Re: Necronomicon Save
#107550
03/04/05 12:05 AM
03/04/05 12:05 AM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
BAAG Specialist
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BAAG Specialist
Joined: Jan 2004
Posts: 5,041
Bay Area, CA
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I hope you were able to move on, Charwood, but just in case, I had another idea.
Did you read the other books in the library? There are several you can pick up and read, but not take. One of them may also trigger something.
Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: Necronomicon Save
#107553
03/04/05 09:55 PM
03/04/05 09:55 PM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
BAAG Specialist
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BAAG Specialist
Joined: Jan 2004
Posts: 5,041
Bay Area, CA
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I'm glad you got past that point and were able to move on, Charwood. Have fun! Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: Necronomicon Save
#107564
03/08/05 09:54 PM
03/08/05 09:54 PM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
BAAG Specialist
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BAAG Specialist
Joined: Jan 2004
Posts: 5,041
Bay Area, CA
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Hi Everyone, Tally Ho had to help me there also, Charwood. I was able to get through the tunnel center doors past the gates, but kept going around in circles after that. I love your walkthroughs, Doug, and could never do the wonderful job you do on them! But since you did ask for a little constructive criticism......... I didn't understand which door was the final door to go through in that room. I think your description is great right up to the point of the final door that leads to the next round room. I think the confusion comes from the description of the final door. Since all the doors are triangular, I was confused about what to do after going through the tunnels with the gates in front of them. I think a better description would be 'the door that was facing you when you first entered the round room, behind the green pedestal puzzle' (or something to that effect), rather than calling it the triangular door. I also thought I was in the second round room when I was in the first so mentioning that the door leads to 'another' round room would have helped me. Just some thoughts if you're feeling ambitious enough to amend it and agree. Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: Necronomicon Save
#107565
03/09/05 07:19 AM
03/09/05 07:19 AM
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Joined: Aug 2000
Posts: 5,470 Between Buffalo and Syracuse
Tally Ho
BAAG Specialist
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BAAG Specialist
Joined: Aug 2000
Posts: 5,470
Between Buffalo and Syracuse
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Hi Melanie - Thanks for the input. One of the things that makes this segment hard to do is the visibility. (Green on dark green, on darker green) You should have seen me yesterday, trying to get through the doors for Charlotte, with a mouse in one hand, and an unfolded newspaper in the other trying to create enough shade from the afternoon sun on the screen. Not a pretty sight. If anyone had seen me, I would be the next subject for the "caption of the week" contest.
I will take your advice, and while I'm at it, do some experimenting with those 15 buttons on the pedestal. I believe they dictate which doors you must go through, but have never tested the theory. For example, if you could press all the right buttons instead of the center buttons, and if that meant you need to go through all the right-hand doors, it might be easier. The left-hand doors are all in the dark and hard to see. What's worse, is when you return to the pedestal room, and look for the Newly opened one. Playing in a darkened room, it's not too hard to see, but introduce any glare, and you might as well be tapping around with a white cane.
I'll give it a shot after the sun goes down.
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