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© February 
2003 Bert Jamin (www.gamesover.com)
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) are mentioned unchanged. For the most up to date walkthroughs always visit 
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Level 5:
The Philosopher’s Stone
 
Stop Snape from stealing the Philosopher’s Stone.
Find 1 secret Wizard Card.
[5.1] 
Hermione, Ron and 
Harry researched the Secret of the Philosopher’s Stone: it could produce the 
Elixir of Life, a potion that would make anyone immortal.
No wonder someone’s trying to get it! 
Anyone would want it, 
said Harry.
Hermione suspected that the package Hagrid had taken from 
Gringotts contained the Philosopher’s Stone. It was the Philosopher’s Stone that 
was down the forbidden corridor, being guarded by whatever it was that had 
growled at them!

Harry, Ron and 
Hermione are deliberating
 
A few minutes later our three friends are gathering at the 
Gryffindor Common Room: Snape’s been acting very suspicious lately. He may be 
planning to steel the Philosopher’s Stone, said Hermione.
Ron: 
But there’s no way Snape would try 
anything while Dumbledore’s around.
Hermione: 
But Dumbledore left ten minutes ago 
for the Ministry of Magic in London!

That must mean 
that tonight’s the night! Let’s go!
 
The three leave by the Lady Portrait’s door and Hermione 
wonders: 
What about Filch? He’s always 
watching the forbidden corridor.
Ron: 
We’ll just have to take our chances 
then!
They’re running up the stairs to the entrance of the 
forbidden corridor: 
Phew! It looks like Filch is 
somewhere else tonight.
They open the grilled door: Come on, let’s go!

Just behind the 
corner left, Harry finds his Save Book.
 
[5.2] Open the chest on your right 
with Alohomora and get two Chocolate Frogs.
But the chest also contains an 
invaluable treasure: your 
Wizard Card #83: Roderick Plumpton, 1889-1987, Seeker for England’s Quidditch 
Team. Holds British record for fastest capture of Snitch during game: three and 
a half seconds.

This chest 
contains some goodies
 
This is Harry’s 24th Wizard Card. To unlock the 
secret Wizard Card: get 250 Bertie Bott’s Beans, then defeat 
He-Who-Must-Not-Be-Named. Wonder who that might be?
Continue in the dark corridor. Ron and Hermione will call 
you: 
This way, Harry!
Follow left around the corner. The others are waiting in 
front of a gate.
Hermione: 
I think that is where the growling 
has been coming from!
Ron: 
Hear that? I don’t think we should go 
in there!
Hermione: 
But we’ve got to stop Snape!

The door is 
opening... brrr
 
They’ll meet a giant dog with three heads like Cerberus!
Only Hagrid would call this monster 
Fluffy!
Harry remembers the flute he got from Hagrid: 
I’ll try the flute. That might put Fluffy to sleep for a while.

Harry tries the 
flute on Fluffy
 
This is a tricky experiment. You’ll have to run from one head 
to another, and quite close – otherwise the flute would not produce a single 
tone. When a dog’s head is opening its mouth, quickly retreat to not get hurt. 
Keep playing till all heads are sleepy and the monster will fall down.

A hatch opens
 
You want to go first, Hermione? 
Says Ron.
No, I don’t!
Ron: Right, see you in a minute, I hope. It’s okay, it’s a 
soft landing. You can jump! Come on, Harry!
Harry jumps in... your game will be saved.