Introduction
		Nancy Drew has made a career out of solving 
		mysteries. Occasionally she faces danger -- especially when she's 
		discovered the identity of a perpetrator or when she's uncovered 
		information that's worth money -- and the perpetrator feels it's in 
		their best interest to shut her up. But I can't remember any previous 
		Nancy Drew game where a major city full of people, and ultimately even 
		the world, depended on Nancy's uncovering an evil plot and living to 
		tell the tale. The Silent Spy has a more serious plot than previous 
		Nancy Drew games. Even the title "Silent Spy" is serious -- it's 
		explained in the game as meaning "dead spy," referring to Nancy's mother 
		Kate. Kate was killed in an automobile accident -- or so Nancy had 
		always believed.
		Nancy's mother was killed 8 years before the start 
		of the game. So while Nancy was still a child at the time, barely having 
		started school, she does have some memories of her mother. From time to 
		time during the game, often while Nancy is traveling by train between 
		locations, Nancy has flashbacks of her mother -- playing the piano, 
		arguing with Nancy's father, trying to reason with a pre-adolescent 
		Nancy.
		Story
		The game begins with Nancy receiving a mysterious 
		phone call, asking her if she wants to find out what "really" happened 
		to her mother. Nancy knows her mother died in an auto accident, but 
		until now never suspected it wasn't an accident. Of course this is one 
		mystery Nancy has a personal stake in, so she's off to Scotland to 
		investigate. There she learns about the terrorist organization called 
		Revenant, and how her mother thwarted their attempt to unleash a 
		biological attack on Glasgow as prelude to using it elsewhere in the 
		world. Designed to be non-lethal to the bulk of the population, it was 
		intended to be severe enough to incapacitate the city long enough for 
		Revenant to replace the government. The attack was stopped by Kate Drew, 
		but Revenant had their revenge on her. After remaining dormant for 
		years, Revenant is once again rearing its ugly head. The plot is more 
		far-reaching than your average Nancy Drew game, where only a few people 
		are affected by her success at mystery-solving.
		Characters
		Some of the characters in the game include Alec 
		Fell, who hangs out in the train station, Bridget Shaw, who claims to be 
		enamored of things American, Moira Chisholm, an old friend of Nancy's 
		mother, and Ewan MacLeod, who is Nancy's "contact" at the spy group 
		called "Cathedral" (the same spy group Nancy's mother belonged to). Of 
		course in a game full of spies, with such high stakes involved, people 
		may turn out not to be as they first seem.
		Nancy's telephone contacts include her father, 
		Carson Drew, and her boyfriend Ned. Ned proves useful early in the game. 
		Later in the game, Ned gets to be kind of a pain because he emails Nancy 
		at the worst possible times and her phone clamors for attention.  
		Game Environment
		Most Nancy Drew games include information about the 
		part of the world where she's investigating. This was very well done in 
		the previous game, Ghost of Thornton Hall, where Nancy found out many 
		details about the history of the family and the Civil War by reading 
		books and old letters she found around the old mansion. In Silent Spy, 
		this aspect seemed a bit forced. Nancy learns about "traditional" 
		Scottish food at an outdoor deli next to her hotel. She learns about the 
		"culture of the Highland Games" in the training area. But these 
		locations aren't terribly well integrated with the rest of the game. 
		Overall the locations in the game did not seem particularly Scottish at 
		all. Even Loch Lomond could have been any old lake with a rocky shore, 
		and you only see one view of it. 
		I was a little surprised Nancy never attempted to 
		visit the site of her mother's "accident." Not to look for blood or tire 
		tracks, but to get an idea of the lay of the land and how likely it was 
		that there would be an accident there. It would have been an opportunity 
		to see the Scottish countryside.
		The locations Nancy does visit are rather limited. 
		They are mostly indoors, except for the deli area outside the hotel and 
		the outside view of a house or cabin before you enter. Nancy doesn't see 
		any Scottish castles. She doesn't even get to go inside the Scottish 
		pub. Poor Nancy.
		Interface
		The Silent Spy uses point-and-click controls, just 
		as previous Nancy Drew games do. Inventory is located along the bottom 
		of the screen. You can scroll the inventory to the left or right by 
		clicking and dragging a little slide button at the top of the inventory 
		box. Nancy's checklist appears when playing as Amateur Detective. Her 
		cell phone includes a camera, phone numbers for Ned and her Dad (Carson 
		Drew), and email.
		Puzzles
		Many of the puzzles have to do with deciphering 
		clues. Of course, first Nancy has to find the clues, and this 
		occasionally involves breaking into someone's room, which in turn 
		involves figuring out the best way to do this. Often equipment is 
		needed, though equipment isn't necessarily something that Nancy can just 
		find laying around. But sometimes another character just hands it over 
		to her, though only after she's done something entirely unrelated. 
		Some things require money. Nancy finds money laying 
		around throughout the game. When her eyes are too tired to spot these 
		little heaps of coins, she can earn money by making elaborate layered 
		cookies with jam, icing, and cutout sections. Cookie making isn't that 
		difficult, though the amount of money you make depends on how fast you 
		make them. It could be considered a "chore," though it's not as tedious 
		as some other chores she's had to do in past games. 
		There were many timed puzzles in the game. Some of 
		them would have been difficult even without a timer. For example, a 
		picture of a plaid design, where you have to overlay stripes in the 
		right order to create the correct pattern. It was hard enough to see 
		which lines were "over" and which were "under" in the tiny picture you 
		were supposed to match (and decide which lines to lay down first) 
		without being under time pressure. After running out of time 3 times, I 
		used a walkthrough. There were other puzzles where you are under time 
		pressure too, like the bomb diffusing puzzle at the end. Even with the 
		walkthrough, in some cases I could barely click fast enough. It took all 
		the fun out of the puzzles to be rushed like that. Yes you have the 
		"second chance" when Nancy messes up, but it's no fun to be stuck 
		repeating the same thing over and over when you're not fast enough. I'm 
		surprised HerInteractive doesn't put a "no timer" option in the game 
		options. Many casual games that use timers provide the option to turn 
		them off. Since HerInteractive has begun imitating casual games in other 
		ways, like the inclusion of a "bonus" edition with "achievements," why 
		not add the much more useful "untimed version" option?
		Voice acting
		I wouldn't know a proper Scottish accent if it up 
		and bit me in the #$@! So I can't say whether the accents were accurate 
		or not. I can say that the accents were not so thick that I couldn't 
		understand what was being said. I especially liked the performances for 
		Carson Drew, Moira, and Kate Drew in the flashbacks. I thought they 
		should have gotten a real child to voice the child Nancy, who sounded 
		more like a teenager than an 8- or 10-year-old.
		Extras
		This is the first Nancy Drew game I've played that 
		was a "bonus" edition. The "bonus" includes "awards" or "achievements" 
		for things like finding all the phone charms, or having Nancy use the 
		zip line a ridiculous number of times, or having her sample every type 
		of food in the deli, etc. I suppose this type of thing must be of 
		interest to some Nancy Drew fans or HerInteractive would not include it. 
		But it was of no interest to me and I thought it was "gimmicky." I 
		enjoyed occasionally finding an Easter Egg (accompanied by a chicken 
		squawk) in earlier Nancy Drew games. But I think all this "achievement" 
		stuff is overdone. IMO there's no reason why an adventure game series 
		should try to copy a gimmick that's overused to the point of being 
		annoying in casual games.
		Miscellaneous Comments
		If you've ever wondered what Nancy Drew looks like, 
		at one point she says she sees her mother every time she looks in the 
		mirror. You see flashbacks and pictures of Nancy's mother, Kate Drew, in 
		the game so we can assume Nancy looks something like that.
		Nancy remained her usual cheerful, plucky self 
		throughout the game. If she felt any sadness about the situation, missed 
		her mother at all, or felt angry about her mother being betrayed or 
		deliberately killed, she kept it to herself. All that seemed to matter 
		to her was the mystery -- and when there is a mystery to solve, Nancy is 
		happy. Only at the end of the game did she show any sentiment about her 
		mother.
		The game was stable on my computer and even 
		survived the "upgrade" from Windows 8 to Windows 8.1 without needing a 
		reinstallation.
		Grade: B
		
		Minimum System Requirements for PC version: