What is it?
      Rhiannon: Curse of the 
      Four Branches is at once a traditional 
      point-n-click adventure game and, at the same time, a refreshing change 
      from Atlantis, Egypt or the Templar Knights. The writers, Arberth Studios, 
      are a trio of dedicated former amateurs based in West Wales (part of the 
      UK, not England), who've converted from former professions to make their 
      hobbies into their work. In the past, I'm sure this kind of game would 
      have been an independent production, but fortunately Rhiannon now 
      has the weight of Got Game Entertainment (Nikopol, the RHEM 
      games, The Lost Crown) and Lighthouse Interactive (Belief & 
      Betrayal, Overclocked, Nostradamus) behind it in the US 
      and Europe respectively. I played a Got Game Entertainment press copy; I 
      assume the European version will be pretty much the same.
      Is 
      there a plot?
      Unusually, this game is 
      based upon a plot from the Mabinogion – a collection of Welsh and Celtic 
      mythological stories first collected as a single work in the 18th 
      century, but originating in the 14th with oral source material 
      dating back considerably further. The stories hold significant cultural 
      influence upon modern Wales.
      The game itself is set in 
      rural Wales, the country where Arberth Studios is based, and the place I 
      lived for sixteen years (just an hour up the coast road from Arberth 
      Studios as it happens). So I can tell you, without fear of contradiction, 
      that the aboveground setting of this game is very typical of a deeply 
      rural Welsh farmstead. Though I must admit, I've never seen so many 
      ghostly goings-on on any of the farms I've visited over the years.
      Specifically, the plot is 
      based upon The Four Branches, a tale of conflict between Wales and 
      Ireland, kidnap, murder, and magic. It tells of the trials and 
      tribulations of Pryderi (pronounced Pruh-derry), his mother 
      Rhiannon, and their conflict with the wizard Llwyd (pronounced Hlew-id). 
      The ancient story ends with Llwyd promising not to take revenge upon 
      Pryderi and Rhiannon whilst they live. But these wizardy guys, they can be 
      a tricksy bunch!
      How 
      do you play?
      As I've already said, 
      Rhiannon is entirely point-n-click. It's played in the first person 
      perspective with a very minimalist user interface. When you start the game 
      you're presented with an options dialog that allows you to control which 
      graphics and sound devices the game should use, and also allows you to 
      switch on the 'hotspot detector', i.e. a keyboard shortcut 
      (Ctrl-Shift-Tab) that rings all active spots on the current screen. I 
      found this very useful in avoiding pixel-hunting. As it happens, there are 
      very few small hotspots in this game. There are a few places that are hard 
      to find, but this is not because they are too small – more that they are 
      in unexpected locations. 
      After the settings dialog, 
      the game itself is launched. The main menu, backed by a stylized tree 
      trunk image, is very simple: Load, New Game, Credits and Quit. There is no 
      options menu within the game, so you need to set the sound volume with 
      your system's control panel or system tray applet.
      Starting a new game begins 
      with an email from someone called Jen and her husband, Malcolm. It seems 
      you'll be playing the part of Chris – a nicely non-gender-specific name – 
      and you'll be house-sitting for them whilst they take their daughter, 
      Rhiannon, away for a while. The scene fades to a narrow Welsh country 
      lane, along which you arrive at Ty Pryderi (pronounced Tee Pruh-derry). 
      As 'Ty' is Welsh for 'house', the house is “Pryderi's house”. If you 
      already know your Mabinogion, this will start ringing alarm bells, of 
      course. But for the rest of us mortals, all you have are a few unusual 
      names in a language apparently renowned for its peculiar spelling rules 
      and extra letters: 'dd', 'll', 'rh' and others, and the fact that 'w' and 
      'y' can be vowels.
      Fortunately (or 
      unfortunately, depending upon your disposition) this game does not 
      actually require you to learn Welsh to play it, though as a former 
      resident of that country, and knowing where Arberth Studios are based, I 
      was somewhat surprised (disappointed, even) to see no Welsh language 
      option. Perhaps when they do the European localisations they'll include 
      Welsh – after all, they'll not be short of local native speakers to do the 
      voice-overs.
      Sorry, back to the game. You 
      arrive at the farm and find your way inside, assuming you follow Jen's 
      instructions, and the ghostly happenings aren't long in making their 
      presence known. From here on in, you need to discover what's been going 
      on, why Jen, Malcolm and Rhiannon have left, and what you're going to do 
      about it.
      A word to the wise, however. 
      You may think you're just there to house-sit, but there'll be no lounging 
      around watching telly for two weeks, eating someone else’s food, and going 
      through their library -- you've got work to do!
      Most puzzles in Rhiannon 
      are inventory based. You make progress by finding which item goes where, 
      and what item can be combined with another to trigger storytelling. There 
      are many, many inventory items in this game. Interviews with the 
      developers have mentioned that there are around 200. Obviously, any 
      inventory system that allowed you to accumulate every item you find around 
      the place (that could conceivably be useful somewhere later in the game) 
      would be completely unmanageable. The solution is an inventory system that 
      allows you to pick up (left-click) and examine (right-click) many objects 
      (some of which you'll never use), but that only allows you to take with 
      you items for which you actually have a current use. This is actually 
      quite clever, but also a little frustrating at times, and I'll come back 
      to this later. 
      The user interface is very 
      sparse in Rhiannon. Almost all the time is spent in a first-person 
      perspective and there is no direct interaction with anyone else. There are 
      no dialog trees to traverse, just clues, objects, texts and puzzles to 
      solve. What's more, I cannot recall any examples of using an object for a 
      totally outlandish purpose. If you have an axe, you use it to cut things. 
      If you have a packet of butter, you use it to make food. I like 
      this kind of real world logic. There's no need to repair the suspension of 
      a dune buggy with an old rubber wellington in this game!
      
      Notable Features
      There's so much stuff 
      in this game! Keys, food items, poisons, books, maps, documents, emails, 
      items of modern technology, and items of ancient history, mechanisms, 
      science, pseudo-science, and complete mumbo-jumbo. This game has 
      absolutely remarkable depth for something developed by three people in 
      just two years. On top of all the inventory items and puzzles, there are 
      excellent animations, varied music, and unusual visual effects.
      The only downside to all 
      this stuff is that the game, or at least my playing of it, 
      occasionally suffers from the 'what on earth do I do next' problem of wide 
      open adventure games. There are some locked areas, and these are of 
      critical importance to the game; you begin the game with a good 40-50 
      locations/scenes open to you. Possibly more. And what's more, there are at 
      least as many scenes that are added to your world over the course of the 
      game. You'll become very, very familiar with the layout of the farm over 
      the span of the game, as you'll be walking around all parts of it 
      constantly. I certainly enjoyed this, as the environment is realistic, 
      detailed and comfortable to me (though I suspect the 'comfortable' aspect 
      is rather more personal than the developers intended). My only complaint 
      would be that an area surrounded by so much woodland should show some 
      signs of movement from time to time. But perhaps that's a bit too much to 
      ask of Arberth Studios when they've put so much into the more important 
      parts of the game: the story and the puzzles.
      
      Oddities
      There are a few occasions in 
      the game where it is very clear what object you need, but you can't keep 
      it in your inventory because some allied (but not obvious) trigger has not 
      been fired. These moments can be frustrating because it is completely 
      unclear what is missing. In fact, with one situation I was on the verge of 
      claiming I'd found a dead end in the game, when the reality was that I 
      hadn't found an obscure desk drawer and its contents. So sharp eyes are 
      needed.
      
      Conclusions
      Rhiannon: Curse of the 
      Four Branches is an absolutely excellent example 
      of the quality that can be achieved by a small team of developers and 
      artists. In this case, we really are talking small, as there are only 
      three developers, and only twenty people credited for the entire 
      production. That even includes all the beta testers!
      The game is original in its 
      choice of story, enjoyable in its detail, challenging in its puzzles, 
      technically rock solid (and Alt-Tab friendly), and, hopefully, a sign that 
      there is much more to come from Arberth Studios.
      Grade: A-
      What 
      do you need to play it?
      Minimum Requirements
      
      
        - 
        
        Windows 
        Me/2000/XP/Vista
 
        - 
        
        Processor Speed: 1.0 
        GHz 
 
        - 
        
        RAM: 512 MB
 
        - 
        
        Video RAM: 32 MB
 
      
      (I used a custom built 
      Windows Vista Home Premium SP1 PC, based on a AMD Athlon 64 X2 Dual CPU, 
      2048 MB RAM, and XFX nVidia GeForce 8600GT 256MB video card, with onboard 
      sound card)
      October 2008
        
          
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            2008
            
            GameBoomers
            
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