dancing or seducing. She starts out a little wide-eyed and 
      way too trusting. How she ends up depends on you.
      The plot, in keeping with its spy roots, is full of 
      intrigue and double-crosses and playing both sides off against the middle. 
      Prewar Europe was built for this, and the countries involved all have 
      their own agenda. Mata gets tangled in all of them, wheeling and dealing 
      to stay one step ahead or simply to try and catch up. It’s dialogue driven 
      and there is much to say and find out, and many triggers to…well, trigger.
      
      A diary keeps track of tasks, as well as your skills 
      and a range of other information. You can browse it at your leisure. The 
      sounds and music are excellent, the latter in particular being well used 
      to draw an appropriately moody veil over the scene in question. The voice 
      acting too is high quality, finely nuanced and never irritating. The game 
      world is crafted with an attention to detail, and is rather lively, 
      especially in the outdoor locations. While many scenes are single screens, 
      there is a little side-scrolling in some locations.
      What Mata Hari needs is a makeover. Severely 
      prune the travel, put phones in a few more locations, ditch the dancing 
      game. For me, it struggled under the weight of those things, breaking out 
      for periods, but never completely. Not even the last puzzle and the 
      dénouement could overcome the heavy travel at the back end of the game. 
      Which, as I said before, is a shame.
      B-
      I played on:
      OS: Win XP 
      Professional SP3
      Processor: 
      AMD Phenom 9500 Quad Core CPU 2.2 GHz
      Ram: 3.25GB 
      DDR2 400MHz
      Gx card: ATI 
      Radeon HD 3850 512Mb