Go to the fourth floor and find Carla, the maid. She is reluctant to talk. Have Victoria give Carla the bracelet. Now she trusts you, and will answer come questions. Ask her about anything you want, but the following is essential: herself, and about her private life. Then, under Things and Facts, ask her about the Gala. (If the Gala option does not seem to appear, look at the far right end of the question box. There should be a downward-pointing triangle in dark red. It's hard to see. Scroll down to reveal more questions.
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After she finishes telling you about Corona, she gives you a Casino Banknote. Examine it, and turn it over to reveal a clue. The chips are resting on 4, 17 and 30. Those numbers just might come in handy. |
(Either character can do the following.) Open the cover on the well and go down into the Cistern. At the end of the passage, right-click on the Rubble to climb up into the next room. Look at the Machine. Use the close-up view to see the Indicators. This is an important clue. Note the position of each dial. Now, pull the Lever. The Indicators are all the same. This is an equally important clue; just easier to remember.
You can think of them as clock positions; 2, 7, 4, 11, 9. Write it down, because it will be quite a while before you use this information. What's more, you will be in a hurry. Using the Close-Up view, press the big Button. Boom! there is an explosion and a new hole in the wall. Go there, and explore Raul's basement. Take the Cutters, the small object on the right-hand end of the sideboard. Don't worry about that Trap-Door, you can't get there. Open the lower left end of the Sideboard, and look at the Briefcase. Take it out, and learn that it belongs to Corona. Can you figure out the combination lock? Use that close-up view and press 'Z' to slide down your view. Try the Roulette numbers from the banknote pictured above. With the correct numbers dialed in, right-click to open it. Go close-up again to examine the contents. We'll leave the money there, but take the Cassette.
Have you noticed something? Sometimes, it is impossible to switch characters, or trade items. Raul's basement is one of those times. Exit the well. If you have not found the Supervisor's office and talked with him, this is a good time to do that. You can use either character, but I recommend Victoria. The quickest way to find the office is to get into the Kitchen, and use the other exit, the one closest to the Cook. At the top of the stairs, you find a Lounge area, a Conference Room, the Office, and a locked Laboratory. Another way to get there is to use the Guest lift to Floor 3, go through the Bar, the area with the Blue Carpet, and down the stairs. If you go via the Guest bathrooms, you will likely run into the Caretaker. Talk with him it you haven't already. If you go via the Lounge, you will likely run into Greta, the Housekeeper. Talk with her if you have not already. Either way, go into the Supervisor's office and have a conversation with him. When you seem to have exhausted everything, and would like some privacy, go to the Aviary (use the other character if you like, whoever it is will need the Cutters) and clip the padlock, releasing the Dove. Anderson is distracted by the loss of his pet, and you will be able to look around his office.
While you are still in the Office, take the Photo of Jude Anderson. Notice her really Unusual Necklace. Sounds like a clue. Examine the picture to see the necklace, and turn it over to reveal a date; probably a wedding anniversary. It says Sept 7, '95. Also, look in the File Cabinet. You discover an invoice from the company that installed the Wall Safe in his apartment. Note the combination: 1 2 4 8 0. Exit the office, and go to the Keypad to gain entrance to the Lab. Use the clue from the photo to get in. Just to your right is a Metal Box. Use the close-up to see the Red Button. Press it to open the box. Take the bag of Blood. Examine the Container. Turn around and find the Drawer. Close up, you can see the Syringe. Take it. Go to the other side of the room and see the shelf with the skull? Look on the shelf below to find the Acid. Use the Syringe on the acid. Exit the lab. (Once you have solved the keypad, right-click on it to get in or out.) Talk to Anderson about what you have found, and when he denies everything, show him the photo. He breaks, and gives you the Keys to the old wing.