Tomb Raider 1: Peru - Walkthrough by Stella
Levels 1 thru 4


Kills: 14 Items: 7 Secrets: 3

STARTING INVENTORY: Pistols (unlimited ammo), compass.

First a movie: Intrepid explorer Lara Croft follows a Peruvian guide across a snow-covered plateau. They approach a set of enormous stone doors. Lara throws a grappling hook to a ledge above, climbs to the top of the doors and presses a secret button to open the doors. A pack of wolves charge out from the darkness and attack the guide. Lara slides down the rope, cutting it as she falls, then draws her pistols to dispatch the wolves--too late, unfortunately, for the guide. She musters her resolve and enters the caves. The adventure begins....

Objectives: Make your way through the caves down to a door. Enter and proceed, through some complications of course, to the level exit.

Walk-through: Follow the paw prints in the snow straight ahead. Shortly you'll reach an area with slits in the walls. This is a dart trap. Keep running and Lara should get past the darts with little or no damage.

As you round the corner, the camera view shifts up and to the left to show where you need to go next, but first do a little exploring: Continue straight ahead into a rectangular cave with an angled block in the far left corner. Note the opening in the wall above this block. The ledge is a little too high to grab, so use the block to give Lara a boost. Either climb up the back of it, slide down the face and press Jump and Action (Alt + Ctrl on the PC) as you slide to grab the ledge. Or, stand Lara in front of the block with her back to the angled surface, then back flip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Pull up into the small cave, where you'll find SECRET #1, a small med-pack.

Jump down and go to the right to the base of the rocks below the opening. Climb up over the rocks to reach it. Draw pistols to take advantage of the game's auto-aim feature. Three bats fly in from the caves ahead, and Lara will probably spot them before you do. When they're dead, head into the cave on the left. In the opposite corner is a low snowdrift. Stand on this drift, as far to the left as possible while facing the ledge above. Press Action + forward to grab the ledge and pull up (no need to jump). Kill another bat in the cave above and pick up SECRET #2, a small med-pack.

Drop or jump down and return to the big cave where you shot the 3 bats earlier. Turn left and proceed to a cave lined with greenery. Go down into the opening to the left. Keep descending to the bottom, where you'll find a closed door. Use the Action key to pull the switch next to the door to open it. Enter and kill the bat that swoops down. The wooden gate on the right does not open. Instead head to the far left corner and climb up through the opening there.

Follow the passageway to an landing above a room with two wooden bridges. Two wolves lurk below--they may be asleep when you arrive but will rouse and begin to pace as you approach the edge. You can shoot them from above if you're patient. Now you're heading for the opposite corner. Either follow the perimeter of the room, using the bridges to get from side to side, or drop down, walk to the second bridge and pull up at its lowest point. (If you have difficulty lining Lara up with the edge of the bridge, you can also climb up to the walkway above the alcove where the mummy is. Then cross the second bridge.) Go through the doorway in the corner of the room beyond the second bridge.

A bit farther on is a gap with a bear lurking below. You can easily kill the bear from above. Let Lara get a lock on it, then hold the Action key and she'll shoot at it whenever it comes into range. When it's dead, safety drop down into the room below. There is one door leading out. A bat will emerge as you enter, and another bat swoops down as you go a little farther into the room. Next you'll come to an area with a small med-pack on the ground and a different-looking tile in the floor next to it. Stepping on this tile opens the door. It closes fairly quickly, so position Lara so she's facing the door, step on the tile, then run through.

You're now back in the room with the bridges. Climb back up to the top and head for the gap with the dead bear below. Take a running jump across the gap. (Now is a good time to learn that jumping technique if you haven't already. Stand on one of the two slightly raised areas at the edge. Walk Lara to the edge, then take a single hop back. Press forward and Jump--up arrow + Alt on the PC--and Lara will run two steps then take off into the air on the third. She'll land safely on the other side. If you set up the jump this way, she'll never run off the edge or miss the landing.)

Behind the columns to the left of the stairs, you'll find another small med-pack. Retrieve it and descend the stairs, guns drawn. A pair of wolves wait at the bottom. (Try side- or back flipping while shooting to avoid taking too much damage.) Enter the room at the bottom of the stairs. Find the vegetation-covered ledge on the left side. It's too high to reach, so climb the stones on either side and take a running jump to the ledge. Inside is a room SECRET #3, a large med-pack. Exit, drop down and head for the opposite right corner of the room. Here in an alcove under the stairs is a small med-pack.

At the top of the stepped stones to the right of the exit door is a switch which opens this door. The door is timed to close after a short time. Climb up, throw the switch, then walk to edge, take a standing jump to the low wall below, walk to the edge of the wall then take another standing jump to grab the ledge below the door. Pull up and run through the door before it closes. (If this method isn't working for you, you can also jump down to the floor, run around to the ledge below the door, pull up and run through.)

Continue forward and around the corner. Take the steps at a run to avoid the dart trap. Draw pistols near the top, because a wolf waits in the room above. When you've taken care of it, step on the break-away tiles at the center of the room to fall through to the room below.

You're now in a long room above a wide hallway. Below, at one end of this hallway you can see the wooden gate you couldn't get through at the beginning of the level. The long hallway is lined with dart traps and the exit doors are closed. So, don't drop down yet. Instead go to the far end of this room and jump across the gap to the opposite side. Turn left and proceed. You'll meet another wolf and find another large med-pack on the ground. Continue to a switch. Use it to open the exit doors, then go back to the first opening above the hallway. Hop down, slide to the ground and exit the level.


Kills: 29 Items: 13, including Silver Key and Gold Idol Secrets: 3

Objectives: In the first part of the level, you explore the area around a pool to find two items: a silver key and gold idol. The silver key opens the door into the second part of the level. Here, you find a building with three doors, only one of which is open. Enter the first to find the switch that opens the second. Enter the second to find the switch that opens the third. Enter the third to find the exit, which you open with the gold idol.

Walk-through: Ready pistols because a pack of 4 wolves awaits in the cave beyond the entrance. Beyond this area is a large network of small rooms and caves surrounding a central area with a pool. You can go whichever way you like to start, and you'll cover the whole area eventually. For simplicity's sake, we'll start by going forward and to the right. Keep those pistols drawn, since Lara may spot some of the creatures--bats in particular--before you do.

A lone wolf in the next open area. After killing it, head for the far wall then down to the left. In this hallway you'll meet 3 bats. They drop from the ceiling as you approach. When you reach the corner, another wolf emerges. When it's dead, search the greenery to find a small med-pack. Turn the corner to the left and continue forward, encountering 5 more bats as you go. (Note the locked door and keyhole on the left. You'll be back.) When you reach the end of the long passageway, turn left again and continue, killing another bat. When you reach the end of the short passageway, turn and kill another bat then return to the main hallway, which leads into the large central room with the pool.

Approach the right hand doorway on the opposite side of the pool. A bear lurks inside, so holster the pistols, run through the doorway and immediately pull up onto the platform above. Kill the bear from safety and pick up a small med-pack while you're up there. Drop down and return to the pool.

Stand at the edge of the water facing the two doorways and the wooden trough. Jump into the water and swim forward and down, then to the right. Continue forward and upward until you can turn right. Find the lever on the wall and pull it to open a trapdoor above. Surface and take a deep breath. (Make sure that air meter is fully recharged before continuing.) Swim down and away from the trapdoor to the opposite corner of the underwater room (ahead and left). There you'll find another lever. Pull this to open a door elsewhere, then return to the open trapdoor and climb out. This room contains SECRET #1, a small med-pack. A switch in one corner opens the exit door, which puts you back in the main room.

Again, stand at the edge of the water facing the doors and trough. This time swim down and to the left. When you reach the blue tiled underwater passageway on the left, follow it until you can surface. Climb out of the water and find the door you just opened with the underwater lever. Beyond is a small room containing a small med-pack and some magnum clips, SECRET #2. Return underwater the way you came to the main room.

Now, face away from the two doors and trough and go to the right until you come to a door and the switch that opens it. Enter and climb the stairs. Take a running jump across the gap to the opening opposite. The room beyond has a floor made of break-away tiles, and the wall beyond has a black-and-white skull motif. Run forward across the tiles and jump to land on the platform on the other side. Here, in an alcove, is a large med-pack. If you miss the jump and fall into the room below, don't worry. Just find the one block in the wall below that looks different from the others. Stand Lara up against it and press and hold Action. She'll go into a crouch, showing that she's ready to pull (back/down arrow) or push (forward/up arrow) the block. Pull it out and use it to climb to the ledge above to get the med-pack. Then, when you're done, push it forward several times into the next room.

Kill the bat you meet there, then continue to the far side of the room. Vault onto the low platform and collect a SILVER KEY and GOLD IDOL, from the alcoves on each side.

Return to the movable block and use it to climb onto the platform above. Go to the left side of the L-shaped platform, killing 2 bats on the way. Pick up the large med-pack on the ground. Then climb into the window and drop down into the hallway below.

Follow the passageway to the locked door you passed earlier. Use your newly acquired key to open it. Enter and either run/jump past the dart trap or do a dive-and-roll (Walk + Jump + Forward; that's Shift + Alt + up arrow on the PC) to avoid it.

The open area beyond contains 5 wolves. Proceed cautiously and they won't all be on you at once. The first two flank the doorway; the others approach as you go farther into the room-one from the right, one from the left and a third from the stairs.

When they're all dead, go up the stairs and into the door on the left (the only one that's open). Follow the passage to a room with a pool and some stairs and ledges. Go to the top of the stairs, walk to the edge, then jump to grab the ledge beyond. Pull up, and from this ledge take a running jump diagonally across the pool to the next ledge. Go through the doorway and up the stairs. Draw pistols and kill a bat that drops as you emerge on the next ledge. Take a running jump across to the next ledge and continue to the top. Kill another bat, pick up the small med-pack and throw the switch to open the door on the right at the front of the building below.

Exit this room via the other doorway (not the stairs). Safety drop down to the red-tiled roof, where you'll find some shotgun shells and, at the other end of the roof, a small med-pack. Drop down to the front of the building and enter through the door on the right.

At the pool area, go up the stairs on the right. Take a running jump to grab the ledge ahead and pull up. Face the ledge above, step out onto the break-away tiles and quickly hop back to the ledge. Now walk to the edge of the ledge, jump straight up to grab the ledge (Jump + Action) and pull up. Turn around, walk to the edge, grab the next higher ledge and pull up. Take a running jump to the next ledge and a standing jump to the one beyond. Draw weapons and take a final running jump to the ledge at the doorway. Kill the bat and go in.

At the top of the stairs is another room with a switch. Pull it to open the remaining door below. Exit through the doorway to the roof, doing two safety drops to get down to the ground. Or, if you prefer, return down the stairs, exit onto the ledge and try a swan dive into the pool below (Walk + Jump + Forward). Climb out, go back to the front of the building and enter through the middle door.

Proceed cautiously. Three blades begin to swing back and forth as you approach. Take each one in turn, standing slightly to one side and running through as the blade swings away toward the opposite side. Beyond the blades is a gate (see the bear beyond?) and a switch. Throw the switch and the floor collapses, dropping Lara into a pool.

Swim forward and to the right through a small underwater opening about halfway between the surface of the water and the bottom. Follow this passage and continue until you can surface. Climb the stairs to a room where you'll find a switch. Use this to open the gate in front of the exit door (at one end of the pool below). You can now shoot the bear from the safety of the second story. When it's dead, jump down into the pool, climb out and head for the stairway on the left of the exit door (the one with the gold face).

At the top of the stairs is a switch that stops the swinging blades. It's not necessary to do this, though, since you won't be going back that way. Opposite the switch and a little to the left is a doorway. Enter and drop down twice to find SECRET #3, Uzi clips. Climb back to the switch room and go down the stairs to the exit. Use the GOLD IDOL to open the door and end the level.


Kills: 13 Items: 16, including 3 machine cogs and Shotgun Secrets: 5

Objectives: Descend to the valley to find three machine cogs. Use these to repair a machine at the top of the stream which will reveal the door into the tomb in the next level.

Walk-through: Go straight ahead until you come to an open area with pillars and a stream. Head to the right to a series of stepped rocks above a small lake. From here you can see, and kill, 2 wolves below. Climb down the rocks to the bottom.

Go through the cave opening opposite the waterfall, where you'll encounter another wolf. When it's dead, continue through the twisty passage until you come to a wall with stepped blocks and an opening high above. You'll climb up in a minute, but if you want all the kills, first go to the right into the cave beyond. Three more wolves lurk within. Once you've drawn them out you can kill them from the top of the slope at the cave mouth. Now return to the wall and climb it using the flat blocks as steps. At the top, keep going straight until you see a skeleton and a large med-pack lying on the ground.

Continue forward and down and you'll soon reach the bottom of this cave. Proceed with pistols drawn, as a velociraptor will charge. If you go slowly, you'll hear, then see it coming. Run back to the rocks if necessary to shoot it from safety.

Now continue with caution into the valley. You'll encounter another raptor as the valley widens. Kill it then take a careful look around. See the rather large, three-toed footprints? Notice the broken wooden bridge spanning the valley? Feel the ground begin to shake? Nope, it's not an earthquake. That's Mr. Tyrannosaurus Rex, and they don't call him "tyrant lizard king" for nothing. If you want to go head-to-head, give yourself plenty of room to maneuver, don't let him get Lara in a corner, keep moving and keep shooting. And watch out for the head; he can grab Lara in that big mouth, killing her with one bite.

(NOTE: You can also go upstream from the level entrance first, in order to pick up the shotgun. Skip down to that section of the walk-through for details. However, you won't have many shotgun shells to start.)

If you want to play it safe, run into a cave along the right-hand (east) wall of the valley. Don't pick the first alcove; it's too shallow, and the T. Rex can easily reach Lara. Instead, choose the ground-level opening just below the right side of the broken bridge. Follow this passageway, which is U-shaped. About halfway in you'll encounter another raptor. Kill it and keep going to a second opening higher in the valley wall. Then just wait and blast the T. Rex as he stomps by.

When the coast is clear, drop down and cross the valley. Pass a waterfall on the right and go underneath a stone archway. Two raptors approach. Kill them and advance forward toward building. About 20 walking paces from the rock archway, on the right wall of the valley, is a flat rock you can climb on. Once on top of this rock, turn to the left, walk to the left front corner and take a standing jump diagonally to the left, over one angled block, to grab the edge of the ledge beyond. Pull up. Walk to the left corner of this ledge, then take a standing jump to grab the next ledge--the greenish, slightly angled block, a bit higher and to the left. Pull up. Again, walk to the far left corner of the block and take a standing jump to grab the highest rock ledge. (This one has an angled block underneath supporting it.) From here, a running jump will get you on the roof of the building.

This is SECRET #1. In various spots on the roof you'll find magnum clips, a large med-pack, Uzi clips and shotgun shells. When you've collected the shells, go to the far back corner of the roof and jump towards the back (west) wall of the valley. Lara will hit the wall then slide down the angled blocks to the ground unharmed.

Enter the building at the front. Jump into the water and swim down and to the right. Follow the underwater passage to find a machine cog--the first of three. Surface and exit the building.

Examine the valley wall ahead and to the right, and you'll find an opening. Climb up into it and follow the passage to the bridge. Walk to the edge of the broken bridge, hop back and take a running jump to grab the other side of the bridge. On the platform where that side of the bridge is attached to the wall, you'll find the second machine cog. Drop down from the end of the bridge to the ground.

Go to the left (north) and you'll find an opening in the right (east) valley wall somewhat camouflaged by vegetation. Climb into it and proceed to where the passage widens. Below is another raptor. You can kill it from above, then drop down into the room. Climb the stepped rocks to the right of the pool. At the top you'll find the third machine cog. Climb down, drop into the water and follow the underwater passage and climb out of the pool to emerge back in the valley.

Above, falling into the pool you just climbed out of, are double waterfalls. To the right of the waterfalls is an opening in the rocks. Climb up and go inside to find SECRET #2, some shotgun shells. Between the double waterfalls and the other waterfall to the left (west) are some climbable rocks. Climb up then take a standing jump forward and to the right to a flat ledge. Walk forward and jump up to grab and hang from the triangular crevice. Traverse to the right, in front of the falls, until you can pull up into the cave above. Head to the right and up over a mossy step to find SECRET #3, magnum clips and shotgun shells. Climb back down to the valley floor.

Now, go back to the far (south) end of the valley where you entered. Climb back up the white rocks, past the skeleton (where you found the med-pack earlier). Climb down the other side and continue back to the lake. Climb the rocks at the left until you're back at the level entrance.

Beyond the pillars, turn right and approach the stream. Now you're going to head upstream, hopping from bank to bank. Be careful not to fall in the water, as the current will wash you over the falls into the lake below. Lara won't take any damage, but you'll have to start all over again. (If you're playing on the PC, you might want to save after each jump.)

First take a running jump from the starting point to the far side. Then turn around and take another running jump back to the first bank but a bit to the right. Head upstream a little, then take a standing jump across to the ledge. Turn around, walk to the edge and take another standing jump across. Again, turn around and walk to the edge. This time take a standing jump to grab the opposite side. Pull up, turn around and take one more jump back across the stream. Now, follow the passageway to a wooden bridge.

Cross the bridge and replace the three cogs you found in their proper spots in this machine. Throw the switch to start the machine. A little ways downstream, a gate moves, diverting the stream off to one side, thus shutting off the waterfall.

Before heading down the stream bed, let's go secret-hunting. Walk to the edge of the floor near the bridge, turn around so the bridge is on Lara's right and drop back, grabbing the edge of the floor. Traverse left and drop down onto a flattish rock. Enter the cave ahead to find SECRET #4, a large med-pack.

Jump into the water and swim downstream to the gold gate. Turn left and climb out of the water on a landing on the right bank. Here you'll find the remains of another explorer, along with his SHOTGUN, which may be of use to you.

Jump back into the water and swim to the right to the end of the passageway. Make sure you've got full lungs, then dive under and follow the underwater tunnel to surface in a small room. This is SECRET #5, which includes a small med-pack and 2 boxes of shotgun shells. The doorway deposits you in the dry stream bed, so drop down, go to the end and jump over the rocks to fall safely into the lake below.

Climb out of the lake on a ledge that was previously hidden behind the waterfall. Now you can follow this passageway to finish the level.


Kills: 7 Items: 8, including one piece of the Scion Secrets: 3

(Note that one of the regular pick-ups here will be the shotgun if you didn't get it in the previous level.)

Objectives: Find three switches to open the gates barring one of the doors. Enter through this door to find a piece of the Scion. Exit the level the way you came.

Walk-through: Follow the passage to a large room with ornate wall decorations. Cross the room and start up the sloped passageway. When you reach a certain point, the gate at the end of the hallway closes and a boulder drops from the ceiling ahead and rolls down the ramp. Reverse roll and run down and to either side to avoid being flattened. The boulder will roll across the room and into the passageway through which you entered.

Return to the large room at the bottom of the ramp. Note the two side doors: The one to the right has a series of three gates blocking it. You'll need to find switches to raise each of them. The one to the left is closed. Cross the room and find the switch on the wall to the left of the passageway where the boulder went. Pull it to open the door, then immediately roll and draw weapons (I like the shotgun here) to dispatch the 2 velociraptors that charge out.

Follow the hallway the raptors came from to a 4-way intersection. Note the pictures over the doors: To the right, a face; ahead, a sun; to the left a bird. Each door leads to one of the switches that raise the gates. You can do them in any order. Here I'll start with the right door (face).

Door with face picture above: Follow the hallway until you see an area on the left wall that looks different from the rest. Push this movable block twice and you'll see another movable block. Push the second block once to open up the passage beyond. Run across the break-away tiles without pausing. When you reach the other side you'll see the deadly spikes below. Pull the switch to raise one of the three gates. Turn around and walk to the edge. Take a standing jump over the spikes and return to the 4-way intersection.

Now, go straight ahead through the door with the bird picture above it. Follow this hallway to a room with a switch. Don't pull it yet. Instead drop down into the next room, which contains a pair of tall, movable blocks with bird motifs on them and a spiked area.

Go through the doorway on the left and climb the stairs to emerge on top of one of the tall blocks. (For clarity, I'll call this block #1.) Once on top of block #1, turn right, walk to the edge, then jump and grab the ledge opposite. Pull up and follow the passage until you reach an opening where you can drop down. Continue down until you can drop onto block #2. (As you climb down, you can hear the sound of a door opening elsewhere.) Once on top of block #2, walk to the right side then jump and grab the opening of the passage opposite. Pull up and proceed until you come to a switch. Use it to move block #2 out into the room. Then return to the room with the blocks and drop down to the floor.

Climb up into the doorway where you first entered this room (above the low ramp). Now, throw that switch you didn't use earlier to move block #1. To the right of this switch is the door you heard opening when you were in the passageway above. Go through it and climb up as far as you can, then drop down next to block #2 (which moved when you pulled the first switch). Take a running jump over to the block. From there take another running jump to block #1. Now you can take a final running jump over the spikes to the doorway. Inside you'll find the switch to open the second gate. Take a running jump from the doorway over the spikes to the clear floor beyond.

Climb back up into the room with the switch. Another velociraptor will attack from the hallway beyond. Kill it, dropping back into the block room for safety if necessary, and continue back to the 4-way intersection.

Go through the remaining door with the sun picture over it--the one on the left. Proceed to an alcove with a break-away floor and a switch beyond. The switch is useless, so don't even bother trying to pull it. Instead step into the alcove and quickly hop back. The floor will fall in. Now turn around and drop back into the room, grabbing the edge of the floor to hang. As you drop, draw your weapons and kill the 3 wolves waiting below.

In the wall at the back of the ledge there's a movable block. Pull it once, go around to the side and push it once to reveal a passageway behind. Go up the stairs where you'll find a hole with a small med-pack in it. Continue climbing until you reach the third switch. Use it to raise the last gate. Pick up another small med-pack in the corner. Then drop down through the opening across from the switch. Turn around and go on to come back to the 4-way intersection.

Return to the main room (with the ramp/boulder trap). Go straight ahead and follow the hallway, passing under the 3 gates you raised. Ahead is a dart trap. Take a series of running jumps (or dive and roll--Walk + Jump + Forward) to safely pass through the darts.

Stop on the second step. Face left and step down just to the right of the dart pipe. Pull up into the alcove above. Sidestep past the statue and you'll see a doorway beyond. This is SECRET #1. The floor is made of those break-away tiles and there are spikes below. But there's a solid platform in the far left corner. Run across to it and pick up some shotgun shells (If you didn't get the SHOTGUN in the previous level, you'll get it here instead.)

Drop back and hang from the platform. Traverse until Lara is right next to the wall, then drop and she should land safely. Pick up the magnum clips, which count as SECRET #2. Then WALK through the spikes to the area below the doorway. Sidestep into a clear spot then pull up into the alcove. Drop down on the other side, avoiding the darts.

Continue up the stairs to the tomb proper. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as one of the kills if you shoot it until it falls. Take the PIECE OF THE SCION and the ceiling begins to collapse. Head toward the gate, which will open as you approach, and run down the ramp. Keep running across the big room and into the opposite hallway. Sidestep past the boulder and go up the passageway toward the lake.

Larson (Jacqueline Natla's blond minion from the opening movie) is waiting on the other side of the lake, and he doesn't seem very happy to see Lara. If you aren't bent on getting all the pick-ups, you can snipe at him from the relative safety of the doorway. If you want everything, start by taking a swim.

Down and to the right is an underwater tunnel. (No, it wasn't there when you played the previous level.) Inside is a small room where you can surface to breathe and pick up SECRET #3, a large med-pack and magnum clips.

The final pickup of the level is only for the truly obsessed. Swim back to the lake and surface on the left near where Larson is. Run past him (using a med-pack on the way if necessary) and jump up and over the rocks as if you were going to return to the valley. Keep going to the steep wall, climb up and find a large med-pack. (Special thanks to Ivans Chou for the location of this last item.) You can't go any farther, so return to the cave opening, from which you can shoot at Larson until a cut scene ensues.

Lara confronts Larson, who informs her that the piece of the Scion she holds is just one of several. Natla has hired one Pierre DuPont to find the rest of the artifact. Larson refuses to cooperate any further and, when he goes for his gun, Lara knocks him out and goes looking for answers on her own.

To levels 5 thru 9, The Greco-Roman Levels

Copyright 1998-99 - Stellalune. Special thanks are given to the participants in the newsgroup, without whom some parts of this walk-through couldn't have been written. Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, kindly ask permission first.

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