Torin's Passage

 

 

Developer:   Al Lowe

Publisher:   Sierra

Released:   1995

PC Requirements:   WIN3.1/95, DOS 5.0, 486/25, 8 MB, 2x CDROM, SVGA, Soundcard.

Walkthrough

 

 

by syd

Torin's Passage
1995 - Sierra
W95/W98
3rd person point and click cartoon adventure

I am going to start this off by commenting that this game is my now 16 year old's all time favorite. He played it when he was 9 and still to this day asks me if there is another game like it. There isn't unfortunately. It's pretty much one of a kind.

You play Torin, a young man unaware that he is actually royalty. When he was a baby an evil sorcerer attacked his family and killed his mother and father (who just happened to be the king and queen). Torin would have been killed also but his nurse had taken him out of his cradle and when she saw what had happened she ran away with him. Torin was raised by another couple and all went well for years until one day a spell was cast on them and they were taken away. It just so happened that the evil sorcerer who murdered Torin's parents appears and tells Torin that the evil witch Lycentia took his parents to the Lands Below. So you and your trusty sidekick Boogle head off to the lands below to rescue your parents.

The game is divided into 5 chapters: The Lands Above (which is where you and Boogle live) and the 4 lands below: Escarpa, Pergola, Asthenia and Tenebous. You can play the chapters in any order but it makes more sense to start at the top and work your way down.

Interface is your basic point and click and you're there. Inventory is held below the playing screen and easily accessible. The cursor lights up on anything that Torin or Boogle can interact with (you must remember in this game that both Torin and Boogle have inventory). Boogle also has the ability to morph himself into all sorts of objects. You can toggle between the two characters via the Torin & Boogle button.

As far as graphics - think King's Quest VII -

There is an in game hints system that you can use but if you do you lose points (if you care about points that is). You can also read or hear the last few lines of dialogue just in case the phone rings or someone wants dinner and you missed a speech. That feature comes in handy let me tell you.

The puzzles run the gambit and are unique to each world. There are pick up all the tiles and build a face puzzles, put the crystals in the right order to raise a platform puzzles, mazes, lining up cute little men and women critters and make them sing correctly puzzles and a climb the slippery slope via talking grass puzzle. Then we have the dreaded Null Void and the infamous "Dreep Come Here" puzzle [can feel all Torin Passage veteran players shudder at those words]

In conclusion, if you haven't played this game because you thought it was for kids - perish the thought - after you've tried to catch that darn inch worm and swung Torin back and forth over the peat moss umpteenth dozen times you'll know it's not a cake walk. I had every bit as much fun playing this game as did my then 9 year old son. Maybe more.

IMHO this is a must play for all good adventurers.

System Requirements:

W95/98
486/33
8 MB Ram
2x CD rom
SVGA, game runs is 256 colors
Mouse

copyright 2002 GameBoomers

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