her sleep, April opens a shift and is transported to an Arcadian street.
into "The Journeyman Inn".
to the women she is the owner of the inn.
Abnaxos enters talk to him.
you feel tired. Sit in THE COMFY CHAIR.
owner wakes you up in the morning, Talk to her.
to go out and the woman will give you some clothes.
you are asked to help with the dishes, do it and you will get some Arkadian
into the city. On the map choose City Green. Knock at the door and talk
to the Temple and talk to Tobias. He gives you the address to the new location,
On the city map choose Enclave.
to Minstrum Yerin, the librarian.
all the books you can choose. Don't forget to try the first answer, there
are a couple of books hidden.
have read about some strange see-creatures. Go to the Harbor and talk to
the Old Sailor on the short pier to get more info, also talk to Captain
go and talk to Brian Westhouse. (Lower left on the City Map.).
three men give you new useful information.
to the Enclave, and read the new books. Don't forget the first answer.
must read the book about Alais to be able to continue. You hear yourself
saying that you ought to visit Alais.
reading this book go to the harbor and speak with the Captain. He refuses
to take you on board.
again to the Old Man on the short pier. He will help you if you can get
his talking bird back,
to the stalls in the Marketplace.
the DELIVERY LIST to the Map Merchant, he will give you a MAP OF THE NORTHLANDS
for Tun Luic at the inn.
play a game with the Cups Handler. Look at the COINS and the SCREWDRIVER
in the inventory.
coin is iron and the screwdriver is magnetic. When you get the close up
of the cups, use the SCREWDRIVER on the cups to detect which one holds
to the Cups Handler until he gives you a CALCULATOR.
to start a new game. When he refuses, trade the SCREWDRIVER for the BIRD.
to the harbor and give the BIRD to the Old Sailor.
to Captain Nebevay. He will agree to take you to Alais, but he can't sail
without wind amd the evil Roper Klack in the Northlands has stolen the
at the city map and choose the new location, Forest.
the bird comes back and you decide to keep company. You give him the name
Crow and he tells you to summon him by blowing the flute.
walking and you'll meet a Mole Man. Talk to him. He tells you his brother
Crow flows away to find the brother.
bit further on there is a broken bridge. You can't pass it so turn and
you encounter an old woman sitting on the ground. Help her to her feet.
She invites you for dinner.
her home. When she goes searching for berries examine her house. Look at
hear something from the chain-locked cupboard.
the BROOM (to the left of the cupboard) on the CUPBOARD.
falls and releases the missing Mole Man
the SKULL and use it on the ROUND WINDOW. Then take the MOLE MAN and put
him on the WINDOW.
woman comes back, shows her real identity, a ghoul, and starts chasing
on the LOOSE FLOORBOARD (under the table). This will kill the ghoul.
the house, and talk to the first Mole Man again. He will invite you to
your map, there now is a new location. Go there.
the Mole village, talk to the Mole man.
direct you to and their Elder. Talk with him, he will invite you to spend
the night in the Spirit Dig.
return to the two Mole Men and talk to them about the Spirit Dig. They'll
show you to the entrance.
there, and look at the bed. Use it and choose SLEEP.
chapter is finished with an animation where you meet some "spirits".