In preparation for this review, I indulged myself in a Sam & Max-athon 
      playing all the previous episodes from Seasons One and Two. It’s a great 
      way to get into this series, but take heart! While it definitely enhanced 
      my enjoyment of Chariots of the Dogs, previous knowledge of this 
      comedic world and its zany denizens is not required. All you absolutely 
      need to know is that Sam is a six foot suit-wearing, bipedal dog and Max 
      is his constant psychopathic rabbity-thing companion. Together they form 
      the Freelance Police and mayhem and facetiousness follow them everywhere.
      
      Opening: “Guess that’s why they call you guys in for the brainy 
      stuff and leave the senseless violence to me.” Flint
      Episode 203 (Night of the Raving Dead) ends with Bosco missing 
      and the Inconvenience Store extremely inconvenient. In fact, it’s 
      padlocked. Chariots (Episode 204) picks up this thread. We see our 
      heroes, Sam, Max, and Flint Paper, breaking into the store in search of 
      Bosco’s bunker. Getting in is easy. Getting out……hmmm, that’s another 
      story.
      They find the store bathed in eerie red emergency lighting. A series of 
      laser beams spiderweb the bathroom door. The trio form a pact to 
      investigate as only they can. They poke, they prod, they explode things, 
      and the chase is on -- and all this before the opening splash screen. 
      Story: ”We are going to have to join together and use every 
      detective skill we know to find Bosco.” Sam
      Episode 204 sends Sam and Max traveling through time and space in a 
      quest to rescue Bosco. Along the way, it grants us a peek into our 
      protagonists’ histories. Small as this glimpse is, it aids the gamer in 
      seeing the various characters’ “humanity.” It blends players and props 
      from past episodes while expanding our understanding of who the characters 
      really are. Of course, the plot twisted and turned and seldom did what I 
      expected it to -- except of course, that is what I expected it to 
      do.  
      I’m glad we already know there is one more episode yet to come in this 
      season. Though Chariots ends with a bang, it leaves a few loose 
      ends. Be sure to watch the credits for a bonus cut scene, which may (or 
      may not) answer one of life’s biggest questions. 
      Characters: “Bosco didn’t take any pictures of himself. His 
      camera no doubt thanks him.” Sam
      The previous episodes featured memorable characters, and this holds 
      true for Chariots. We meet several new eccentrics as well as many 
      old ones. Several, but not all, of my favorite oddballs are back -- 
      including Flint Paper. His role is small, but his paranoia fits into the 
      Freelance Police’s style of investigation like a precisely engineered set 
      of gears. 
      The fun doesn’t stop there. A player formerly glimpsed only briefly has 
      a prominent role here.  Best of all, we meet various incarnations of Sam, 
      Max, and Superball -- and we see Bosco as we’ve never seen him before.
      Sam, of course, wears his rumpled gray suit, fedora and tie and remains 
      shoeless. Have you ever noticed he has only three toes? Max wears nothing 
      except his toothy grin. Though the models are not highly detailed (as is 
      expected given their cartoon nature) movement is smooth and fluid. They 
      gesture while talking or waiting and some will move around when not 
      engaged in conversation. If not moved for awhile, Sam utters the strangest 
      things. 
      Dialogue: “I have mastered your primitive but no less valid form 
      of communication.” AI
      With all these folks involved, you might think there is a fair amount 
      of talking going on, and you’d be right. Sam and Max have a wisecracking 
      comeback for everyone and everything. No one is off limits and no 
      institution is safe from their skewering wit. 
      The dialogue in this series is a large part of why I play these games. 
      It keeps me amused and sometimes I even laugh out loud. I savored each 
      reference to a previous installment and relished the allusions to games 
      and movies. Among others, I noticed traces of Glenn Miller, “Men In 
      Black,” and “Star Trek.” However, for those who don’t enjoy interaction 
      (or are in a hurry), much of each conversation can be skipped without 
      affecting the outcome of the game. Of course, the gamer must decide wisely 
      which lines are necessary and which ones can be safely bypassed by right 
      clicking.  
      Sam and Max manage to insult almost everyone without resorting to salty 
      language. However, be aware that two mild expletives are occasionally 
      heard (five or six times, perhaps). 
      Sound: “The sound alone still haunts my nightmares.” Sam
      In keeping with the quality of the rest of the game, the voice acting 
      is excellent. Expression and prosody bring life and depth to the 
      characters (even the inanimate ones). 
      The background music molds itself around the action, and contributes to 
      the off-beat mood of the game. Usually I enjoyed the music, but a time or 
      two when I was stuck and going over the same ground repeatedly in an 
      effort to progress, it annoyed me.
      Ambient sounds contribute much to the feel of the game. For example, 
      each time Sam launches him into the air, Max lands with a thud. We hear 
      the low rumble of engines and the whoosh of elevator doors as they open 
      and shut. Naturally, a bang accompanies the firing of Sam’s “big gun,” and 
      Sam’s footsteps echo off the spaceship’s metal floor.
      Graphics: “It must have at least 640 Kb of ram!” Sam
      If you are a Freelance Police aficionado, you already know what to 
      expect. For those who haven’t yet taken the plunge, Chariots’ 
      colorfully cartoonish graphics feature 3D characters in a 2D environment.
      
      Sam & Max inhabit a world where angles are seldom right ones and the 
      mundane sits alongside the slightly twisted or the very skewed. This is a 
      game rich in sight gags. Thus, the badges displayed in the Oval Office are 
      those of the Weasel Scouts, the rug on the floor features an emblem of the 
      United States which is definitely not politically correct, and this week’s 
      special at Bosco’s is milk, diapers, and hollow points. I appreciate the 
      way memorabilia from previous cases shows up in Sam & Max’s office. 
      Gameplay is nonlinear, so feel free to roam around the seven available 
      locations. Some are new, some you’ve seen before, but you might see them 
      in a new way. Sometimes the background is static, but not always. For 
      instance, the fan in Sam & Max’s office turns lazily, but Bosco’s 
      Inconvenience store is devoid of movement. 
      As you make progress, you’ll enjoy several cut scenes. My favorite is a 
      production number which both revealed important information and set my 
      toes to tapping. 
      Puzzles:”I don’t know how to use a light bulb with that.” Sam
      True to its roots, Chariot’s puzzles are mostly inventory and 
      dialogue based. Combining items is not necessary, and your collection is 
      never extensive. Though many of the solutions are out-of-the-box, they fit 
      into the storyline and the tone of this game. 
      You will not find any mazes, sound or color dependent puzzles, or 
      sliders. One mini-game, Whack Da Ratz, is available if you’re feeling 
      aggressive, but is not required to progress. 
      Twice, there is a short sequence of events which must be completed 
      within a generous time limit. You might have to repeat that series a few 
      times while you figure out exactly what you need to do, but then it is 
      easily done. 
      Interface: “How do we use that elevator”? Sam
      Chariots is entirely mouse controlled and is played from the 
      third person viewpoint. Its interface is intuitive and easy to use. The 
      left mouse button gets most of the action. You use it to move Sam (the 
      only controllable character). One click causes him to saunter, while a 
      double click prods him into a loping run. While it’s great that Sam can 
      run, one of my scant complaints about this game is that it only worked 
      sporadically. 
      Left clicking also controls the inventory, which is stored in the tatty 
      cardboard box in the bottom left corner of the screen. A click spills the 
      contents of the box. Simply drag the item to the area you want to use it 
      on. 
      Right clicking bypasses dialogue and cut scenes. It also closes menus 
      and returns inventory to the box. 
      “Please choose from the 
      following options.” AI
      Speaking of menus, they are accessed via the little gear icon on the 
      top left of the screen. Here you’ll find save, load, options, new game, 
      and quit. A tutorial is available from the ‘new game’ screen.
      Saves are at will and unlimited. Each save is marked with a good-sized 
      picture and the date and time. It would be perfect if it included the 
      option to name the saves. In addition, the game autosaves after major 
      milestones. 
      The options menu allows you to customize your gaming experience. 
      Graphics, sound, subtitles, and pop-up text (item descriptions) can all be 
      changed here. 
      “Shut up and help me.” 
      Bosco
      My favorite feature is the hint option. In the past, Max’s remarks have 
      added to the atmosphere and general feeling of mayhem. But Season Two 
      gives the player the option to have Max provide hints. You decide if you 
      want them frequently or almost never.
      I played with the hint level at its highest setting. At this level, Max 
      gave me a nudge here or a push there anytime I wandered around for too 
      long. Not everything he said was useful (this is Max after all), but I 
      learned to pay attention to the little fellow when stuck. 
      Chariots is Alt+Tab friendly and you cannot die. 
      Glitches: “Get lost, failure.” AI
      The game was stable. Aside from the aforementioned problem getting Sam 
      to run each time I double clicked, I encountered no other glitches or 
      problems. 
      Summary: “So long. That’s how we say ‘good-bye’ in the future.” 
      Max
      Chariots of the Dogs may well be the best offering so far in 
      this successful series. I love the new characters (including past and 
      future versions of Sam and Max). The repartee, as always, is snappy and 
      entertaining. The voice acting is wonderful and the music is peppy and 
      upbeat.
      This episode’s story is my favorite because we learn about the 
      characters’ backgrounds. The hint system is undeniably a hit with me. I 
      finished this one on my own, thanks to some timely words from Max. I even 
      liked the length -- long enough to become immersed in, but short enough to 
      finish in a few gaming sessions. Of course, listing the developers’ pets 
      in the credits won a huge smile from me.
      Give this one a try, folks! If you are a Sam & Max fan, you’ll not be 
      disappointed. If you are new to this flippant franchise, dive right in.
      
      Grade: A
      Quick List:
      Easy, intuitive interface
      Third person viewpoint
      Point and click
      Alt+Tab friendly
      Subtitles
      Unlimited saves 
      Save at will 
      Can’t name saves (picture and 
      date only)
      Adjustable hint system
      Voice, sound effects, music 
      adjustable independently
      Great voice acting 
      Sound effects appropriate
      Inventory and dialogue puzzles 
      appropriate to the tone of the game. 
      2 timed puzzles (both are easy 
      and the timing is generous)
      No mazes, no color or sound 
      dependent puzzles
      No mini-games
      Humorous storyline twists and 
      turns, providing surprises
      Dialogue witty, sarcastic, 
      funny
      No dying
      Nonlinear gameplay
      Cartoon graphics 
      No glitches experienced
      Sam & Max 204: Chariots of the Dogs is available via download at 
      Telltale Games and on 
      GameTap.
      My Specs: